Ports to other systems
Posted: Tue Aug 26, 2008 12:53 am
Hello. I'm aware of the newly created mac thread.
I'd like to know if you would support linux, or in particular, the soon to be released Pandora console.
I undertstand that Direct2D is used currently. how difficult would it be to code the 2D drawing libs onto SDL? The CPU is also ARM, so if you have any specific x86 code, it makes it more difficult to port.
The Pandora console supports OpenGL ES 2.0, but this should be transparent to the user. Most importantly, the Pandora is a console aimed at the retro audiance with ScummVM soon to be ported.
http://www.openpandora.org/
Are the AGDI team interested in porting their adventure game engine to the the Pandora console? I don't think there is too much money to be made for the commericial products. There will only be 3000 made in the first batch with little hope of a 2nd batch being produced this year.
I'd like to know if you would support linux, or in particular, the soon to be released Pandora console.
I undertstand that Direct2D is used currently. how difficult would it be to code the 2D drawing libs onto SDL? The CPU is also ARM, so if you have any specific x86 code, it makes it more difficult to port.
The Pandora console supports OpenGL ES 2.0, but this should be transparent to the user. Most importantly, the Pandora is a console aimed at the retro audiance with ScummVM soon to be ported.
http://www.openpandora.org/
Are the AGDI team interested in porting their adventure game engine to the the Pandora console? I don't think there is too much money to be made for the commericial products. There will only be 3000 made in the first batch with little hope of a 2nd batch being produced this year.