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Thieving runs

Posted: Tue Aug 26, 2008 10:00 am
by Morningstar
So it seems that there are your two classic thieving runs:

The House on Zrir Darb (second night), as well as the Weaponsmiths.

I'm now told about a third place on Sahir Tarik, where WIT is...

I tried robbing it, but the bag was too heavy, do I require a higher strength, or is this a red herring?

Re: Thieving runs

Posted: Tue Aug 26, 2008 10:05 am
by Erpy
There's a lot of money in that bag, so it's pretty heavy and you'd need more strength (or less inventory items).

When you're overloaded, you can't sneak. Inside the breakin-house, that would lead to a dead-end, since you can't drop the bag and moving around in there without sneaking gets you busted. Therefore, we scripted it so that the hero refuses to take the bag if he'd be weighed down by it.

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Re: Thieving runs

Posted: Tue Aug 26, 2008 10:13 am
by Morningstar
that's quite clever...

I just left my jerkin behind :)

also - that trick with the jewelry box and the jade... VERY VERY nice

Re: Thieving runs

Posted: Tue Aug 26, 2008 12:32 pm
by Quest For Glory Fan
What Jade are you referring to?

Re: Thieving runs

Posted: Tue Aug 26, 2008 12:50 pm
by Morningstar
you probably didn't search the jewellery box... several times....

Re: Thieving runs

Posted: Tue Aug 26, 2008 12:55 pm
by Quest For Glory Fan
I found it but none of the items I have can get it out.

ah another edit: This is me again figuring it out after some time. What happened here was after trying a bunch of items and getting the "nothing happened" text box I tried the correct item and got nothing happened but its because it was clicked on the character not the box this time. I imagined that if I clicked that item on myself I would have gotten the "you always hurt the ones you love" message

Re: Thieving runs

Posted: Tue Aug 26, 2008 9:15 pm
by Firedrake1
Hmmm is this third one given to you by the "thieves guild" or is it one you can just go break into?

Re: Thieving runs

Posted: Tue Aug 26, 2008 9:18 pm
by Erpy
You can't just go and enter there without being directed there.

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Re: Thieving runs

Posted: Tue Aug 26, 2008 9:27 pm
by Firedrake1
what a delightfully evasive phrasing erpy. Thanks for the heads up, ill see if i can figure it out.

Re: Thieving runs

Posted: Tue Aug 26, 2008 11:06 pm
by Morningstar
hint - it's a third job not included in the original that is available after stealing from Issur.

Re: Thieving runs

Posted: Tue Aug 26, 2008 11:58 pm
by Rocier
Where is it? I tried opening all the doors outside WIT with pick and card. No dice.

Do you need to have the "classic map" in order to do it?

Re: Thieving runs

Posted: Wed Aug 27, 2008 2:41 am
by Morningstar
maybe... Dinarzid should give you directions on where to go

I was using the classic map, but it's the exact same street as where WIT's door is. You can see WIT's door and this door in the same screen shot.