The Great QG2 made Greater.
Posted: Wed Jul 19, 2006 3:35 pm
I loved playing Trial by Fire. This was the first game I played in the series.
Most of all I loved the atmosphere of the game.
What would I improve?
First of all a comment about the remake of QG2. Thanks for doing it AGDInteractive - I am awed and humbled by your efforts. I have only one suggestion for your remake (the rest of my thoughts are pie in the sky). I recently played QG5 with thief, mage and paladin for the first time (not sure what took me so long to get around to playing it, though one advantage was no bugs!), and noticed two things.
1. The music was fantastic.
2. The images of the character's faces were small and pathetic.
Compare the katta faces from the QG1 remake to the kattas in QG5. No comparison.
I have wondered why you guys are not remaking QG2 in higher resolution than VGA? But the answer obvious so I will not ask you about that. But I would suggest you consider making the faces pictures that appear when talking to people of a superior quality to the background animation. This may seem like an odd suggestion but just consider QG5 and you'll understand where I'm coming from.
Now on to the pie in the sky...
Rasier. First I think Rasier should be a much more complex city (as Shapeir is). I think it should have a strong night life. I think the days and nights spent in Rasier should be similar to that spent in Shapier. I think it should be a dangerous city, especially at night (the underground streets should be places where you can fight people). I think there should be places to visit in the desert outside. Enough said about Rasier. What do you think?
Thief. I think there should be many more places to rob and steal. Shapeir is a big city after all - a thieves dream after the puny town of Spielburb. Perhaps some complications with other thieves and the Thieves Guild. In all the games I think the thief character should be able to break into forbidden areas such as the castle in Spielburg, Shapier & Silmaria and the liontaur sections of the city in Tarna.
Saurus. I think in Rasier there should be a fight Saurus. One where you can fight on its back, and it bites and claws at the opponents too! :evil
Wizard's Institute – this should be a place, not just a test. It should be a place that you can vist daily (once you find it). I think it should be a mini city.
The Caravan trip.. The caravan trip is a passive experience. This should take a few weeks. Where there are sub quests and challenges and people to talk to along the way.
Food. At the inn, the food should be waiting for you when you wake up. This would speed things up in the morning and allow you a chance to gossip.
And lastly more of the puzzles should have been solveable in multiple ways - ie each character type should have there own ways of solving problems.
Most of all I loved the atmosphere of the game.
What would I improve?
First of all a comment about the remake of QG2. Thanks for doing it AGDInteractive - I am awed and humbled by your efforts. I have only one suggestion for your remake (the rest of my thoughts are pie in the sky). I recently played QG5 with thief, mage and paladin for the first time (not sure what took me so long to get around to playing it, though one advantage was no bugs!), and noticed two things.
1. The music was fantastic.
2. The images of the character's faces were small and pathetic.
Compare the katta faces from the QG1 remake to the kattas in QG5. No comparison.
I have wondered why you guys are not remaking QG2 in higher resolution than VGA? But the answer obvious so I will not ask you about that. But I would suggest you consider making the faces pictures that appear when talking to people of a superior quality to the background animation. This may seem like an odd suggestion but just consider QG5 and you'll understand where I'm coming from.
Now on to the pie in the sky...
Rasier. First I think Rasier should be a much more complex city (as Shapeir is). I think it should have a strong night life. I think the days and nights spent in Rasier should be similar to that spent in Shapier. I think it should be a dangerous city, especially at night (the underground streets should be places where you can fight people). I think there should be places to visit in the desert outside. Enough said about Rasier. What do you think?
Thief. I think there should be many more places to rob and steal. Shapeir is a big city after all - a thieves dream after the puny town of Spielburb. Perhaps some complications with other thieves and the Thieves Guild. In all the games I think the thief character should be able to break into forbidden areas such as the castle in Spielburg, Shapier & Silmaria and the liontaur sections of the city in Tarna.
Saurus. I think in Rasier there should be a fight Saurus. One where you can fight on its back, and it bites and claws at the opponents too! :evil
Wizard's Institute – this should be a place, not just a test. It should be a place that you can vist daily (once you find it). I think it should be a mini city.
The Caravan trip.. The caravan trip is a passive experience. This should take a few weeks. Where there are sub quests and challenges and people to talk to along the way.
Food. At the inn, the food should be waiting for you when you wake up. This would speed things up in the morning and allow you a chance to gossip.
And lastly more of the puzzles should have been solveable in multiple ways - ie each character type should have there own ways of solving problems.