King's Quest III+ (call for testers!)

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dreammaster
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#51 Post by dreammaster » Tue Aug 10, 2004 1:51 am

Thanks for the nudge Radiant. I feel like kicking myself. After so many of the other objects having no look or use action, it never occurred to me to have a look at the cookbook. Now I'm happily able to cast spells. If I may say, it was an exceptional way to specify how to cast the spells without being obvious about it.

Khalon, if at any stage you're interested in a hint, you only have to ask.
About keeping items safe, a hint:
[spoiler]You need to figure out somewhere to hide objects. Somewhere Manannan doesn't go very often[/spoiler]

RD
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#52 Post by RD » Tue Aug 10, 2004 8:21 am

Radiant, I am willing to provide you a PHP forum to chat about your game, I would love to help out with the plaot and the puzzles and all that, I also have some experiance with AGS, and I never really tried to do some VGA graphicas. But there you go if you already have a forum, no problem.

Thanks. >D

Radiant
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Heya

#53 Post by Radiant » Wed Aug 11, 2004 9:34 am

RP -> I'm flattered! Where exactly would this message board be located? For the time being I'd prefer bug reports in a game making forum such as this one or the AGS one, but this may change in the future.

Khalon -> in my experience you can never have too much feedback on game design. If you think that using the blorb on the frotz should yield a response, tell me and I'll add it; adding a new response takes about ten seconds of my time and it enhances the game - if you think of using a blorb on a frotz, chances are so will someone else.

The ESP with the moose is intentional. Are you aware that the moosehead is one of the most common recurring easter eggs in Sierra games, and that it first appeared in KQ3?

Manannan appearing, staring, and vanishing is intentional. Just to keep the player on edge :)

You can reclaim your robbed items. The whole point is that something critical is guaranteed to be stolen.

The rest of your comments are noted and put in my to-do list.

RD
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#54 Post by RD » Wed Aug 11, 2004 10:28 am

Well the forum URL would be:
www.brenthurst.co.uk/(Whatever)

The Knight
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#55 Post by The Knight » Wed Aug 11, 2004 3:39 pm

The ESP with the moose is intentional. Are you aware that the moosehead is one of the most common recurring easter eggs in Sierra games, and that it first appeared in KQ3?
Actually, it first appeared in KQ2. ;)

Zeus
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#56 Post by Zeus » Wed Aug 11, 2004 5:03 pm

Radiant, check your email.
:hat

Khalon
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#57 Post by Khalon » Wed Aug 11, 2004 7:33 pm

aye, I was aware of the significance of the moosehead, being something of a Sierra fan, but just thought that the wording wasn't quite how I would have put it...

Radiant
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m00se

#58 Post by Radiant » Fri Aug 13, 2004 4:00 pm

KQ2? Ouch! Oh yeah, it's in the antique shoppe, isn't it? Kind of funny because Larry states that it's "leftover from KQ3".
Anyway I've changed the desc.

Zeus -> done

Zeus
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#59 Post by Zeus » Fri Aug 13, 2004 4:28 pm

radiant email me, saying what you think about 'them' ;)

Radiant
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#60 Post by Radiant » Sat Aug 14, 2004 6:44 pm

Hey wait a second, I didn't see any moosehead in the KQ2 antique shoppe. Is it in there at all?

Zeus -> I believe I did? Check your mail please.

adeyke
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#61 Post by adeyke » Sat Aug 14, 2004 6:57 pm

There definitely is a moose head in the antique shop of the original KQ2.

techie775
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error in kq3+ beta 4

#62 Post by techie775 » Sat Aug 14, 2004 7:10 pm

I was playing your game, thought it was neat, but one thing i've noticed, if mannan turns you into a slug and then you go into another room, the cursor disappears until you turn back into a human. If I find anything else i'll let you know.

Radiant
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#63 Post by Radiant » Tue Aug 17, 2004 11:42 am

Adeyke -> Yep, you're right. Only it's a prop, not part of the background (I was using the AGI bg viewer rather than playing the game itself, so I didn't see it to my surprise).

Shalkar
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King's Quest 3 + Beta 4

#64 Post by Shalkar » Wed Aug 18, 2004 5:26 pm

Yo, man! When is King's Quest III + Beta 4 comning out! I cannot wait! I wanna find the wood for the wizard in town. Please let us know. Thank you kindly

Shalkar :rollin

dreammaster
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#65 Post by dreammaster » Wed Aug 18, 2004 10:52 pm

Umm.. beta 4 was released on the 6th, nearly two weeks ago. Check out the thread on the AGS "Games In Production" forum, which has more or less been given over for the bug testing reports (whilst hints and other trivia are being kept here).

We're now eagerly waiting for the release of beta 5.

kqfan27330
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#66 Post by kqfan27330 » Tue Aug 24, 2004 8:27 pm

Where do I get the fish oil for manannan

dreammaster
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#67 Post by dreammaster » Wed Aug 25, 2004 12:22 am

Where to get the fish oil:

[spoiler]From the general store. From memory, it's on the middle shelf towards the left hand side.[/spoiler]

kqfan27330
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Ship

#68 Post by kqfan27330 » Thu Aug 26, 2004 10:35 pm

Mananann is out for the day as beta testing only, and I see a ship. Is that what Im supposed to do for the day?

dreammaster
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#69 Post by dreammaster » Thu Aug 26, 2004 11:35 pm

Not really. As far as beta 4 is concerned, the final day gives you a chance to go back into the countryside to collect ingredients that you may have missed on the previous days to cast the spells.

Note though that you can't actually use any of the completed spells, or do anything with the ship. You also can't go into the pub on the final day, as it will cause the game to crash.

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KQIII

#70 Post by The Avatar » Sun Aug 29, 2004 8:45 pm

Radiant..

Um, haven't read all the posts here yet, but when I downloaded this, the music and sound wouldn't work on my computer..

Is this a common problem everybody? Can I make it work somehow?

-The Avatar

Radiant
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#71 Post by Radiant » Tue Aug 31, 2004 10:30 am

Avatar -> I'd suggest you visit the AGS forums (www.agsforums.com) and report your problem there. But it's most likely a problem with your system setup.

ThreeHeadedMonkey
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Re:

#72 Post by ThreeHeadedMonkey » Thu Sep 02, 2004 10:07 pm

This is cool stuff, Radiant! Keep it up, it's great to play KQ3 again (it's been a while).

Daffi
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#73 Post by Daffi » Mon Sep 06, 2004 8:27 am

trying to talk to animals other than the cat (chickens, mouse) creates a fatal error that terminates the game. now i know i haven't eaten any white snake, but it seems a bit harsh...

Daffi
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#74 Post by Daffi » Mon Sep 06, 2004 9:20 am

many fatal errors (talking to beasts, using stuff on them i shouldn't be using etc) also delete saved games :cry

Daffi
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#75 Post by Daffi » Mon Sep 06, 2004 4:16 pm

i understand i'm supposed to hide my valuables to avoid getting killed by manannan. i tried everything in the room he hardly enters, but can't find a place where i can put my stuff (they won't go into anything). any thoughts/hints/spoilers?

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