Lightening, Sprite Overlap

Report bugs or find solutions to hardware problems regarding KQ1VGA and KQ2:RTS.

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Nix
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Joined: Wed Jan 29, 2003 12:25 pm

Lightening, Sprite Overlap

#1 Post by Nix » Sat Feb 01, 2003 9:03 am

Version 2.0<br>320x240<br><br>While Graham is in the castle cemetary, If you walk behind the wall and lightening strikes, Graham becomes visible behind the wall for the duration. <p></p><i></i>

Nix
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Posts: 4
Joined: Wed Jan 29, 2003 12:25 pm

Meant V1.1

#2 Post by Nix » Sat Feb 01, 2003 9:22 am

Sorry.. Meant V 1.1 <p></p><i></i>

Anonymous Game Creator 2
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Re: Meant V1.1

#3 Post by Anonymous Game Creator 2 » Sat Feb 01, 2003 10:57 pm

Yeah, this isn't really a bug... it's more of an AGS limitation which can't be helped. Luckily it only occurs for a split second and is barely noticable, though. <p></p><i></i>

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