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 Post subject: KQ3 Speaking animations
PostPosted: Tue Mar 15, 2011 6:55 am 
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Hi,


I'm wondering if the speaking animations in KQ3 redux were prerendered for each talking sequence or calculated in real time and rendered that way.

What I noticed is that the mouth movements match what the characters say but in earlier games like QFG4 and Leisure Suit Larry 6 (for the most part) they don't.



Oriel


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 Post subject: Re: KQ3 Speaking animations
PostPosted: Tue Mar 15, 2011 7:07 am 
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Each speaking animation contains a specific set of frames, each frame tied to certain "phonemes" (sounds like "sss" or "ah") and each voice sample is accompanied by a file tied to that sample that contains information on what frame to play during what part of the sample. That's how lip syncing works in AGS.

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 Post subject: Re: KQ3 Speaking animations
PostPosted: Tue Mar 15, 2011 9:23 am 
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The software aids in the timing, but the mouth movement is traditionally animated.

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