Brotherhood of the Pack

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josh
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Posts: 21
Joined: Sun Feb 02, 2003 8:32 am

Brotherhood of the Pack

#1 Post by josh » Tue Jun 03, 2003 5:52 pm

In the Original Game, the Monk was nice and the Church was open to all those that sought to save their eternal souls....the cross was also meant to help, not to allow Graham to infiltrate the Counts Castle WITHOUT protection. I like the remake better. However, the Bortherhood was once a bunch of good guys right...some spirits changed them?<br>At the end of the game, the surviving members of the pack got trapped in the swamp...will Caldaur ever let them go.... or will they DIE? <p></p><i></i>

Erpy
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Re: Brotherhood of the Pack

#2 Post by Erpy » Tue Jun 03, 2003 6:19 pm

It's never revealed in the game itself. It's left to the imagination of the player.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashn ... <!--EZCODE IMAGE END--> <p></p><i></i>

josh
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Posts: 21
Joined: Sun Feb 02, 2003 8:32 am

Release

#3 Post by josh » Tue Jun 03, 2003 6:52 pm

It would be interetsting if a continuation of KQII VGA was made revealing that the influence of Lavidia caused the heart of the Count to soften. He released the rest of the Brotherhood and they decided to give up their evil ways and help him. Since they were responsible for his transformation, they decided to undo the damage they caused. They bring him, his wife, Anastasia and the counts own son and daughter in law back to life. There is a massive change in the landscape around the castle. The swamp dries up and the fertile farm land comes back. Kolyma is ressurrected and everyone is happy, but then Hagatha comes back in a what she thinks is beautiful form. (The same form if you gave her the straight potion) She enchants the land and causes damage so Graham has to help out since he and Caldaur formed an alliance.... sound good? <p></p><i></i>

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