One thing that annoys me about the QFG series...
Posted: Sun May 30, 2010 4:19 pm
... is that it allows cross-training characters, and then punishes you if you take advantage of that possibility. And yeah, you may dislike or disapprove of hybrids and talk about replayability, and that's a valid but personal opinion of yours, so all it means is that you're free not to play hybrids if you don't like them. Other players may feel differently, and again, the game allows it - so it should support it down the road.
As a point of curiosity, if anyone is indeed curious, I got my fully cross-trained Paladin to QFG 5 and I'm being blackmailed by that jerkass Ferrari for being a thief. The game somehow decided to make that happen because I happen to know lockpicking. Say what? Never stole anything in my life, I didn't join the thieves guild, I never showed Ferrari or anyone else the thief sign, so what gives?
But that is by the way. Most of the time it's just the inconsistency in rewarding puzzle points for solving problems. Sometimes it makes sense, any solution to a puzzle is good as long as it's a solution, and you get puzzle points no matter how you did it. At other times... well, the award for the dumbest example in all the series goes to QFG 2 actually, which is why I'm posting here.
I'm talking about the part of the game where you're looking for the statue of Iblis at the behest of your good and trusty friend Ad Avis , and at one point you have to get off a cliff of sorts. You can jump down as a fighter, as a thief I think you can climb a rope down?, and you can levitate down as a magic user. So far so good. But the thing is, if you are a fighter who knows magic, and you know how to levitate, isn't that a perfectly legitimate thing to do? Why is not rewarded with puzzle points and why is it somehow best to just jump down and hurt yourself? Levitating down is exactly the same thing except you saved yourself a sprained ankle or whatever those lost HPs stand for, so it's actually the superior solution if you have access to it.
So to me, this sort of a thing seems to be to be arbitary and offensive to common sense. In short: if the puzzle is solved, then puzzle points should be awarded.
I already know Erpy will not agree, but the rant needed doing.
/end rant
As a point of curiosity, if anyone is indeed curious, I got my fully cross-trained Paladin to QFG 5 and I'm being blackmailed by that jerkass Ferrari for being a thief. The game somehow decided to make that happen because I happen to know lockpicking. Say what? Never stole anything in my life, I didn't join the thieves guild, I never showed Ferrari or anyone else the thief sign, so what gives?
But that is by the way. Most of the time it's just the inconsistency in rewarding puzzle points for solving problems. Sometimes it makes sense, any solution to a puzzle is good as long as it's a solution, and you get puzzle points no matter how you did it. At other times... well, the award for the dumbest example in all the series goes to QFG 2 actually, which is why I'm posting here.
I'm talking about the part of the game where you're looking for the statue of Iblis at the behest of your good and trusty friend Ad Avis , and at one point you have to get off a cliff of sorts. You can jump down as a fighter, as a thief I think you can climb a rope down?, and you can levitate down as a magic user. So far so good. But the thing is, if you are a fighter who knows magic, and you know how to levitate, isn't that a perfectly legitimate thing to do? Why is not rewarded with puzzle points and why is it somehow best to just jump down and hurt yourself? Levitating down is exactly the same thing except you saved yourself a sprained ankle or whatever those lost HPs stand for, so it's actually the superior solution if you have access to it.
So to me, this sort of a thing seems to be to be arbitary and offensive to common sense. In short: if the puzzle is solved, then puzzle points should be awarded.
I already know Erpy will not agree, but the rant needed doing.
/end rant