Question on combat frequency/skill mechanics
Posted: Tue Aug 26, 2008 3:18 am
I'd been rolling around as my fighter (sub mage) with skill cranked up to the very top.
This has made for some very, very exciting combats (I can't stress enough how much I'm enjoying this system you folks have put together, just wow), but I noticed I was burning through my pills quicker than the cash was coming in to replace them.
So I turn the skill down, just to experiment, and my god, the fights are easier. But I noticed that it seemed I wasn't encountering any fewer monsters while wandering around (which would make it different from turning down the skill in QfG3 or 4, where turning down the skill drastically reduces the regularity of the monster encounters). Is this the case? Does it just make the fights easier, but no less plentiful?
Also, occaisonally when my thief is sneaking back to get his saurus, he encounters a monster running off the screen. Is this evidence of a successful 'sneak'?
This has made for some very, very exciting combats (I can't stress enough how much I'm enjoying this system you folks have put together, just wow), but I noticed I was burning through my pills quicker than the cash was coming in to replace them.
So I turn the skill down, just to experiment, and my god, the fights are easier. But I noticed that it seemed I wasn't encountering any fewer monsters while wandering around (which would make it different from turning down the skill in QfG3 or 4, where turning down the skill drastically reduces the regularity of the monster encounters). Is this the case? Does it just make the fights easier, but no less plentiful?
Also, occaisonally when my thief is sneaking back to get his saurus, he encounters a monster running off the screen. Is this evidence of a successful 'sneak'?