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Import / export?
http://www.agdinteractive.com/forum/viewtopic.php?f=30&t=12436
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Author:  twitch [ Mon Aug 25, 2008 8:43 pm ]
Post subject:  Import / export?

Sorry, I couldn't find the details I was looking for using the search (although I'm sure they're there somewhere).

I've never imported a QFG character before. I have QFG1 installed now via DOSBox - do I have to complete the game before I can export my character?

When I import, will it take all statistics along with the character? I recall hearing something about giving imported characters "25 points". Does that mean they will be imported with all their stats and still be given 25 points to spend?

Thanks much!

Author:  Brainiac [ Mon Aug 25, 2008 8:46 pm ]
Post subject:  Re: Import / export?

twitch wrote:
I've never imported a QFG character before. I have QFG1 installed now via DOSBox - do I have to complete the game before I can export my character?

Yes. Export options occur at the end of every game.

twitch wrote:
When I import, will it take all statistics along with the character? I recall hearing something about giving imported characters "25 points". Does that mean they will be imported with all their stats and still be given 25 points to spend?

All imported stats carry over (presuming they are not outside the normal allowable values). An new character gets an extra 50 points to distribute is the player wishes. Since imported characters are typically already better off, they get fewer points to add at the start.

Author:  Jack Sawyer [ Mon Aug 25, 2008 8:50 pm ]
Post subject:  Re: Import / export?

As manyy people have (probably) said before, imported chars get 25 points.

Author:  Erpy [ Mon Aug 25, 2008 8:57 pm ]
Post subject:  Re: Import / export?

Quote:
(presuming they are not outside the normal allowable values)


Speaking from experience?

Image

Author:  Brainiac [ Mon Aug 25, 2008 9:00 pm ]
Post subject:  Re: Import / export?

Erpy wrote:
Quote:
(presuming they are not outside the normal allowable values)


Speaking from experience?

Personal experience, no. General well-known experience from people who hex-edit often, yes. Weren't there debates around here on the upper limit of the original QfG2's import values (QfG3's was well known to be 255)?

Author:  twitch [ Mon Aug 25, 2008 9:36 pm ]
Post subject:  Re: Import / export?

Thanks everyone - one more question: does completing all 500 game points earn you anything?

Author:  twitch [ Mon Aug 25, 2008 9:44 pm ]
Post subject:  Re: Import / export?

And one more question - I notice if I assign magic points to a fighter in QFG1 VGA that he is still unable to practice magic in-game. Is this supposed to be the case? If I were to assign thief points to a magic user, would he be unable to join the thieves guild?

If I were to assign magic points to him anyway, play the game as a pure fighter, and then export to the new Trial by Fire, would he be able to practice magic then?

Thanks!

Author:  adeyke [ Mon Aug 25, 2008 10:07 pm ]
Post subject:  Re: Import / export?

Just having the magic skill should be enough to allow you to cast spells outside of combat. In combat, the shield interferes with casting. If you want to have a fighter with magic, you can either drop (or, in games with a storage chest, stash) your shield or just only use the spells outside of combat.

Author:  Muadeeb [ Mon Aug 25, 2008 10:10 pm ]
Post subject:  Re: Import / export?

twitch wrote:
does completing all 500 game points earn you anything?


Warm tingly feeling??

twitch wrote:
I notice if I assign magic points to a fighter in QFG1 VGA that he is still unable to practice magic in-game. Is this supposed to be the case? If I were to assign thief points to a magic user, would he be unable to join the thieves guild?


Have you purchased magic from Zara? The Mage class is the only one that starts with spells (zap). He could still join the guild, you just have to either 'make sign' or click the hand on yourself in the alley at night in QFG1 (there is no guild in QFG2). Having hybrids in no way eliminates playing options, it give you more ways to complete the same tasks.

Author:  Morningstar [ Mon Aug 25, 2008 11:44 pm ]
Post subject:  Re: Import / export?

the only problem with hybrids is that you don't get points for solving a problem with the method of a type that isn't your own...

for example - a thief doesn't get points for casting calm on the bear in the cave, but does for feeding him,

Author:  RoBBiE [ Wed Aug 27, 2008 9:33 pm ]
Post subject:  Re: Import / export?

I couldn't export my character at the end of qfg1vga. Bummer, since it took AGES to get the Dazzle spell. If it doesn´t work, could someone please attach a wizard/export file (with dazzle!:D) for me? Thanks!

Edit: thanks for the fast reply! It seemed to crash at the Baron's hall, but I must have been too impatient. I just needed to wait some time longer for the end-screen. Sorry to have bothered, :\ (feeling a bit dumb)

Author:  adeyke [ Wed Aug 27, 2008 9:37 pm ]
Post subject:  Re: Import / export?

What was the problem with the export?

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