Hex-editting hints and tips?...
Posted: Sat Oct 11, 2008 7:24 pm
Hello, All !
First off (like everyone else here), thank you, AGDI, for all the hardwork remaking this classic -- I feel like it's Early Spring 1991 all over again, having just brought home the original 3.5" QFG2 EGA game from Office Max...
* * * * * * * * * * * * * * * * * * * *
I realize that hex-editting my character will void my warranty, make my dog run away, stop my cat from eating dry catfood, and cause me an outbreak of halitosis, dandruff, and hangnails (not necessarily in that order). However...
After playing through completely with my Fighter from late 1991 [now a Paladin and 500 score pts -- yea!], I'm working with a Magic User from the same time period that is terribly weak; while it was enough from me to win the QFG1VGA-remake back in the day, here...he's weak...super-weak. It's the old Catch-22: I don't have enough money to buy Mana Pills to keep grinding, but I can't earn money because of the inherent weakness of my character.
I'm slightly above a novice when it comes to hex editting, but can anyone provide or PM with some pointers? I try to adjust the obvious decimal/hexdecimal codes for my stats, but either (a) they don't seem to make a difference and are ignored, or (b) they cause a data overflow in my agssave.XXX game file.
1) I'm using FRHED 1.0.156 to edit my agssave.XXX file
2) I'm trying to raise the stats only a little -- up to the 120-130 range (I fully understand the 200/250 stat limit)
3) Also, from lack of grinding, my magic spells are pretty pathetic, too. Any idea where those stats are stored?
From other posts, I know other members have successfully performed hex-edditing on QFG2VGA characters, and except for hex-editting QFG4 and QFG5, there isn't much on the web about it.
If this is not an acceptable post topic, please delete it with my apologies. I know the purpose of this forum is not to decontruct or reverse-engineer the hard work of AGDI, and this post was not intended to incite or inflame ill-will (what alliteration!).
Thank you.
First off (like everyone else here), thank you, AGDI, for all the hardwork remaking this classic -- I feel like it's Early Spring 1991 all over again, having just brought home the original 3.5" QFG2 EGA game from Office Max...
* * * * * * * * * * * * * * * * * * * *
I realize that hex-editting my character will void my warranty, make my dog run away, stop my cat from eating dry catfood, and cause me an outbreak of halitosis, dandruff, and hangnails (not necessarily in that order). However...
After playing through completely with my Fighter from late 1991 [now a Paladin and 500 score pts -- yea!], I'm working with a Magic User from the same time period that is terribly weak; while it was enough from me to win the QFG1VGA-remake back in the day, here...he's weak...super-weak. It's the old Catch-22: I don't have enough money to buy Mana Pills to keep grinding, but I can't earn money because of the inherent weakness of my character.
I'm slightly above a novice when it comes to hex editting, but can anyone provide or PM with some pointers? I try to adjust the obvious decimal/hexdecimal codes for my stats, but either (a) they don't seem to make a difference and are ignored, or (b) they cause a data overflow in my agssave.XXX game file.
1) I'm using FRHED 1.0.156 to edit my agssave.XXX file
2) I'm trying to raise the stats only a little -- up to the 120-130 range (I fully understand the 200/250 stat limit)
3) Also, from lack of grinding, my magic spells are pretty pathetic, too. Any idea where those stats are stored?
From other posts, I know other members have successfully performed hex-edditing on QFG2VGA characters, and except for hex-editting QFG4 and QFG5, there isn't much on the web about it.
If this is not an acceptable post topic, please delete it with my apologies. I know the purpose of this forum is not to decontruct or reverse-engineer the hard work of AGDI, and this post was not intended to incite or inflame ill-will (what alliteration!).
Thank you.