Colonel's Bequest Point and Click Remake Thread

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andre99
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Re: Colonel's Bequest Point and Click Remake Thread

#26 Post by andre99 » Mon Jun 16, 2008 9:05 pm

gargin wrote:For fun and practice with AGS I have been working on a 1:1 remake of Colonel's Bequest using the original graphics.
Nice project, gargin.

How did you rip the graphics from the original SCI-game? What tools you used etc?

If anybody else knows the answer, or have any other info that might be helpful, I would be happy if you would share your knowledge.

Sorry if this is a noob question ..

gargin
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#27 Post by gargin » Mon Jun 16, 2008 10:02 pm

Thanks Adre99, for the normal sprites I use Brian Provinciano's SCI Studio. The program is capable of extracting Views/Pics/Fonts/Texts/Cursors/Scripts. Extracting graphics is pretty easy but can be rather time consuming. Personally I don't use the sound feature as I have never been able to get it to work very efficiently or well.
I actually use Dosbox to grab screenshots to make the backgrounds though because in Colonel's Bequest they made every item in rooms objects and I did not really want to do that because the Walkable area masks were a bit of a pain and sometimes having all those Baselines becomes tricky to work with.

Hope this info helps, feel free to ask me any other questions you might have.

-Gargin-

MusicallyInspired
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#28 Post by MusicallyInspired » Mon Jun 16, 2008 10:53 pm

Better yet, use SCI Viewer. It will open most if not all AGI and SCI game resources right up to LSL7 and the like.

http://www.geocities.com/sciviewer/

andre99
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#29 Post by andre99 » Sat Jun 21, 2008 8:00 pm

gargin, MusicallyInspired; thank you for your replies.

Solarkid
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#30 Post by Solarkid » Mon Jun 30, 2008 4:04 pm

Wow mate i love colonel's bequest!
I'm genuinely really excited about what you are doing here gargin

Also, you must be doing well in people's eyes because i see no one has made a jodo kast joke as of yet!
Dave

gargin
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#31 Post by gargin » Mon Jul 07, 2008 1:18 pm

Well as for the Jodo Kast thing, I think everyone realizes that I am trying hard and have produced some basic results. So far all I have received is positive feedback and that helps greatly on those long nights spent tweaking up a script or animation.
Unfortunately my time is much more restricted these days than it had been in the past due to moving in with the fiance and getting a new job so my speed has reduced to a crawl but things are still progressing and hopefully will continue to do so!

Thanks again for your support.
Gargin

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Re: Colonel's Bequest Point and Click Remake Thread

#32 Post by gargin » Fri Jul 25, 2008 5:15 pm

Hello Everyone,
I wanted to let you know that I have set up a forum for my personal projects such as the Colonel's Bequest remake. I would encourage those people interested to visit http://projects.itsjm.com and register as I will probably start posting polls and other related information on that site. You are still welcome to ask me questions here as well as I check these forums on pretty much a daily basis but please try and keep them somewhere under this post so as not to clutter up AGDI's forum.

Not much else to report, still working on making the intro when I have time.

Thanks again,
Gargin

DKORNBLET06515
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Re: Colonel's Bequest Point and Click Remake Thread

#33 Post by DKORNBLET06515 » Mon Oct 27, 2008 4:39 pm

Do you know when the point and click of Colonel's Bequest will be done?


dkornblet06515

MusicallyInspired
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Re: Colonel's Bequest Point and Click Remake Thread

#34 Post by MusicallyInspired » Mon Oct 27, 2008 10:43 pm

It's already done. You'll find it on Kaz-...

...

I can't do it anymore...

Brainiac
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Re: Colonel's Bequest Point and Click Remake Thread

#35 Post by Brainiac » Mon Oct 27, 2008 11:05 pm

MusicallyInspired wrote:It's already done. You'll find it on Kaz-...

...

I can't do it anymore...
Heh-heh-heh; any joke can get old, eh MI?

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