Laura Bow 1 Colonels Bequest EGA VGA Remake/Repaint
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Laura Bow 1 Colonels Bequest EGA VGA Remake/Repaint
Hiya Gang, I have decided to attempt a remake/repaint of Laura Bow 1
Colonels Bequest, Above is a before and after shot of 2 screens from the game. Tell me what ya think, I'll post more info later in this new thread.
Prince Alex
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And your opinion definitly counts, would you like the moonlignt reversed so it is shinning in from the windows towards the left instead of the right like it is shown on the before shot except reversed? let me know and I'll give it a try and repost the results.Sir Bob wrote:In the left shots, I think that it would be a little better if there accually was moonlight coming in through the windows but thats just my opinion.
Thank You Very Much. That means alot to me since it may not look like alot of work, but it was. I worked on the left shot for 3 days, the right shot, 2 days, making decisions on some of the little designs, painting and shading pixel by pixel.The right one looks great though!
for those of you who havn't, save the picture to you system and blow it up on your screen so you can see some of the shading detail a little better, some of it is a bit impossable to see at the small size.
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This definitly is serious, I'm not going to let you guys down!, I will be working on my next screen a little later on tonight, I will post each completed screens Before & After shot for everyone to evaluate.MusicallyInspired wrote:Alright! Hope this one's serious this time
It accidently turned out that way, I wasn't shooting for Lucas Arts Style Coloring/Art,it must of been one or those subconcience things ya do hehe! but yes I am a fan of Lucas Arts, like Maniac Mansion (grin)Those graphics look very similar to the old LucasArts VGA adventures. You sure you aren't LucasFan?
Thank You Man, more to come soon! no messing around here!Nice art, though, I like them. Would like to see more.
This is the order I plan on getting started with this game project:
1. All background artwork for all rooms in game (not including the beginning introduction animation/artwork [Yet])
2.Redrawing/painting Laura Bow and animateing her movement around each room. ( I might screen capture each movement frame of Laura from LB2 Dagger Of AmonRa while she is at the museum wearing the light blue dress, just to use as a reference)
3. enlarging the face closeups of each character from the LB1 introduction and recoloring/reshading their faces.
Ok That is how im starting out with this.
More info a bit later men!
Prince Alex
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Not again...
Jodo, is that you?
Anyways, good luck, buddy; you'll need it. And though Erpy's right and you should resize the avatar, I must admit... having a Richter Belmont sprite as an avatar elevates you in my opinion.
Anyways, good luck, buddy; you'll need it. And though Erpy's right and you should resize the avatar, I must admit... having a Richter Belmont sprite as an avatar elevates you in my opinion.
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Re: Not again...
Nope, I'm not Jodo, also I shut avatar off for now till I set up another one, sorry gang, want to make things as easy as possibleBrainiac wrote:Jodo, is that you?
I think it would be easier to capture the frame without the background picture. Use ViewView program to do that.princealexander wrote: 2.Redrawing/painting Laura Bow and animateing her movement around each room. ( I might screen capture each movement frame of Laura from LB2 Dagger Of AmonRa while she is at the museum wearing the light blue dress, just to use as a reference)
Prince Alex
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Yes. You also need SCI Resources Dumper. This is the command for the floppy version of Laura Bow 2:princealexander wrote: please save me a little time from web searching so I can go back to painting, do you know where I can get View View?
Thanks
Prince Alex
Code: Select all
SCIResDump /m3 /v1 /p1 /nRESOURCE.000 RESOURCE.MAP -1
They both come with TraduSCI 1.1.2. You can find it at http://www.gabrielknight2k.tk/.
Will you use Adventure Game Studio?
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Yes I am using AGS 2.71, At this point, I have the understanding of making the walkable areas, walk behind areas/base line, and the how far a character can walk before it walks off the screen into the next room. once all art work is done, I'll have to map all of these things for each room.orieac wrote: Will you use Adventure Game Studio?
Thanks
Prince Alex
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Dude. I can send you a transcript and timing of events that should take place at certain times. I've started doing that when myself and others tried to remake it. Was very much work and it died quickly. That transcript + timing of events was very essential and very extensive, and was a lot of work to construct. Let me know.
Spikey
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EEEEEEEEXCCEEEELEEEEENT!! I will be needing your help when i get to the point of programming the game when the base workings of the game is completed (art work etc.) I'm going to try sending you a private message so we can exchange email addresses if thats cool.Spikey wrote:Dude. I can send you a transcript and timing of events that should take place at certain times. I've started doing that when myself and others tried to remake it. Was very much work and it died quickly. That transcript + timing of events was very essential and very extensive, and was a lot of work to construct. Let me know.
Spikey
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Re:
That's very nice artwork, Prince Alex!
Send me an instant message on AIM at: Monster4x4Jeep. I have a group of people myself that are involved in remaking the colonel's bequest. We are about 3 or 4 rooms into it, and about 3 weeks total. We all work full time jobs and have a very heavy work/responsibility load in the real world. One of us is a professional web developer, I'm personally an IT director working close to 10 or 11 hours a day. Perhaps we could pool resources, because more than anything I'd like to see this project come together. Let me know.
~Matt
~Matt
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okay I downloaded the SCI resource dumper and views viewer from http://vagsoft.chat.ru/sci.html#toporieac wrote:
Yes. You also need SCI Resources Dumper. This is the command for the floppy version of Laura Bow 2:Then you can use ViewView.Code: Select all
SCIResDump /m3 /v1 /p1 /nRESOURCE.000 RESOURCE.MAP -1
They both come with TraduSCI 1.1.2. You can find it at http://www.gabrielknight2k.tk/.
and got this:
SCI1/32 resource dumper v1.2 (c) VAG 23-jul-2k2, ARR.
CMDLINE: Strange switch specified, ignored...
Using SCI32 map format, SCI1 volume format and SCI1 unpacking mode
Volume name: RESOURCE.000
Directory type 128 (view), offs= 27, len= 7e6 (404 entries) :
# 1: id= 0: vol= 0, offs= 39c40 Saving... -> Saved ok! (17b->1bf)
# 2: id= 256: vol= 0, offs= 9dc400 Saving...PKWDCLUnp: Strange flexflag
PKWDCLUnp: Dictionary underflow
-> Saved ok! (17b->1bf)
# 3: id= 3: vol= 0, offs= 210002 Saving... -> Saved ok! (e0ad->838f)
# 4: id= 927: vol= 0, offs= 300 Saving...PKWDCLUnp: Strange flexflag
PKWDCLUnp: Strange dictionary size
PKWDCLUnp: Dictionary underflow
-> Saved ok! (172->2618)
# 5: id=41090: vol= 0, offs= 40003 Saving...PKWDCLUnp: Strange flexflag
PKWDCLUnp: Strange dictionary size
PKWDCLUnp: Dictionary underflow
-> Saved ok! (6556->9ee3)
# 6: id= 768: vol= 0, offs= 3a2 Saving...PKWDCLUnp: Strange flexflag
PKWDCLUnp: Strange dictionary size
PKWDCLUnp: Dictionary underflow
-> Saved ok! (1890->1dd4)
# 7: id= 6: vol= 0, offs= 3a38f Saving... -> Saved ok! (173->1da)
# 8: id= 2304: vol= 0, offs= a50b00 Saving...PKWDCLUnp: Strange flexflag
PKWDCLUnp: Dictionary underflow
-> Saved ok! (173->1da)
# 9: id= 3: vol= 0, offs= 76000b Saving...PKWDCLUnp: Strange flexflag
PKWDCLUnp: Dictionary underflow
-> Saved ok! (173->1da)
# 10: id= 934: vol= 0, offs= c00 Saving...PKWDCLUnp: Strange flexflag
PKWDCLUnp: Strange dictionary size
it made some files named with the numbers listed above where it says 'id=' of type v56 files, I tried to view them with views viewer and got memory access violation errors on most of the files the resource dumper
made. the only ones that worked (ones that would open in views viewer) was the one that is a picture of a Walk Icon and the Exit Icon.
I used the dumper right from the game directory and it is the disk version
of Laura Bow 2.
any ideas?
is there any difference by using the ones you said
that are with TraduSCI 1.1.2. that can be found at http://www.gabrielknight2k.tk/.
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I don't have or use any kind of instant messanger software, if you want to give me more info on what your doing, how this is organized, who is responsible for programming what aspects of the game ETC you can send me a private message on here.Matusel3 wrote:Send me an instant message on AIM at: Monster4x4Jeep. I have a group of people myself that are involved in remaking the colonel's bequest. We are about 3 or 4 rooms into it, and about 3 weeks total. We all work full time jobs and have a very heavy work/responsibility load in the real world. One of us is a professional web developer, I'm personally an IT director working close to 10 or 11 hours a day. Perhaps we could pool resources, because more than anything I'd like to see this project come together. Let me know.
~Matt
I plan on doing all the artwork in the game. Most likely I'll probably turn
out either getting tips from others here on programming it or working with 1 or 2 other prople that want to assist me in the programming of the game
once I'm done all the artwork. Once the game is finished, anyone that has assisted in the programming of it will be given credit in the credit section of the game, real names or screen names can be used.But let me know whats going on on your end anyway.
Prince Alexander
Use the ones that came with TraduSCI. They work better because some programs were updated.princealexander wrote: is there any difference by using the ones you said
that are with TraduSCI 1.1.2. that can be found at http://www.gabrielknight2k.tk/.
Readme.txt wrote:SCI Resource Dumper 1.2.2 is able to extract data from the other SCI1.1 and SCI32 Sierra games, but Eco Quest I and Police Quest I (VGA). The program is copyright Vladimir Gneushev, but I have changed this version in order to support some SCI1.1 games like Quest for GLory I (VGA).
Good luck with the remake! I think it may be a bit difficult to do as a one man show like you want, but I can't wait to see how it looks when it's done. By the way, the pictures look good, but, the house in the game wasn't a castle - it was blue, you need to make the house blue again. Also the bedroom had tile as it was an older house, it takes away from the original feeling of the game by putting in the carpeting. Also I believe the furniture and walls should remain original. That's my opinion, but other than that it's looking great..
Heh, I know this is late, but my computer has been acting up. You are very welcome, and I can see the time and effort you took into putting these backgrounds together. Nice work Princealexander!princealexander wrote:And your opinion definitly counts, would you like the moonlignt reversed so it is shinning in from the windows towards the left instead of the right like it is shown on the before shot except reversed? let me know and I'll give it a try and repost the results.Sir Bob wrote:In the left shots, I think that it would be a little better if there accually was moonlight coming in through the windows but thats just my opinion.
Thank You Very Much. That means alot to me since it may not look like alot of work, but it was. I worked on the left shot for 3 days, the right shot, 2 days, making decisions on some of the little designs, painting and shading pixel by pixel.The right one looks great though!
for those of you who havn't, save the picture to you system and blow it up on your screen so you can see some of the shading detail a little better, some of it is a bit impossable to see at the small size.
Well im new to the forums but I just wanted to say how great the pics look. Recently I have been thinking how great it would be if someone redid this game. (I have even been replaying it the past couple nights.)
Of all the games to redo aside from possibly Quest for Glory 2 this has to be one of the hardest so I wanted to wish you luck! Can't wait to hear more!
Of all the games to redo aside from possibly Quest for Glory 2 this has to be one of the hardest so I wanted to wish you luck! Can't wait to hear more!
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Nice pictures. Would love to play LB1 in vga (only played LB2).
I think though that the 'door' picture is a little dark. Like adding the moonlight in the left picture I think adding some highlights in the right picture would create a bit more ' atmosphere'. (The original has also quite some bright spots).
Ok, not the greates paintover, but to get the idea.
Regards, Ron AF Greve
I think though that the 'door' picture is a little dark. Like adding the moonlight in the left picture I think adding some highlights in the right picture would create a bit more ' atmosphere'. (The original has also quite some bright spots).
Ok, not the greates paintover, but to get the idea.
Regards, Ron AF Greve
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I see what you're sayin' , Actually what I'm trying to do is eliminate some of the Drastic " light spots " on my original repaint the light grey spots are close to the lamps on the walls and on the ground sort of behind the poles, they may be a bit off center though, and yes I see what you are getting at.something else I noticed. The bedroom lamps appear to be gas or oil lamps and the outside lamps appear to be electrical (no flame animation) I was thinking of maybe giving the front door lamps a flame animation so they flicker and light things up even more. I figure this animation would have to be a function I add through AGS. I only know the "very basics" in AGS so far so I'm not sure how I'm gonna do this yet.moonlit wrote:Nice pictures. Would love to play LB1 in vga (only played LB2).
I think though that the 'door' picture is a little dark. Like adding the moonlight in the left picture I think adding some highlights in the right picture would create a bit more ' atmosphere'. (The original has also quite some bright spots).
Regards, Ron AF Greve
I'm probably gonna do something to light it up some more.
Thanks man!
P.S. I finished the graveyard scene
Prince Alex