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Minnor Bugs

Posted: Tue Apr 23, 2002 1:57 pm
by Bill
These are two minor bugs I found.<br><br>1) As I was walking past the East bridge of the castle just before I go to the next screen I looked a monster in the lake and Graham froze! I couldn't move him but the monsters were moving as normal. I have started the game many times but this happened only once.<br><br>2) In the well I spend some time examining that chest then I went up the way the dragon is but, before I go to the surface Graham disappeared and the message when you die appered.<br>It said:"Death Sequence Here" everything froze and the buttons to restore, restart or quit changed to black! This again only happened once.<br><br>My specs are: Pentium 4 1500 Mhz, GeForce 2, 384 MB RAM, Windows Me. I will probably get Windows XP since Me gives me errors on a regular base! <p></p><i></i>

Re: Minnor Bugs

Posted: Tue Apr 23, 2002 2:06 pm
by Erpy
I think the bug near the moat could be defined as an "oops, your system did something we weren't expecting.."-bug. If it happened only once, consider it as a problem caused by your system and not as an error in the code.<br><br>As for the "death message goes here", we know about it. I believe it happens when you drown at a certain spot. We actually thought it was fixed in version 2.0, but I guess it was not.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/nashg ... <!--EZCODE IMAGE END--> <p></p><i>Edited by: <A HREF=http://pub57.ezboard.com/broyalquestfor ... py>Erpy</A>  <IMG HEIGHT=10 WIDTH=10 SRC="http://members.chello.nl/c.vanempel/icon.jpg" BORDER=0> at: 4/23/02 9:07:07 am<br></i>

Also...

Posted: Tue Apr 23, 2002 6:39 pm
by The Infamous Mecha Sonic
Also, when you swim down the well after being enchanted by the Fairy Godmother, the little sparkley stars that are supposed to surround Graham don't conform to his body... they stand vertically while he swims horizontally. It looks like of weird... <p></p><i></i>

Re: Also...

Posted: Tue Apr 23, 2002 7:54 pm
by Erpy
That's because of a limitation of AGS. If Graham's posture is not his normal walking one (ie: lying flat on the ground after falling, swimming), the spell's aura will seem kind of odd because it doesn't adept at Graham's posture.<br><br><!--EZCODE IMAGE START--><img src="http://httpd.chello.nl/c.vanempel/Nashu ... <!--EZCODE IMAGE END--> <p></p><i></i>