Space Quest 2 sprites.

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Alias
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Space Quest 2 sprites.

#1 Post by Alias » Mon Sep 13, 2004 9:24 pm

Since Tierra have no plans on the SQ2 project, why cant you upload the roger sprites here? Because I find it almost impossible to get sprites right, so why let them go to waste? Let other people use them. Anybody agree? ;)

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#2 Post by Erpy » Mon Sep 13, 2004 9:37 pm

So we can still use them ourselves if we'd ever decide to take another stab at it. Not likely, but still...

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#3 Post by Blackthorne519 » Mon Sep 13, 2004 10:08 pm

What if some team would like to remake SQ2...... I seem to remember you offering to share what you had with Kippesoep if he wanted it. There might me some who COULD and WOULD finish a version of the game.

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#4 Post by Broomie » Mon Sep 13, 2004 10:21 pm

The Roger sprites used in that SQ2 demo were the same sprites from Space Quest 1 VGA, before Roger puts on the suit of course. Not sure where you can get them but if you can find SCIV Decoder and you have Windows 98, just use that and print screen his walking animations, too complicated? Wait for SCI VGA to officially come out.

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#5 Post by Fribbi » Mon Sep 13, 2004 11:08 pm

If I remember right there was a German female member here who has some Roger Wilco sprite including some others GUI in her website. I don't remember who she was but I remember she had some catwoman as her avatar picture here. :hat

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#6 Post by Alias » Tue Sep 14, 2004 6:42 am

Well I agree, give all the work to someone who would work on it.

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#7 Post by Zeus » Tue Sep 14, 2004 8:09 am

Erpy wrote:So we can still use them ourselves if we'd ever decide to take another stab at it. Not likely, but still...

Image
The sprites are from space quest 1 vga. You are free to use them as much as everyone else who writes a remake.

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#8 Post by Fribbi » Thu Sep 16, 2004 4:46 pm

Aha I found it. And her nickname is Redrum. She is the woman who recreated the Leisure Larry 2. And Rob here you go my pale.

http://www.freewebs.com/skimbleshanks/templates.htm

In this page there is also King Graham sprites from King Quest VGA games you can download.

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#9 Post by Alias » Thu Sep 16, 2004 6:00 pm

Its a he. ;)
And Rob here you go my pale.
Uh? :\

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#10 Post by MusicallyInspired » Thu Sep 16, 2004 11:34 pm

I think he meant pal?

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#11 Post by Alias » Fri Sep 17, 2004 7:38 am

MusicallyInspired wrote:I think he meant pal?
Thanks music Dude for the sprites they didnt look too bad. :lol :D

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#12 Post by Fribbi » Fri Sep 17, 2004 4:36 pm

Oops sorry about I meant of course pal not :| . :lol

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#13 Post by Alias » Fri Sep 17, 2004 5:12 pm

So how do I get hold of AGDI if I want to ask them about this topic? :\

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#14 Post by Fribbi » Sat Sep 18, 2004 7:43 pm

Hey Rog how many Space Quest games do you own now? And if you are still having problem how to get sprite right maybe I can help you with that. But I need to know wich sprite you need to have, ok pal.

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#15 Post by MusicallyInspired » Sat Sep 18, 2004 8:31 pm

Np, Rog.

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#16 Post by Blackthorne519 » Sat Sep 18, 2004 10:51 pm

Rog wrote:So how do I get hold of AGDI if I want to ask them about this topic? :\
You could PM AGD2. But if you wanted to work on this project, I think you'd have to show some proficieny at not only programming in AGS, but in doing art for games and such. Otherwise, I don't think they'd take you seriously. There are quite a few people who just show up, proclaim their intent to remake a game, and give up when they realize it's harder than you think. My advice, gather some people together, or get together with some already established people. It helps!

Bt

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#17 Post by Alias » Sun Sep 19, 2004 5:28 pm

Who said me? :| But then again, I would love to work on it but Im working on 2 other games, my artwork skills are a bit poor but i can help myself, Im a good programmer, know some good stuff in AGS. ;) Not to meantion amazing at writing, but SQ2 VGA is not for me now, I would work on it, but AGDI would proberly not give it over to someone they dont kow, maybe Infamous games can continue it? :)

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#18 Post by MusicallyInspired » Sun Sep 19, 2004 5:32 pm

Why don't you make your own graphics? Who says you need AGDI's old material?

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#19 Post by Alias » Sun Sep 19, 2004 5:34 pm

It would be nice to kick start a project. :smokin

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#20 Post by adeyke » Sun Sep 19, 2004 5:50 pm

If the lack of AGDI's resources is realy a problem, your project was doomed from the start.

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#21 Post by Alias » Sun Sep 19, 2004 5:55 pm

So you think it would be a bad idea to have almost a quarter of your gme done for you? Well these are just ideas. 8o

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#22 Post by MusicallyInspired » Sun Sep 19, 2004 7:57 pm

So you think it would be a bad idea to have almost a quarter of your game done for you?
Almost certainly. You might as well be a fan waiting for a team to complete it. And it doesn't help that all that work is done for you and then you put your name on it afterwards.

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#23 Post by Alias » Sun Sep 19, 2004 8:20 pm

Okay, Okay, I get the message, make your own and dont use other peoples work. I might think of a SQ2 remake, but im sure there are plenty fan projects like that. I'd rather remake Conquests of camelot or another fergotten game. :smokin

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#24 Post by MusicallyInspired » Sun Sep 19, 2004 8:45 pm

Koolness. Best of luck! :)

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#25 Post by Blackthorne519 » Sun Sep 19, 2004 8:51 pm

Best way to remake Conquests of Camelot

Get SCI Studio, rip all the resources from the game.......

Remake the game in AGS, using the original SCI Graphics - just update the game with the GUI and mouse interface.

Find an artist during the process who would be interested in helping - show that you already have most of CoC remade....... and BAM! You're on your way.

Hell, if you managed to get some of CoC reprogrammed for AGS, I'd do graphics for it. Totally.

Bt

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