Voice acting problem.
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Voice acting problem.
I followed the instructions but it won't work. How do you "add" voice files? I put in the code and all but it wouldn't work. Maybe i put the code in wrong.
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Re: Voice acting problem.
Copy and paste the code in a post, and we'll see if we can help.Uhanimar wrote:I followed the instructions but it won't work. How do you "add" voice files? I put in the code and all but it wouldn't work. Maybe i put the code in wrong.
Code: Select all
Use the code tags to surround the code. Like This.
Code: Select all
// dialog script file
@S // dialog startup entry point
@1
ego: &10 "Hi"
Bloogop: &12 "Sup?"
ego: &14 "Just testing the voice acting."
Bloogop: &16 "Thats pretty cool"
return
okay here's what you do.
Character: "&1 Hey, what's up?"
AGS is very sensitive about the dialogue stuff. You have to put the nuber in quotes with the message. It won't show the number, and it'll play. Believe me.
Oh, yeah, don't put copy what the message was. That was an example, like if your guy was named "Character" he would say "Hey, what's up?" and it would play the characters script name (let's say, EGO) the sound file would be EGO1 for when he talks, and thus you would get voice.
Character: "&1 Hey, what's up?"
AGS is very sensitive about the dialogue stuff. You have to put the nuber in quotes with the message. It won't show the number, and it'll play. Believe me.
Oh, yeah, don't put copy what the message was. That was an example, like if your guy was named "Character" he would say "Hey, what's up?" and it would play the characters script name (let's say, EGO) the sound file would be EGO1 for when he talks, and thus you would get voice.