Could someone explain the clock to a newbie?
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Could someone explain the clock to a newbie?
Could someone explain the clock to a newbie? Without any puzzle solution spoilers, please!
Specifically, how much time do I have to finish the game?
I love big, beautiful worlds with challenging puzzles. The KQII remake was fabulous. I was seriously stuck three times, but soldiered on, with logic, creative and lateral thinking, experimentation, etc. and figured out the solutions without ever resorting to a walkthrough. It was one of the most satisfying adventure games I've ever played!
But I've no experience with a ticking clock above the game screen so I'm not sure how I should adjust my playing strategy. I'm pretty methodical and like to take my time. I'm starting to get how the wizard is coming and going and learning what I can and can't do. That shouldn't be a problem. But without knowing how much time I have overall -- or what I'm supposed to accomplish in that time, presumably it's to escape the wizard -- it's hard not to be worried that I will run out of time, that this game might not be suitable to my playing style. (I like to look and touch everything that seems unlikely to solve a puzzle, before I consciously start trying to solve puzzles. )
I tried looking this up elsewhere, but came too close to seeing puzzle solution spoilers, which I would rather avoid. If it was stated in the game intro or the manual, I'm sorry I must have missed it. So I'd really appreciate answer to my specific question -- and please no puzzle solution spoilers in this thread. Thanks!
Specifically, how much time do I have to finish the game?
I love big, beautiful worlds with challenging puzzles. The KQII remake was fabulous. I was seriously stuck three times, but soldiered on, with logic, creative and lateral thinking, experimentation, etc. and figured out the solutions without ever resorting to a walkthrough. It was one of the most satisfying adventure games I've ever played!
But I've no experience with a ticking clock above the game screen so I'm not sure how I should adjust my playing strategy. I'm pretty methodical and like to take my time. I'm starting to get how the wizard is coming and going and learning what I can and can't do. That shouldn't be a problem. But without knowing how much time I have overall -- or what I'm supposed to accomplish in that time, presumably it's to escape the wizard -- it's hard not to be worried that I will run out of time, that this game might not be suitable to my playing style. (I like to look and touch everything that seems unlikely to solve a puzzle, before I consciously start trying to solve puzzles. )
I tried looking this up elsewhere, but came too close to seeing puzzle solution spoilers, which I would rather avoid. If it was stated in the game intro or the manual, I'm sorry I must have missed it. So I'd really appreciate answer to my specific question -- and please no puzzle solution spoilers in this thread. Thanks!
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- The Prince of Shapeir
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Re: Could someone explain the clock to a newbie?
Hey Laura,
Try taking a look in the PDF Manual that came with the game. There is a description of the timer and how it works there.
Try taking a look in the PDF Manual that came with the game. There is a description of the timer and how it works there.
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- Knight Status
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Re: Could someone explain the clock to a newbie?
Did you check the game manual? I think you'll find your questions satisfactorily answered on p. 20.
EDIT: One minute too late...
EDIT: One minute too late...
Re: Could someone explain the clock to a newbie?
Yes, I read the manual and understand everything on page 20. But it doesn't say anything about the overall time limit for completing the game? I mean, the clock doesn't reset when the wizard returns, it keeps on ticking from where it was, which gives the impression there is some overall time limit, in addition to timing the wizard's comings and goings. Is that not the case?
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- The Prince of Shapeir
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Re: Could someone explain the clock to a newbie?
No, there's no overall time limit. The timer is just there for the purpose of knowing how long the wizard will be absent, and when he will return. You can't run out of time and lose the game, so just keep playing as you have been doing, and you should be fine.
Re: Could someone explain the clock to a newbie?
For some time, I considered turning off the game clock after dealing with the wizard, but we ultimately decided to leave it in there. But there's no real time limit in the game.
Re: Could someone explain the clock to a newbie?
Ahh, okay. Thanks very much. Back to it...
Re: Could someone explain the clock to a newbie?
The game does start out with a bit of a stumper trying to figure out how to escape the wizard's clutches but once you've... solved that riddle, the timer element is no longer present in the game and you can be slow and methodical all you want.
Until then the only thing I think to mention in regards to adapting your playstyle is just save often and save in more than one file. They've stated there are no dead ends in the game so you shouldn't end up wasting something you will need later (or at least not without an alternative to solving said puzzle), but for the most part the puzzles I believe are all pretty logical, so just take your time and don't get frustrated by dying, at least each time you do it rules out the chance of doing that mistake again.
Until then the only thing I think to mention in regards to adapting your playstyle is just save often and save in more than one file. They've stated there are no dead ends in the game so you shouldn't end up wasting something you will need later (or at least not without an alternative to solving said puzzle), but for the most part the puzzles I believe are all pretty logical, so just take your time and don't get frustrated by dying, at least each time you do it rules out the chance of doing that mistake again.