A question about determining character size/resolution

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schemingsanity
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A question about determining character size/resolution

#1 Post by schemingsanity » Sat May 23, 2009 11:02 pm

Hi guys, I just have one question! I'd like to say that it's a quick question, but I have no idea whether or not it really is.

When making characters for games, is there a particular pixel-size that's standard for character creation? I mean in the real world you have a 7ft person that can be considered gigantic, and a 3ft person that's considered tiny... and a person in the 5 or 6ft range that might be considered in somewhat average ranges... but when you're making a game that's in that 320x200 resolution, how do you determine that kind of people-sizing for your game? I mean what's an average size for a character? What's too tall and what's too tiny?

Any help that people can give me on this topic would be greatly appreciated, so thank you! :D

adeyke
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Re: A question about determining character size/resolution

#2 Post by adeyke » Sun May 24, 2009 6:55 am

To put it simply: they have to be to scale with the background. If you have a relatively panoramic scene, you might need a very small character, while if you have a small room filling the screen, you might need a bigger one. If you have both kinds of scenes in the game, you might need to have both (KQ4 and SQ3 are examples of games that do that).

Erpy
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Re: A question about determining character size/resolution

#3 Post by Erpy » Sun May 24, 2009 9:24 am

Basically take the biggest incarnation of the character you'll need and go with it. If there's a smaller room in your game where he's drawn fairly large, that's the standard. Scaling down is something most engines can do for you, but you never want to have a situation in your game where a character is scaled beyond 100%. (you'll get pixel-o-rama) Like adeyke said, the character should fit in with the backgrounds in the game.

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