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 Post subject: An Actual Game Opening for QFG2VGA
PostPosted: Thu Jul 09, 2015 5:38 am 
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Location: South Africa
Howcome AGDI dident took the chance to make a Opening Video like the Sierra Version of QFG5 i mean even KQ2VGA by AGDI was heavily Expanded upon, minus the Father nonsense in witch the Game itself was Fantastic.

THE EPILOGUE

1001 years ago, a great war was fought on the sands of Shapeir. Iblis, the
mightiest of all Djinni, tried to take over the world. Suleiman bin Daoud,
greatest of all sultans of Shapeir, summoned as many Djinn as he could and
imprisoned Iblis in a statue, and turned his city into his tomb. Suleiman
then sent one Djinni to remain behind in the tomb, for a prophecy stated that
Iblis could rise again.


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 Post subject: Re: An Actual Game Opening for QFG2VGA
PostPosted: Thu Jul 09, 2015 12:27 pm 
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Location: B├╝hlerzell, Germany
I think QfG5's intro is a great example of what not to do. It spoils the entire plot: Minos had Bruno kill the king and is trying to destroy the dragon pillars in order to seize the throne. And yet, when you play the game, you can't actually act on this information, and the game is mainly about trying to figure out those things that the intro already showed. The best outcome would be if the player didn't realize the significance of the intro or if they forgot it as soon as they started playing. Repeating that mistake for QfG2 wouldn't be a good thing.

(Also, it would be a lot of extra work, and QfG2 already has a long intro sequence.)


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 Post subject: Re: An Actual Game Opening for QFG2VGA
PostPosted: Sun Jul 12, 2015 7:44 pm 
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Yeah, not the best idea i've seen in my life...

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