The reason I'm posting them is because one of the board members was fiddling with them and asked me for a list. Since there's not gonna be another version of QFG2 planned anyhow, I figured I'd post it publically, rather than just send it over through PM/mail, so people can have fun with it if they like that kind of thing, as long as they understand we're not responsible for them breaking stuff.
I didn't bother to clarify any of the comments behind the numbers, in fact I can't even remember many of them.
1 When set to 0, hero has stopped walking (used with walking arrow keys)
2 level of water in hero's waterskins
0=empty 1=Almost Empty 2=Half-full 3=Mostly full 4=Full
3 Players HERO type
1=Fighter 2=Magic User 3=Thief
4 Player imported hero into game (pressed IMPORT button)
5 Hero walking, running or sneaking
0=walk mode 1=run mode 2=sneak mode
6 Time of DAY/NIGHT
0=dawning 1=mid-morning 2=midday 3=mid-afternoon 4=Sunset 5=night is young 6=Midnight 7=Not yet dawn
7 'Everything you do hurts' message has been displayed
8 Global int for freezing day/night etc timers
9 Global int for character select screen WHICHBUTTON
10 Global int for Interface11 being switched on
11 global int for which spell is currently selected
12 global int to determine whether the hero is riding the saurus or not
13 global int to determine which NPC player is talking to if multiple NPC's are on screen
14 global int to identify the item that's being bought
15 global int to keep track of x-location in desert
16 global int to keep track of y-location in desert
17 global int to determine appearance of caged beast
18 global int to determine whether hero is in desert or not
19 global int to control Fire Elemental. 0: before arrival, 1: present, 2: defeated
20 global int to control Air Elemental. 0: before arrival, 1: present, 2: defeated
21 global int to control Earth Elemental. 0: before arrival, 1: present, 2: defeated
22 global int to control Water Elemental. 0: before arrival, 1: present, 2: defeated
23 global int to keep track of Julanar: 0: don't know about tree 1: Aziza/Harik told you, 2: got gift of sacrifice, 3: got Fruit of Compassion
24 global int to keep track of poison cure pill status. 0: none taken, 1: taken
25 global int to assist with disabling the bounce of the Force Bolt in WIT
26 global int to keep track zap status
27 global int to assist non-blocking moving
28 global int to keep track of x-ray specs status
29 global int to block mana usage/exp gain while trying to use spells
30 global int to help with levitate
31 global int to keep track of EOF initiation status
32 global int to keep track of fading during combat
33 global int to keep track of amount of times you passed the rope challenge
34 global int to determine which vision Aziza conjures
35 global int to check if sign of inn is burned or not
36 global int to keep track of Griffin status
37 x position of dead Griffin
38 y position of dead Griffin
39 can drop the katta pin now
40 Rocky's health
41 Shapeir part is over
42 Can sleep at tree
43 Knows about components
45 Looked in Omar's purse
46 Soulforge reminder var
47 Soulforge reminder var 2
48 Aziza paladin points var
49 Qualified as paladin and get 6 extra paladin points
50 assists with getting saurus back to stable
51 contains direction/loop of arrow
52 whether Force Bolt Flurry has been lost (1) or won (2)
53 Player has entered Khaveen's house
54 Debug var, monster summoned
1=scorpion, 2=brigand, 3=terrorsaurus
4=ghoul, 5=jackal, 6=jackal(2x)
7=jackal(3x), 8=jackal(4x), 9=jackal(5x), 10=Rocky, 11=nothing, 0=cancel
55 Game Clock Debug mode enabled
56 Ugarte scene finished, Zayisha scene prepared
57 Triggers Issur's arm wrestling game
58 Assists with brigands in alleyway combat transition
60 global int to store sound volume
61 global int to store music volume
62 global int to store game speed
63 global int to assist with character selection help
64 global int to assist chest system 0: normal, 1: player's inventory 2: chest's inventory
65 global int to assist bargaining responses
66 global int to assist conversations
67 global int to determine which character the player is talking to. 0: text parser only, 1: P&C or combo.
68 global int to assist with metalworker job
69 global int to assist with issur robbery job
70 global int to determine which guard you speak to
71 global int to keep track of Issur's arm wrestling status
72 global int to keep track of dispel potion knowledge 0=don't know 1=Aziza/Harik told hero about it 2=Harik has asked for ingredients 3=Harik has given the potions
73 global int to determine which NPC to tell about
74 global int to determine right answer to Aziza's test
75 determines selected alleyway map 0 = Original, 1 = Simplified
76 Determines character's alleyway location
77 Determines compass direction on screen: 0 = North, 1 = East, 2 = South, 3 = West
78 Determines current question being asked in WIT sequence
79 Determines if hero was kicked out of WIT
80 Choose a new bell in Erasmus' WIT test if game is restored
81 if Fetch has been used already in Erasmus' tests
82 keeps track of whether mirage Easter egg has been seen or not
85 Keeps track of whether Hero entered a desert screen from the top edge
86 Determines if the Hero came from a plaza screen when teleporting using the magic map (value = room number)
87 Alleyway system: 0 = normal, 1 = simple
88 Determines which character should speak in the close-up of the end ceremony
89 Determines if the hero has stopped the wind blowing in the forbidden city
90 Fire chamber var
91 Fire chamber var
92 Rope charges left
93 befriended Sharaf
94 is palace gate open or closed
95 visited Zayishah
96 Assist with Give Spells menu
97 Amount of daggers thrown in room
98 Learned Sword Dance
99 Learned Cannonball Strike
100 Learned Quadruple Slash
101 Learned Force Bolt Power up
102 Learned Flame Dart Power up
103 Assists with amount of jackalmen in escapebattle function
104 Assists with stopping walking guards when rope is being used
105 keeps track of whether the golfer has been seen or not
106 Assists with 1st thief job trapdoor
107 Assists with time/date of 1st thief job
108 Turns certain messages off permanently
109 Is hero currently casting a spell or not
110 Enemy stats are recorded from now on
111 Alleyway city block 1...16
112 Khaveen dead
113 save game GUI blocked 0 = enabled, 1 = disabled
114 Addy dead, end sequence started
115 Stable board given for free
116 if 1: not defeated Baba Yaga in QFG1
117 assists with returning reward to Rakeesh
118 whether Dinarzad told you break-in address or not
119 amount of allowed meals left at inn
120 assists with resetting monsterstatus back to 0
121 silly clowns on or off
122 kicked Simba already or not
123 talked to Simba already or not
124 heard about pin or not
125 assists with Air Elemental death
126 Zayishah's part finished
127 fought ghoul once
128 Guard caught you going for bellows
129 Can play FBF-game
130 Can play WW-game
131 Assists with GreetAndBye-function
132 Assists with X-ray-glasses being displayed in shopping GUI or not
133 Assists with message displayed on Easter egg signs
134 Assists with saurus returning home
135 Assists with annoying guards at Raseir palace
136 Assists with optional thief job
137 Has metalworkers job been done or not
138 Has Issur break-in been done or not
139 Has Wizard's Whirl been won or lost
140 Instructions for wizard's whirl given or not
141 Stores page of warrior's diary
142 Activates graffiti message
143 Stores status of alleyway brigand
144 Stores which class alleyway brigand imitates (0=fighter,1=mage,2=thief,3=all)
145 Earth given to Julanar
146 Water Elemental stops moving
147 help for saurus battle has been given
148 Water given to Julanar
149 Reversal active
150 type of opponent hp meter
151 Instructions for Force Bolt Flurry have been given or not
152 Keeps guard from reacting until the bellows has been fetched completely
153 Gave Shema flowers after dance
154 Globalint for use in room 6 (guard catching you)
155 Globalint for use in room 6 (guard catching you)
156 Globalint for keeping track of water supply in chest
157 Globalint to determine if player has typed "suck blue frog" yet
158 Makes WALK the active icon in special levitating situations (with hand/eye/walk icons available)
159 Hero escaped from Raseir jail cell
160 If Saurus is present at the Oasis
161 Keeps track of whether the hero was overloaded when he entered WIT
162 Keeps track of whether the hero ripped open the QFG2 game box
163 Helps with bypassing warning when directly tossing attack spells at patrolling guards
164 Helps with bypassing SetAlternativeTint delay bug
165 Helps with transporting back to the Blue Parrot Inn when it's time to go there
166 Helps with dropping/storing money
167 Keeps track of how you got the bellows 1: won, 2: convinced, 3: stole
168 Keeps track of whether you've seen Julanar or not
169 CoPilot: On/Off
170 CoPilot: Attack value
171 CoPilot: Defense value
172 CoPilot: Block/Dodge
173 CoPilot: Sidestep/Back
174 CoPilot: Offense/Counter
175 CoPilot: Maximum Swings
176 Owe Issur money from EOF membership
177 Gradual increase of comm/honor stat when greeting
178 Aziza's annoyance level 0=happy, 9>=PO'ed
179 Aziza asked about tea
180 Can apologize to Aziza
181 Damage meter on/off
182 message for hero needing room for spell casting disabled or not
183 helps with Sharkee Easter egg appearance
184 helps with Prince of Persia Easter egg appearance
185 helps with blocking the left sidestep in Rocky battles
186 keeps track of how many topics were discussed with Aziza
187 calls the saurus to your current location
188 stores the date on which the metal workers job was given and adds 2 days
189 stores the date on which the weaponer's job was given and adds 2 days
190 this one gets set to 1 to indicate powder tossed at ghoul outside of combat
191 saurus stays away due to you trying to injure it
192 keeps track of which alleyway merchant you're talking to
193 assists with fetching Omar's purse from the ground
194 global int to keep track which enemy is chasing hero
195 global int to keep track of number of jackalmen
196 global int to keep track of enemy maximum HP
197 global int to special sequence key presses
198 global int to determine battle speed (normal or slow)
199 global int to determine whether a battle is going on or not
200 global int to check keypresses for battle sequences
201 global int that determines difficulty. 1 is easy, 3 is hard
202 global int to guide key redefining
203 global int to block/unblock stat screen (1=blocked, 0=unblocked)
204 global int to assist with resting GUI
205 global int to block arrow keys (0 is enabled, 1 is disabled)
206 global int to check if hero is dead or not
207 global int to keep track of hero being chased or not
208 global int to assist monsters crossing over into the next screen
209 condition of leather boots
210 escaped or victory in battle
211 Can obtain ghoul head
212 Can obtain Dervish Beard
213 Can obtain Incense
214 Forbidden City part started
215 helps with magic repeater hotkey
216 helps with Dialogue Interface/Alleyway Layout options on GUI 19
217 helps with Dialogue Interface/Alleyway Layout options on GUI 19
218 helps with Dialogue Interface/Alleyway Layout options on GUI 19
219 helps with Dialogue Interface/Alleyway Layout options on GUI 19
220 helps with Dialogue Interface/Alleyway Layout options on GUI 19
221 0=Harik hasn't mentioned powder of burning 1=Harik has mentioned powder of burning
222 Message appeared in Zayisha alley screen
223 No-encounter mode on (global int 54 set to 11 permanently)
224 Prevents you from putting more than one waterskin on the plaza floor
225 Set to 1 when challenging Rakeesh on day 12
226 Allows you to reply to old man in metal worker's house
227 Keeps track of item that's currently offered in shop GUI
228 Amount of dirt you can throw
229 Amount of sand from cloth bags you can throw
230 Amount of sand from baskets you can throw
231 helps with R2D2 Easter egg appearance
232 helps with Al Emmo Easter egg appearance
233 checks if Detect has already been cast in Erasmus' pre-test
234 a random guard is talking
235 assists with Shameen and Shema at midnight switchover at inn
236 assists with talk option 1 during midnight switchover at inn
237 assists with talk option 2 during midnight switchover at inn
238 assists with Shameen and Shema at midnight switchover at inn
239 Hero has met Rakeesh
240 Triggers Elemental arriving on scene
241 Increments time after going back to room after midnight switchover
242 Gives delayed water message
243 Gives delayed food message
244 Gave beggar food or money
245 Time when ghost oil was applied
246 Ghost oil is active
247 Pizza Elemental defeated
248 Tried to pick up pizza box
249 Slices of elemental pizza left
250 guard cannot enter when climbing down from magic rope (bellows scene)
251 helps setting cursor back to interact after picking the lock of an alleyway door through the menu
252 Determines Astrologer's fortune-answer
253 alleyway names translated or not
254 auto-critical off or on
255 Aziza spoke about Julanar for the first time
256 kicked out of Aziza's house
257 Has been in Dinarzad's screen
258 If 1...set cursor back
259 Activates beast in Dervish' daily news tree
260 Are Raseir Palace Gates closed or open
261 Helps out with returning to Aziza's P&C tree
262 Lasham gave you dirt
263 Tossed dirt in Air Elemental
264 Assists with fetching Pizza
265 Keapon gave you dirt
266 Assists with maintaining tint in combat transition during mainclock0 or mainclock25
267 Also assists with maintaining tint in combat transition during mainclock0 or mainclock25
268 Again assists with maintaining tint in combat transition during mainclock0 or mainclock25
269 Makes sure you can only get honor bonus once when greeting Rakeesh
270 Got it fairly
271 Finished Combat Tutorial
272 Amount of flowers given to Shema in one sitting
273 Total amount of flowers given to Shema
274 Shameen/Shema flower chat easter egg took place
275 keeps track of whether Graham Easter egg has been seen or not
276 is 1 if player skipped Zayisha and trash mirror is triggered
281 If set to 1, auto-saves are made during every combat attack
285 Alley/Desert logging is turned on if set to 1
300 guard cannot enter when climbing down from magic rope (bellows scene)
350 EOF: Brother scorpion=1; Brother saurus=2
351 NPC's can't wander in during saurus in Gates Plaza cutscene
352 Disable TAB key inventory screen
353 WIT:Erasmus' Pretest solved
354 1=TALK clicked on SCOREE 2=TALK clicked on Sloree
355 Dinarzad reduced price of 3rd thief job info: 15=15 Dinars... 18=18 Dinars
356 Angered Ferrari
357 0=haven't got bracelet 1=bracelet tangled 2=Got Jade Bracelet from 3rd break-in house
357 Levitated from directly beneath swords in 3rd break-in house
358 Reset var for levitating below swords in 3rd break-in house
359 Gave Julanar all gifts
482 Store's spell when middle-clicking
483 Seen Dervish Beard note in Guild Hall
485 Don't run levrise code when set to 1
486 Something to do with using the waterskin
487 Set to 1 if Arrow Keys were already blocked prior to levitating/magic rope
495 cheat for unlocking battle mode without killing Pizza Elemental
497 global int for guards catching hero in Raseir fountain plaza at night
498 global int for test GUI regarding elementals
499 global int for quest in test GUI