AGS bug?

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pass
Royal Servant Status
Posts: 129
Joined: Wed Mar 22, 2006 8:38 pm
Location: Israel

AGS bug?

#1 Post by pass » Thu Oct 19, 2006 4:02 pm

When using the character.say option, the speech is written above the character, but the speech view doesn't run (it only shows 1 frame out of the whole loop). I could solve this by using character.think, but is there no way to have the character move his lips and produce words at the same time with speech/say?

-pass.
p.s.
I have AGS 2.7.2.

Klytos
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#2 Post by Klytos » Fri Oct 20, 2006 12:51 pm

Have you called the character into the current room? Your problem will occour if you haven't, yet have called a cCharacter.Say command. Just a thought.

pass
Royal Servant Status
Posts: 129
Joined: Wed Mar 22, 2006 8:38 pm
Location: Israel

#3 Post by pass » Sat Oct 21, 2006 4:46 pm

the character is in the room, and I set the cCharacter.say as a response to looking at an item.

Klytos
Infamous Sheik of Australia
Posts: 1722
Joined: Tue Apr 22, 2003 3:43 pm
Location: Rockhampton Australia
Contact:

#4 Post by Klytos » Mon Oct 23, 2006 4:03 am

That's very strange then. I honestly have no idea then. Sorry.

pass
Royal Servant Status
Posts: 129
Joined: Wed Mar 22, 2006 8:38 pm
Location: Israel

#5 Post by pass » Mon Oct 23, 2006 1:43 pm

Is this the same for other people as well, or am I the only one experiencing this problem?

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