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 Post subject: building magic stats for QFG4 import - what happens ?
PostPosted: Tue Dec 18, 2012 4:44 am 
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Peasant Status

Joined: Sat Dec 08, 2012 1:17 am
Posts: 1
hi there

im intending to play my magic user in QFG2 remake and then import straight to QFG4

I'm wondering what happens to spell skill on your imported character - if they are below the minimum that the magic user would start with on a new character, does it get raised to that baseline?

because if so, this saves me a lot of time recasting spells

and if not, i've got some time on my hands to build up and up!

does anyone know about this? I've never got why to spend time building things like open or trigger above 70 or so, for example - tend to concentrate on my fire darts and the like instead

thanks!


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