First game Conquests of Camelot Remake *fixed*

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DCS
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First game Conquests of Camelot Remake *fixed*

#1 Post by DCS » Fri Jan 19, 2007 12:31 am

I've attempted this a few times to help me learn the program and I thought I'd share a couple of my latest attempts pics.

ImageImage
ImageImage
ImageImage

I would rather a fresh 3D model of Arthur to work with but this is what I have at the moment.
Last edited by DCS on Sun Nov 04, 2007 12:34 pm, edited 7 times in total.

MusicallyInspired
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#2 Post by MusicallyInspired » Fri Jan 19, 2007 12:35 am

Don't host images at tripod as they don't show up. I can't see any of them. Use Imageshack or something.

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So I noticed

#3 Post by DCS » Fri Jan 19, 2007 12:37 am

I've put the URL's until I have time to get them uploaded elsewhere.

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#4 Post by MusicallyInspired » Fri Jan 19, 2007 12:53 am

Those don't work either. Copy & Pasting doesn't even work. :(

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#5 Post by pass » Sat Jan 20, 2007 5:57 pm

I see them...
IMHO, the remakes seem a little blurry. This might be intentional, but when I first looked at the title page, I thought these were two versions you made, and liked better the left one. Only then did I realize that the left one is the original...  :p

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#6 Post by JLM5 » Sat Jan 20, 2007 6:13 pm

pass wrote:I see them...
IMHO, the remakes seem a little blurry. This might be intentional, but when I first looked at the title page, I thought these were two versions you made, and liked better the left one. Only then did I realize that the left one is the original...  :p
I have same kind of opinion of the pictures. Somehow it looks like the artist hasn't actually drawn any new graphics, but instead just blurred the original EGA pictures. Generally I believe that if you really want to remake EGA backgrounds to VGA, you actually have to redraw them (or possible borrow textures and objects from other Sierra games like was done with KQ1VGA). The blurring is not a good shortcut to make an excellent remake. ;)

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#7 Post by MusicallyInspired » Sat Jan 20, 2007 8:17 pm

Yeah, I gotta say. The blurred EGA pictures don't look too good at all. Try something that takes a little more time.

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Blurring

#8 Post by DCS » Sun Jan 21, 2007 5:07 am

Yeah, I'm not happy with the level of blur either.  The larger sized pics seem less blurred but overall I layered and beveled the original pics.  I'll have to install Photoshop and figure out how to texture.
The biggest dilema I have is the want to keep the original feel with a bit of an updated look.  Though I also have also experimented with a photo realistic version.  I'll have to see if I can find any pieces of that version around.

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Title images redone. See first post in this topic.

#9 Post by DCS » Sun Nov 04, 2007 11:42 am

I redid the images today in a more realistic way though I need to readjust setting it keep it in the VGA realm.  But this is my attempt at using my own work though the grail is not mine.  Did some work on the 3rd pic but still have much more to do.

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#10 Post by MacGyver » Sun Nov 04, 2007 6:46 pm

The first and second image looks good. The 3rd looks EGA'ish though.

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#11 Post by Blackthorne519 » Mon Nov 05, 2007 12:06 am

They look really good!

The only thing about the third picture, which MacGuyver said "looked EGA", is that the colors on Arthur are a little garish - if you increase the pallete it might look better.  A real artist could give you better tips, but I think overall they look really nice.


Bt

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#12 Post by Kurdt » Mon Nov 05, 2007 1:13 am

That's because he's using the EGA Arthur blurred as a stand-in at the moment. I'm sure he'll switch to an original one soon.

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3rd pic redone

#13 Post by DCS » Mon Nov 05, 2007 8:59 am

Using a historical picture and blending it into the scene here is what I have come up with.  Now I have to figure out what to do about getting AGS working.  I'm running Vista64 and it doesn't like the 64-bit .NET framework (Using 3.0 beta 15)

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More pics

#14 Post by DCS » Thu Nov 08, 2007 5:56 am

Here is one more I did today.

ImageImage

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#15 Post by pass » Thu Nov 08, 2007 12:09 pm

Generally, they look pretty good IMHO. They look a little weird, but I guess it's just because I'm not used to that kind of graphics... Keep up the good work!

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#16 Post by Fribbi » Fri Dec 07, 2007 11:11 am

The sword are different and longer than the original sword. Also the grail seems longer. Nice.  :)

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#17 Post by Deloria » Fri Jan 04, 2008 2:40 pm

I like them, but am not sure about the knight from The Accolade. One can still see part of the sword and it doesn't look like he's reflecting so much as looking straight down. :-\ Otherwise, excellent work. :)

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#18 Post by Shabutie » Thu Feb 14, 2008 1:54 am

You can easily go in and straighten those blurry images up, you really should.  It's not a lot of work, it would take me five minutes I'm sure.

What bothers me the most is the inconsistent size of each background?
320x240
320x214
253x240
320x165

Not one the same size?  Not a huge deal I guess but it just seemed strange to me. Furthermore, don't use jpgs, use png or even gif.

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#19 Post by daventry » Thu Feb 28, 2008 10:54 am

When will this Game be released  :p

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#20 Post by Erpy » Thu Feb 28, 2008 10:57 am

Particularly for a game as complex as CoC, I'd be more eager to know if it's gonna reach a stadium where its basic outline is done and we will be sure it's gonna continue progressing.

Image

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Good question

#21 Post by DCS » Thu Apr 03, 2008 4:20 am

I have tried off and on to learn AGS but it is more complex than I have time to figure out.  The pictures are as far as I have gotten.  Though I don't mind creating them I am no artist and simply mix match content to suit my own purposes.  This project will go no where unless I part of a group rather than spearheading.
I will try to do a few more pics and standardize sizes.

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Re: First game Conquests of Camelot Remake *fixed*

#22 Post by electroflesh79 » Tue Jul 28, 2009 6:59 pm

I think that looks GREAT! I really can't wait to see the remake when it's done. I am playing the original now, and would be overjoyed to play a remade version. I have played all the other remakes you all have done and they are wonderful. PLEASE do this project, it will be greatly appreciated by the entire adventure gaming community.

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Re: First game Conquests of Camelot Remake *fixed*

#23 Post by DCS » Fri Jul 31, 2009 10:48 am

electroflesh79 wrote:I think that looks GREAT! I really can't wait to see the remake when it's done. I am playing the original now, and would be overjoyed to play a remade version. I have played all the other remakes you all have done and they are wonderful. PLEASE do this project, it will be greatly appreciated by the entire adventure gaming community.
I, unfortunately, lost all my source files and have not had the time to start over. Maybe someone will manage to get this one remade. I would also love to see it happen.

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