"The Outer Edge of Earnon..."
Posted: Tue Sep 11, 2007 2:26 am
I am pleased to be able to show you one of the more recent screenshots I've been working on. This one, in particular, is of a "closeup window" which obviously goes along with the screenshot first posted in this topic.
It helps to demonstrate in great detail and quality, the goals this project has set for mastering the sq3/sq6 mixed art style. As usual, I imagine I'll continue improving every single screenshot of the project, from first to last, until the game is completely programmed. Everything can always be improved, but once it's good enough to carry the concept and atmosphere, or "point", I usually move on to a new screenshot, before coming back to edit a prior one.
Please feel free to add whatever you tihnk of this.
There is also now a team together for the "Outer Edge," and it consists of the following:
Mad_C33 (Samuel Lawson) - Co-Writer, Ideas, Puzzles, Dialogue, Etc. (He is also willing to assist in other aspects like programming and music in the game's future.)
Vroomfondel - Co-Writer, Ideas, Puzzles, Etc.
QuestCollector (Jeff)- Intends to assist as an Artist and with Ideas, Etc.
and Myself (obviously) - Lead Writer/Original Script, Lead Artist, Project Editor, Ideas, Puzzles, Etc.
Since the team has slowly begun to take shape, great advances have been made with Outer Edge's development, though it could still be quicker. Nonetheless, it's the greatest boost it's had since it was begun 3 years ago, and I hope things will only get better.
I've seemed to finally get a real genuine feel for doing the sci artwork. Within the past couple months, great progress has been made on coverting the original script into a more comprehensive screenplay to go by, and Sam (Mad_C33) has made some great and ingenius contributions to the plots main theme and subjects. The story is already pretty inuque as well as SQ-ish, and I feel that with our combined effort, we'll be able to make this a solid addition to the series. Vroomfondel has contributed some great humorous references and ideas. Quest (Jeff) has also been very supportive.
As it stands now, the team is still sort of waiting on me to finish the script-to-screenplay conversion, so they can forge ahead with they're ideas/editing/additions, etc. I've been sort of jumping back and forth between working on screenshots and improving the screenplay.
Because the screenplay is meant to give one the fullest sense of the completed game as possible (before it's being made), it takes a bit longer to prepare than the script did. It's not simply a jotting down of ideas. It contains dialogue, puzzles, rooms, inventory items, and possibly information on camera angles and music, to give the basic shell of and idea, so the team can see more easily the original idea, and thus help me bring it to life.
Whenever there's a bit of an issue with concentration or motivation, sometimes I jump back to my other working project. I'm trying to make sure that when I rotate, I spend at least a month at a time on each one. but when I'm on a roll, I stick with whatever one I'm currently with.
Well, anyways, I figure this is a good time to post this, since this place is just starting to seem to get a bit more lively than usual. As always, it's a pleasure being part of this community. I'll continue to keep you updated.
Sincerely,
Johnathon
P.S. I have been posting updates for this game for the past couple months at other forums, before I thought about also visiting here. If you wish to view more info on the game, feel free to check out my earlier updates