AGDI - Behind the scenes?

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Janik
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AGDI - Behind the scenes?

#1 Post by Janik » Wed Sep 01, 2004 2:38 am

Hi,

I've been playing KQ2VGA, and I love it, I'm astounded that a couple of people could do all that - in their free time no less!

Anyway, I'd love to get a look behind the scenes at AGDI, a "making of" if you will. How do they do backgrounds - do they start with a sketch, do it entirely on computer, paint it for real and scan??? What about animating? Voice acting - do they have a recording booth?

Is there a page with that kind of info that I may have missed on the website?

Thanks,

Janik

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#2 Post by navynuke04 » Wed Sep 01, 2004 3:18 am

From what I've seen, they have generally used the old EGA background as a template of sorts. They use some type of image editing software (usually Photoshop) to recolor the background. Many images under go quite a bit of pixel editing after the artist originally thought it was done. Comments from the other team members help to perfect the background.

As far as animations go, typically an animation from an existing game is used as a base (such as the hero sprite). The base is then edited and recolored. The image is then digitally altered frame by frame until you have a nice smooth animation.

As far as voice acting goes, I haven't a clue. I wasn't snooping around behind the scenes yet when the voice pack for KQ2 was created. From my understanding though, they recruited several different people to do the voices, and then edited the recordings to eliminate background noise, ect. This helped all the voices sound similar, even though they were recorded in different places.

RD
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#3 Post by RD » Wed Sep 01, 2004 7:30 am

Yeah, it would be nice is AGDI could make a small article on the what happends, maybe some photos and show betas and stuff like that. :hat

Relight
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#4 Post by Relight » Wed Sep 01, 2004 2:41 pm

AGDI is not going to put up any betas for the public, if that's what you mean.

What NavyNuke has written is pretty much what happens.

However, it's certainly possible that a more-detailed-than-previously-discussed article could be written about QFG2VGA after the game releases.

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#5 Post by RD » Wed Sep 01, 2004 4:13 pm

I mean you could release betas after the game has been made, just going through all the steps, easy parts & hard parts. ;)

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#6 Post by Blackthorne519 » Wed Sep 01, 2004 8:38 pm

Haha. No, dude, they're never gonna release betas. You'll only find them 10 years from now when this is ALL totally obsolete!

Bt

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Re:

#7 Post by ThreeHeadedMonkey » Thu Sep 09, 2004 9:47 pm

Why care for BETA's then, when the real thing is out?

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#8 Post by Klytos » Fri Sep 10, 2004 4:31 am

Beta's suck.

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#9 Post by Jafar » Fri Sep 10, 2004 4:43 am

Some betas can be pretty interesting, like the Sonic 2 Beta.

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#10 Post by Relight » Fri Sep 10, 2004 4:52 am

Well betas can be interesting if they have, for example, old versions of graphics or parts that didn't make it to the final game.

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#11 Post by Jafar » Fri Sep 10, 2004 4:57 am

That reminds me, I heard that there was a Jazz Jackrabbit 2 beta with some interesting things...

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#12 Post by ThreeHeadedMonkey » Fri Sep 10, 2004 9:46 pm

Yeah, but this is a REMAKE, not a game from scratch. I don't think there are much things in the BETA's that will not be around in the final game.

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#13 Post by Alias » Fri Sep 17, 2004 5:19 pm

Still I think its a good idea. :)

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#14 Post by Angelus3K » Fri Sep 17, 2004 7:16 pm

Some betas can be pretty interesting, like the Sonic 2 Beta.
Yea that had some hidden levels didnt it like Wood Zone and Palace Zone or something. I read they made Sonic 2 too big/long so they had to cut it.

You can see some of the hidden levels on the original Sonic 2 cart/rom using action replay but of course the hidden levels are in full on the Sonic 2 beta rom.

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#15 Post by bartonjo2 » Thu Oct 07, 2004 2:20 am

All I know is agd's busy enough with life and the remake dont need a "the making of" added to their plate. One thing for sure is : we all appreciate what they do even without knowing how they do it.

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#16 Post by Quest For Glory Fan » Fri Oct 22, 2004 4:11 am

Amen

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