Advice and examples on 1:1 16-bit colour remakes.

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Alias
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Advice and examples on 1:1 16-bit colour remakes.

#1 Post by Alias » Mon Sep 20, 2004 7:05 pm

Well, folks I've decided to start to make a conquest of Camelot 1:1 remake. Any advice, recommended art programs, any examples would be even better, I though 16-bit was better than 8-bit (VGA, 256.) because I'm sure every pc now a days can take more than 8-bit! :lol Well I know how and all but I just want advice, techniques also.

Thanks. ;)

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#2 Post by Erpy » Mon Sep 20, 2004 7:09 pm

Yeah, two things.

- Do you know CoC by heart? If not, now would be a nice way to start playing it through lots of times.

- How well versed are you in AGS? CoC is probably not the best game to start on if you were still a beginner in the use of AGS.

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#3 Post by Alias » Mon Sep 20, 2004 7:13 pm

well, I only need advice on art work, I know AGS very, very well, I can do complex things just as good as AGDI. (no lie)

Whats Coc? Never heard of it. I know AGS not Coc. :|

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Angelus3K
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#4 Post by Angelus3K » Mon Sep 20, 2004 7:46 pm

Ahem...

CoC = Conquest of Camelot :lol

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#5 Post by Alias » Mon Sep 20, 2004 7:48 pm

:o Sorry. :o

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#6 Post by Blackthorne519 » Tue Sep 21, 2004 7:56 am

Ho boy! Good luck!

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#7 Post by Alias » Tue Sep 21, 2004 9:28 am

Whats the problem? So I usually use full name so dont hold it against me because I didnt know what coc meant. :|
Last edited by Alias on Tue Sep 21, 2004 3:58 pm, edited 1 time in total.

MusicallyInspired
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#8 Post by MusicallyInspired » Tue Sep 21, 2004 3:25 pm

No one's holding anything against you, dude.

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