Flic animation in AGS

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jebus_guy

Flic animation in AGS

#1 Post by jebus_guy » Wed Jul 21, 2004 11:50 am

I've made a flic ani at a resoulution of 320-240 and when i go to put it in on my game at a resolution of 640-480 i use the command in the script to just leave the flic at its original size and the game works all well and good. But if i put my game res up to 800-600 and i run the game it says the background is to small (or something like that) why doesn't it work with this res but with the other? and how do i make it work with the 800-600 res?

PS. I can easily and quickly remake the flic so i don't care if i need to remake it at a higher res.

Wolfgang Abenteuer
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#2 Post by Wolfgang Abenteuer » Wed Jul 21, 2004 2:39 pm

Erm, try the AGS forums maybe? You'd probably have better luck there. I doubt most people here even know what you're talking about. ;)

http://www.agsforums.com/yabb/

~Wolfgang

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Fribbi
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#3 Post by Fribbi » Tue Aug 03, 2004 7:00 pm

Where can I download a free Flic software because I have searched and searched for it but I can't find anything.

I have never see any flic pictures before only gif pictures. So can anyone here tell me what is Flic?

Erpy
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#4 Post by Erpy » Tue Aug 03, 2004 7:10 pm

I believe several Animation utilities can save in FLC-format. (Animation Shop is one of them. Don't know for certain about Ulead)

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1eyedParrot
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#5 Post by 1eyedParrot » Tue Aug 03, 2004 8:27 pm

No joy Ulead.

Relight
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#6 Post by Relight » Tue Aug 03, 2004 8:30 pm

And you are still using that ancient Autodesk format because...?

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#7 Post by Erpy » Tue Aug 03, 2004 8:35 pm

Probably because he wants to insert an animation into AGS to act as a movie.

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Relight
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#8 Post by Relight » Tue Aug 03, 2004 8:47 pm

Unless you're doing 256-color cel animation, the FLI/FLC formats are not really worth using though. Though I guess that's what he could be doing.

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Fribbi
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#9 Post by Fribbi » Wed Aug 04, 2004 7:43 pm

It would be better if I can use gif animation. I have never see any Flic animation before so I don't know what is different with that.

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