It is currently Mon Dec 11, 2017 9:07 am

All times are UTC




Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Fri Feb 25, 2011 4:06 pm 
Offline
PR Director & Artist
User avatar

Joined: Mon May 24, 2004 8:00 am
Posts: 809
If you've been playing the new King's Quest III remake, you've no doubt seen and heard the enchanting magic of both of these skilled artists.

Visit the newly unlocked "Behind the Scenes" pages on the Official King's Quest III website for two brand new features examining the gorgeous art of John Paul Selwood and the powerful music of resident musician Brandon Blume.

Enjoy.

_________________
eriqchangstudio.com
Facebook Connect


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Fri Feb 25, 2011 7:22 pm 
Offline
Royal Servant Status
User avatar

Joined: Tue Jan 08, 2008 4:21 am
Posts: 104
Location: LOOM
And I did. Nice job compiling the sections. Brandon's was quiet long but it was good. And I think your work has already surpasses the quality from KQ2+. Funny you didn't mention elements from KQ4 since I'm pretty sure heard it at the ending sequence.

And OMG! The hi-res picture hosted on JP site makes me really wish seeing KQ3 redux in hi-res glory! :D

You guys are so lucky. :)


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Fri Feb 25, 2011 7:34 pm 
Offline
Archival Expert
User avatar

Joined: Fri Oct 05, 2001 8:21 am
Posts: 2432
JP is a real Sierra artist.

His art is worthy of framing and being in a museum.

If Sierra was still around today, making adventure games, JP would work there.

I could never say enough good things about JP.


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Fri Feb 25, 2011 7:54 pm 
Offline
The Master of All Things Musical
User avatar

Joined: Tue Aug 20, 2002 8:57 pm
Posts: 4025
Location: Manitoba, Canada
JP is indeed a fantastic and infinitely skilled artist. I'm just flabbergasted at his work.

Bobbin Threadbare wrote:
And I did. Nice job compiling the sections. Brandon's was quiet long but it was good. And I think your work has already surpasses the quality from KQ2+. Funny you didn't mention elements from KQ4 since I'm pretty sure heard it at the ending sequence.


Sorry about it being a bit wordy :\ . I'm glad you enjoyed it, though. As far as the KQ4 references, I made only one with the Bard's theme (since he's from KQ4). The one at the end was actually made by Tom. I didn't do all the music for the game, but I did most of it (about 90%). Tom did a few additional themes including the introduction video themes and the ending video themes (save for the magic orb sequence, the end song "Coming Home," and the Father sequence after the credits, those were mine).

_________________
01010100 01101000 01100101 00100000 01100011 01100001 01101011 01100101 00100000 01101001 01110011 00100000 01100001 00100000 01101100 01101001 01100101 00101110


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Fri Feb 25, 2011 10:50 pm 
Offline
The Prince of Shapeir

Joined: Tue May 08, 2001 4:12 am
Posts: 8872
Location: Phobos
Quote:
And OMG! The hi-res picture hosted on JP site makes me really wish seeing KQ3 redux in hi-res glory!


JP is also the lead artist on Mages Initiation: Reign of the Elements and the game will feature his excellent, King's Quest-style background artwork in high-resolution.

Additionally, Brandon is the Mage's Initiation project musician.

When you're on a good track, best to stick with it! ;)


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Fri Feb 25, 2011 11:17 pm 
Offline
Peasant Status

Joined: Wed Mar 03, 2010 7:34 am
Posts: 25
I just have one question before I read the article.... who did Manannan's theme? Because I seriously want to shake that person's hand. It is haunting and beautiful and strikes all the right emotional chords. Absolutely brilliant!

_________________
Image
Chronicling the history of Sierra through the conversion of it's premiere magazine into an easy-to-use, searchable wiki format.


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Fri Feb 25, 2011 11:30 pm 
Offline
The Master of All Things Musical
User avatar

Joined: Tue Aug 20, 2002 8:57 pm
Posts: 4025
Location: Manitoba, Canada
That was me. Thank you!That was probably one of the most important themes to get right in the game. Nice to see that I've succeeded to that end.

_________________
01010100 01101000 01100101 00100000 01100011 01100001 01101011 01100101 00100000 01101001 01110011 00100000 01100001 00100000 01101100 01101001 01100101 00101110


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Sat Feb 26, 2011 12:55 am 
Offline
Royal Vizier Status
User avatar

Joined: Mon Sep 08, 2003 3:37 am
Posts: 2298
Location: Central New York
In addition to being a fantastic artist, JP is also one of the nicest, most genuine people I've had the pleasure to talk to. I'm glad he's working really hard on Mages Initiation - his art will really lift that game, and bring that "classic" feel that we all know and love.


Bt

_________________
You've got to be crazy; you gotta have a real need.  You gotta sleep on your toes, and when you're on the street, you got to be able to pick out the easy meat with your eyes closed.


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Sat Feb 26, 2011 3:50 am 
Offline
Honorary AGD
User avatar

Joined: Fri Sep 13, 2002 1:19 am
Posts: 5362
Location: US of A
I love these featurettes! When will mine be done!?!? :rollin


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Sat Feb 26, 2011 5:18 am 
Offline
Peasant Status
User avatar

Joined: Fri Mar 07, 2008 9:18 pm
Posts: 49
Location: Pahrump, NV
navynuke04 wrote:
I love these featurettes! When will mine be done!?!? :rollin


I don't know but you start getting your answers ready. :D

_________________
------------------------------------------------------------
Loney Childress
Annoying people online since the early 90s.
------------------------------------------------------------
Image
Image


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Sat Feb 26, 2011 6:20 am 
Offline
Royal Servant Status
User avatar

Joined: Tue Jan 08, 2008 4:21 am
Posts: 104
Location: LOOM
@navynuke04, the first thing I wanted to know are the resemblance of your face with Adoni Maropis or Jackie Earle Haley. And perhaps also possess great athlete figure like Maropis. I see some of his crazy moves during his exercises. ;)


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Sat Feb 26, 2011 4:51 pm 
Offline
The Art-inator

Joined: Tue Jan 27, 2004 11:05 am
Posts: 713
Thanks for putting this feature together, Eriq, and thanks for the compliments everyone! It's been a thrill remaking these classic games, and appreciate the positive reaction to the work involved.

Brandon, the game wouldn't be the same without your beautiful score as well. I was playing the game yesterday, and was reminded once again when I heard your telescope tower theme. :)

Quote:
And OMG! The hi-res picture hosted on JP site makes me really wish seeing KQ3 redux in hi-res glory! :D


Thanks for the compliments on my site. Hi-res would be awesome, it's just a shame that sprite artwork becomes much more difficult to animate at that size. I did a few hi-res works for KQ3, but Mages has revealed to me that consistently producing work at a higher resolution provides a new challenge I hadn't experienced with these remakes. I'm enjoying the work involved though, and feel more enthusiastic than ever about the development.


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Wed Mar 02, 2011 8:01 am 
Offline
Peasant Status
User avatar

Joined: Fri Mar 07, 2008 9:18 pm
Posts: 49
Location: Pahrump, NV
It was nice to have a glimpse of what went on behind the scenes. Thanks for the features.

_________________
------------------------------------------------------------
Loney Childress
Annoying people online since the early 90s.
------------------------------------------------------------
Image
Image


Top
 Profile  
 
 Post subject: Re: Game Development Features : JP Selwood & Brandon Blume
PostPosted: Wed Mar 02, 2011 4:13 pm 
Offline
The Master of All Things Musical
User avatar

Joined: Tue Aug 20, 2002 8:57 pm
Posts: 4025
Location: Manitoba, Canada
Your artwork makes the game truly shine, JP! Of course, everyone's involvement was paramount. Everybody just went above and beyond. The whole thing is truly spectacular.

_________________
01010100 01101000 01100101 00100000 01100011 01100001 01101011 01100101 00100000 01101001 01110011 00100000 01100001 00100000 01101100 01101001 01100101 00101110


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group