MP3 Compression
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MP3 Compression
I was wandering how would you go about compressing MP3 music/sound/voice overs to MIDI or OGG?
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- The Master of All Things Musical
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Depending on the content of the MP3, it doesn't have to be that big.
For example, if it's a recording you made with a computer microphone, and it's a 128kbps stereo MP3, you could convert it to a 64kbps mono MP3 without any real loss - because recordings made with a computer microphone can never be stereo.
As to whether OGG is better, it really depends on the listener - I personally can't tell the difference. But seeing as how you're using this for a game (you probably wouldn't post in the game making forum otherwise), OGG is better because it's free to use.
For example, if it's a recording you made with a computer microphone, and it's a 128kbps stereo MP3, you could convert it to a 64kbps mono MP3 without any real loss - because recordings made with a computer microphone can never be stereo.
As to whether OGG is better, it really depends on the listener - I personally can't tell the difference. But seeing as how you're using this for a game (you probably wouldn't post in the game making forum otherwise), OGG is better because it's free to use.
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1.5GB!?!!? You've gotta be kidding me. That's more than 20 hours of MP3. You sure it's not WAV?
I'm not sure OGG is going to help you that much - there's only so much ANY compression format can do without significant loss.
Try re-encoding at a lower bitrate - 128kbps stereo is absolute max for music, and 64kbps mono is the same for voices (lower would be QUITE a good idea - maybe 40kbps, mono, 22050Hz). Just don't trancode to another format YET - first try to make versions with lower bitrates (don't overwrite anything yet!)
If you've already done this - it could very well be a sign that your project is overambitious. Don't think that OGG alone is going to magically shrink everything, while keeping the sound identical.
I'm not sure OGG is going to help you that much - there's only so much ANY compression format can do without significant loss.
Try re-encoding at a lower bitrate - 128kbps stereo is absolute max for music, and 64kbps mono is the same for voices (lower would be QUITE a good idea - maybe 40kbps, mono, 22050Hz). Just don't trancode to another format YET - first try to make versions with lower bitrates (don't overwrite anything yet!)
If you've already done this - it could very well be a sign that your project is overambitious. Don't think that OGG alone is going to magically shrink everything, while keeping the sound identical.
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1.4GB of MP3 @ 128kbps is:
1.4*1048576 (to convert from GB to KB)
1468006.4 KB
answer/16 (128 kilobit=16 kilobyte)
91750.4 seconds
answer/60 (60 seconds = 1 minute)
1529.1733333333333333333333333333 minutes
answer/60 (60 minutes = 1 hour)
25.486222222222222222222222222222 hours
Do you really need 25½ hours of audio for that game?
1.4*1048576 (to convert from GB to KB)
1468006.4 KB
answer/16 (128 kilobit=16 kilobyte)
91750.4 seconds
answer/60 (60 seconds = 1 minute)
1529.1733333333333333333333333333 minutes
answer/60 (60 minutes = 1 hour)
25.486222222222222222222222222222 hours
Do you really need 25½ hours of audio for that game?
Methinks this is a classic case of biting off more than you can chew. Start small. It's much better to complete a small game than to start the biggest, best, most extravagant game you can think of, and then never get close to releasing anything.
If you're still going to make your 1.5 gigabyte game, maybe you should ask Jodo Kast for help .
If you're still going to make your 1.5 gigabyte game, maybe you should ask Jodo Kast for help .
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- Angelus3K
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That is the funniesy thing I've heard all week!If you're still going to make your 1.5 gigabyte game, maybe you should ask Jodo Kast for help
Rog unless you are a n00b making a game then I really doubt your game is going to be 1.5GB plus who would download a fan game that big? (I would if it was by AGDI).
Like Zeus said commercial games like Painkiller and Doom 3 are 1.5GB - 2GB how can a fangame be that big?
It would need to be as long as a Final Fantasy game to be that big!