A Tale of Two Kingdoms

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bartonjo2
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#51 Post by bartonjo2 » Fri Mar 04, 2005 11:09 pm

this is kind of old now but i thought i would point out that graham has hundreds of sprites, that means that we have hundreds of actions to choose from that we just have to alter , imagine making two hundred sprites when there is an alternative, just my opinion I know there are others who differ

Radiant
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Re: A Tale of Two Kingdoms

#52 Post by Radiant » Mon Mar 13, 2006 11:09 pm

Newsflash!

We have a trailer movie available for download. This is a 14-meg WMV movie of our intro sequence, with lovely graphics and stunning music. I encourage everybody to take a look at it!

Also, we are holding auditions for voice actors. Interested parties are welcome to drop by.

Da_elf
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#53 Post by Da_elf » Tue Mar 14, 2006 1:15 pm

looks good. would you be open to suggestions from a professional animator and video editor?

sidekino
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#54 Post by sidekino » Tue Mar 14, 2006 4:17 pm

Da_elf wrote:looks good. would you be open to suggestions from a professional animator and video editor?
Yes, we would.

Actually we are open to any comments, regardless of whom they come from. Of course it is most interesting the fact that you are a pro animator and video editor.

And thank you...

Blackthorne519
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#55 Post by Blackthorne519 » Tue Mar 14, 2006 6:18 pm

Looks really nice - the music is BRILLIANT!  I love the choral work in the middle.  The backgrounds are really amazing... though I may be biased, I adore the art team as they're friends.  But that aside, it looks beautiful.

But damn, there's a LOT of exposition.  The opening crawl to Star Wars only had three paragraphs.  The rest of the exposition was told in images and dialogue.


Bt

rabadi
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#56 Post by rabadi » Wed Mar 15, 2006 1:05 am

The trailer made my computer hang. I redownloaded once more, and still the same, the computer hanged again. Since it works for everybody else, the problem must be on my side here. Does it require special codecs I don't have? I'm using the default Windows Media Player 9.00.00.2980 for Win2K.

MusicallyInspired
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#57 Post by MusicallyInspired » Wed Mar 15, 2006 5:26 am

Maybe you don't have the right codec?

sidekino
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#58 Post by sidekino » Wed Mar 15, 2006 6:58 am

rabadi wrote:The trailer made my computer hang. I redownloaded once more, and still the same, the computer hanged again. Since it works for everybody else, the problem must be on my side here. Does it require special codecs I don't have? I'm using the default Windows Media Player 9.00.00.2980 for Win2K.
The video was exproted through windows movie maker (!!!) and I would expect it to be the mosyt compatible in matter of format and codeks. It may be that your windows are 2k, while the video was madwe in windows XP pro.

An alternative would be to download another player such as Winamp (Free of course...):
http://www.winamp.com/player/full.php

Broomie
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#59 Post by Broomie » Wed Mar 15, 2006 1:54 pm

Wow, looking great. I'd help out with more sprite work but, alas. I'm so busy... good luck though!

rabadi
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#60 Post by rabadi » Thu Mar 16, 2006 12:45 am

Winamp did not help either (I already had Winamp before). Correct me if I'm wrong, but I thought even Winamp actually uses default codecs from Windows Media Player? So, I always assumed if it does not work with Windows Media Player, it won't work with Winamp either.

I tried playing the trailer at a colleague's computer, his also runs Win2K, and the trailer did not work both in Windows Media Player and Winamp (only that he had better luck than me, his computer did not crash).

When I played it yet on another computer, this time with WinXP Home, it played correctly with Windows Media Player (no additional codecs installed, as far as I know only default codecs from original Windows Media Player). So, it might be O/S-related issue rather than codecs problem.

Anyway, nice trailer, a bit too much of texts, but nice nevertheless.

Radiant
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#61 Post by Radiant » Thu Mar 16, 2006 1:23 pm

rabadi wrote:Correct me if I'm wrong, but I thought even Winamp actually uses default codecs from Windows Media Player?
To my best knowledge, yes. This sounds pretty weird actually. Maybe you should google for some codec information, it's possible that you have a DLL version conflict somewhere.

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#62 Post by moonlit » Thu Mar 16, 2006 8:27 pm

Hi,

Great music, I liked how the background changes.

Very well done.

Regards, Ron AF Greve

sidekino
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#63 Post by sidekino » Fri Mar 17, 2006 9:13 am

moonlit wrote: Great music, I liked how the background changes.

Very well done.
Why, thank you! that's very nice of you! :D

Music Head
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#64 Post by Music Head » Sat Mar 18, 2006 4:20 am

:eek WOW, I can't wait to play this game!

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#65 Post by Da_elf » Sun Mar 19, 2006 5:00 pm

for anyone interested i posted a few tests over on their forum

sidekino
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#66 Post by sidekino » Thu Mar 23, 2006 10:52 am

Which is great!

Da Elf did a great job on the demo trailer! You've got to go to the ATOTK forums and see it! Amazing!

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#67 Post by Blackthorne519 » Fri Mar 24, 2006 12:47 am

Yeah, Da_Elf's work really is incredible!  I checked it out recently.  What an effect - it really adds to it.  You, sir, are one slick Island dweller!


Bt

moonlit
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#68 Post by moonlit » Fri Mar 24, 2006 12:53 am

Pretty neat Da_elf. Separating and moving the layers adds a lot of depth and makes the whole thing more dynamic.

Regards, Ron AF Greve

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#69 Post by Da_elf » Fri Mar 24, 2006 2:51 am

you dont need 3d or fancy things to make something look good. this is just a simple effect that has been done since the early days of animation

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#70 Post by Vertius » Tue Mar 28, 2006 3:30 pm

The sites reached it's bandwidth limit now.

When should it be working again, I wonder.

Da_elf
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#71 Post by Da_elf » Tue Mar 28, 2006 5:24 pm

probably alot of people downloaded their trailer
http://www.elfpro3d.com/castle.mpg is the direct link to my test since it cant be accessed through their forum right now hehe

Fizzii
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#72 Post by Fizzii » Wed Mar 29, 2006 4:46 am

The sites reached it's bandwidth limit now.

When should it be working again, I wonder.
It should be working at the beginning of next month again. :)

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