First try at VGA-ifying
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- The Master of All Things Musical
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First try at VGA-ifying
I was a little bored today after work and after I took care of a few things I had to do I decided to try my hand at background art. Specifically VGA-ifying an old Sierra screen. I've seen a few tutorials and got a jist of the general way some of them do things so I thought I could combine the knowledge I've gained and put it to use (to some extent).
This is what came out. It's not finished yet, but it's late and I got to go to bed. The rocks are giving me the most trouble, I think. It's hard to nail. If anyone has anything to say at all please do.
This is what came out. It's not finished yet, but it's late and I got to go to bed. The rocks are giving me the most trouble, I think. It's hard to nail. If anyone has anything to say at all please do.
For a first try, it's not bad.
I'd suggest Fizzii's tutorials.
http://www.geocities.com/fizzii_ish/sierratutorials/
I'd suggest Fizzii's tutorials.
http://www.geocities.com/fizzii_ish/sierratutorials/
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- The Master of All Things Musical
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er... :o That was something still in progress from a while back and I had never actually made the link 'public'. For the most part, I don't really paint like that anymore, and there are some things that aren't correct or could be better, like colour choice. I'll have to update when it's summer holidays again, and maybe move it to a place with more bandwidth
With your background - try to avoid filters, as they often appear very repetitive, and nature isn't like that. Also, the grass is too saturated green, and the rocks are unsaturated (unsaturated implies pure grey, saturated implies all colour. Objects in real life are rarely too saturated, and never ever unsaturated or pure black). It probably takes a fair bit of practice, but to make any kind of object (including rocks) not look flat you have to think 3-dimensionally. Most objects can be broken down into spherical/cylindrical/cube (hard edged) or a combination of those, so if you study the form of those, everything will become much easier. Define where the lightsource is coming from, then from there you can work out which sides of an object would be lit, which would be in shadow, etc.
I personally use a speckled brush nowadays for painting, as it's more like a brush and easier for blending, rather than the round brushes. If you want to use the grass brush, choose two colours as the brush uses both two colours that show on the palette (which is my guess as to why you have bits of orange in the grass ). There should also be brush options in a tab to the top right (I'm assuming you use Photoshop(?)). You can make the brush jitter and all that, so that might be worth mucking around a little with for making painting easier.
I think I've rambled on a bit too much... but this site has really good stuff on colour theory: http://www.itchstudios.com/psg/art_tut.htm
With your background - try to avoid filters, as they often appear very repetitive, and nature isn't like that. Also, the grass is too saturated green, and the rocks are unsaturated (unsaturated implies pure grey, saturated implies all colour. Objects in real life are rarely too saturated, and never ever unsaturated or pure black). It probably takes a fair bit of practice, but to make any kind of object (including rocks) not look flat you have to think 3-dimensionally. Most objects can be broken down into spherical/cylindrical/cube (hard edged) or a combination of those, so if you study the form of those, everything will become much easier. Define where the lightsource is coming from, then from there you can work out which sides of an object would be lit, which would be in shadow, etc.
I personally use a speckled brush nowadays for painting, as it's more like a brush and easier for blending, rather than the round brushes. If you want to use the grass brush, choose two colours as the brush uses both two colours that show on the palette (which is my guess as to why you have bits of orange in the grass ). There should also be brush options in a tab to the top right (I'm assuming you use Photoshop(?)). You can make the brush jitter and all that, so that might be worth mucking around a little with for making painting easier.
I think I've rambled on a bit too much... but this site has really good stuff on colour theory: http://www.itchstudios.com/psg/art_tut.htm
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Fizzii... to not make something like that public is criminal. ;) That's an awesome site. It'll definitely help me out.Fizzii wrote:er... :o That was something still in progress from a while back and I had never actually made the link 'public'.
Frankly though, I'm especially in awe of the beautiful backgrounds of games like Monkey Island 3 and Runaway. I don't suppose you're itching to write a tutorial on how to do that, are you? I'd think most of the basic concepts would be the same. And while I know that they have the advantage of higher resolutions and more colors, I suspect they also do something different to get things to look the way they do.
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- The Master of All Things Musical
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- The Master of All Things Musical
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I'm gonna get back to the rocks after I'm just doing them all quickly for now until I get everything else done. Here's some more done. I've motion blurred the pathway a bit to make it look less "noisy". That small rock that's sort of "leaning" against the mountainside I made a little more detailed than the others...although it was by accident lol. What do you think?
And yes, first try at VGA .
And yes, first try at VGA .
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It looks really good, even if it wasn't a first try. I would dream to paint like that. Then I wouldn't be searching for an artist this whole time...
Try blurring the line where the road meets with the mountain, because it now looks a little... photoshop-layer-ish :rollin
Also, you can add a little more detail by adding some rubble on the road, specifically at its bottom.
Keep up the good work!
Try blurring the line where the road meets with the mountain, because it now looks a little... photoshop-layer-ish :rollin
Also, you can add a little more detail by adding some rubble on the road, specifically at its bottom.
Keep up the good work!
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Here's the sem-final version. It has everything from the original traced over. I really am proud of my tree even if there are some minor leaf problems on the top. I'm going to change that bush into something else that makes more sense, because it's really hard to get that crack in the mountain thing down. Other problems include rocks blocking the entirety of the path (a side-effect of tracing over the old image) and the image is not really 320x190 as it's in the dimensions of the old AGI picture resources (which lives a black space at the bottom for the parser interface).
I can't seem to include image attachments in this forum and I can't upload to my server at the moment so I'm just going to link to IA's forums where I have written the exact same thing (but with pictures!)
http://www.infamous-adventures.com/foru ... ic=1425.15[/img]
I can't seem to include image attachments in this forum and I can't upload to my server at the moment so I'm just going to link to IA's forums where I have written the exact same thing (but with pictures!)
http://www.infamous-adventures.com/foru ... ic=1425.15[/img]