mouse acting funky

This forum is for discussion about KQIII Redux. Hints, tips, opinions, etc.

Moderators: adeyke, VampD3, eriqchang, Angelus3K

Post Reply
Message
Author
Zatos
Peasant Status
Posts: 34
Joined: Thu Sep 29, 2005 4:17 am

mouse acting funky

#1 Post by Zatos » Thu Feb 24, 2011 8:53 am

For some reason the mouse movements in the game do not work very well. Sometimes it barely moves the cursor unless I move the mouse faster.

Other than that, fantastic job!

navynuke04
Honorary AGD
Posts: 5378
Joined: Fri Sep 13, 2002 1:19 am
Location: US of A
Contact:

Re: mouse acting funky

#2 Post by navynuke04 » Thu Feb 24, 2011 2:28 pm

Hmmm... I've never experienced this.

Anyone else having similar issues?

Erpy
Forum Administrator
Posts: 11434
Joined: Tue Sep 25, 2001 8:28 pm
Location: The Netherlands

Re: mouse acting funky

#3 Post by Erpy » Thu Feb 24, 2011 2:32 pm

And, additionally, does this also happen with our other remakes? (which I believe were compiled with the same version of the engine)

Image

MusicallyInspired
The Master of All Things Musical
Posts: 4030
Joined: Tue Aug 20, 2002 8:57 pm
Location: Manitoba, Canada

Re: mouse acting funky

#4 Post by MusicallyInspired » Thu Feb 24, 2011 3:18 pm

This does happen with me, actually. It's a weird acceleration issue with AGS, I think. Very slow acceleration but when you really swipe the thing it jumps way across the screen. Are you running with a multiplyer gfx filter (2x,4x,etc)? That might be it.

bluexcrush
Peasant Status
Posts: 3
Joined: Thu Feb 24, 2011 3:47 am

Re: mouse acting funky

#5 Post by bluexcrush » Fri Feb 25, 2011 8:53 am

yes i'm having the same acceleration problem.

Geeve
Peasant Status
Posts: 1
Joined: Fri Feb 25, 2011 6:31 pm

Re: mouse acting funky

#6 Post by Geeve » Fri Feb 25, 2011 6:34 pm

Same thing happened to me, doesn't matter which filter is used or if none is used, small movements completely lock up and skip the mouse around and fast movements zip right across the whole screen. Windows 7 64 bit.

Anonymous Game Creator 2
The Prince of Shapeir
Posts: 8887
Joined: Tue May 08, 2001 4:12 am
Location: Phobos
Contact:

Re: mouse acting funky

#7 Post by Anonymous Game Creator 2 » Fri Feb 25, 2011 11:05 pm

Does the same thing occur if you run winsetup.exe and change to the Direct3D driver?

MusicallyInspired
The Master of All Things Musical
Posts: 4030
Joined: Tue Aug 20, 2002 8:57 pm
Location: Manitoba, Canada

Re: mouse acting funky

#8 Post by MusicallyInspired » Fri Feb 25, 2011 11:26 pm

I'm currently running the Direct3D driver and it's still finicky. It's not horrible. But it isn't natural either. Feels like you're struggling with it a bit.

landshark666
Peasant Status
Posts: 2
Joined: Sat Jan 28, 2012 4:03 am

Re: mouse acting funky

#9 Post by landshark666 » Sat Jan 28, 2012 4:05 am

I had the exact same problem with the Space Quest 2 port (and KQ3 - the only other AGDI game I tried) and stumbled across a solution. I had "Enhance pointer precision" enabled in the Windows mouse settings. Disabling this completely fixed the problem for me.

MusicallyInspired
The Master of All Things Musical
Posts: 4030
Joined: Tue Aug 20, 2002 8:57 pm
Location: Manitoba, Canada

Re: mouse acting funky

#10 Post by MusicallyInspired » Sat Jan 28, 2012 2:27 pm

Nice! It's probably due to being such a low resolution, the mouse acceleration is much more noticeable in a smaller area!

landshark666
Peasant Status
Posts: 2
Joined: Sat Jan 28, 2012 4:03 am

Re: mouse acting funky

#11 Post by landshark666 » Sat Jan 28, 2012 9:39 pm

MusicallyInspired wrote:Nice! It's probably due to being such a low resolution, the mouse acceleration is much more noticeable in a smaller area!
I didn't try it with KQ3, but with SQ2 I tried many available resolutions including the higher ones and the behavior was the same with all of them.

Post Reply