Programming, what to learn for game making?
Posted: Fri Nov 11, 2011 8:32 pm
Several years ago, around 2002 to be exact, I got a brief interest in making games after someone over here introduced me to SCI studio. I later took C++ classes in the summer of 2003 in order to gain some understanding of programming. Unfortunately, I decided to wait for the never-to-be-released version of SCI studio VGA, which Brian had promised had a decompiler that would permit me to look into the inner workings of the game and get a stronger grasp as to how things actually work in there. The only problem is that not only did SCI VGA not come out, but the length of time I waited resulted in a lot of skill atrophy in my ability to program anything.
That being said, I've been interested in really starting to make a game, largely because I've actually got an idea as to what kind of game I want to make. So here I am, back at the drawing board, and I learned a bit of Basic and I've gotten the essential guide to C#. What do you people recommend to learn if I'm going to effectively program games with AGS, SCI Companion/Studio, and AGI studio, I intend to make a series using all those engines (I'll get to the why later when I announce that I've started on the games).
Till next time stay cool
That being said, I've been interested in really starting to make a game, largely because I've actually got an idea as to what kind of game I want to make. So here I am, back at the drawing board, and I learned a bit of Basic and I've gotten the essential guide to C#. What do you people recommend to learn if I'm going to effectively program games with AGS, SCI Companion/Studio, and AGI studio, I intend to make a series using all those engines (I'll get to the why later when I announce that I've started on the games).
Till next time stay cool