Should Remakes always be re-written?
Posted: Fri Aug 27, 2004 7:05 pm
With all the potential fan-remakes out there, one thing I see often is a statement like this....
"I am remaking [Space Quest, Monkey Island, Myst or any other classic game] with SVGA high res-graphics and an updated plot with new puzzles areas and new story."
My question is, does every remake NEED to be re-written?
And whatever you vote for, please elaborate why you made that decision, please.
Not everything NEEDS to be changed, or added too. Somethings sell well because they were already good.
Not to put down KQ2VGA or anything, because that game WAS a shell of a game - more of a treasure hunt than anything - but I think it's humourous to hear people always talking about their remakes "im gonna remake space quest iv, cept im changing graphics puzzles and stuff and it will rox"
Not every game NEEDS added material - the game designers knew what they were doing when they first made these games. They sold well and are classics for a reason. It's like a bad remake of a film; it's very EASY to do. Just like a complete 1:1 remake can be bad too - look at Hitchcocks Psycho and Gus Van Sant's Psycho..... Now, subtle changes and little additions are cool, but sometimes a game doesn't require an overhaul. My personal opinion is that King's Quest III doesn't need a lot of overhauling. It was the first real plot based KQ, the puzzles were fine, and I liked it. Things that could be added to help enhance the game would be cut-scenes, close-ups and things of that nature, but drastic changes to the plot need not occur. That's just my opinion on the subject. I think everybody has varying ideas on what is right in situations like this.
Bt
"I am remaking [Space Quest, Monkey Island, Myst or any other classic game] with SVGA high res-graphics and an updated plot with new puzzles areas and new story."
My question is, does every remake NEED to be re-written?
And whatever you vote for, please elaborate why you made that decision, please.
Not everything NEEDS to be changed, or added too. Somethings sell well because they were already good.
Not to put down KQ2VGA or anything, because that game WAS a shell of a game - more of a treasure hunt than anything - but I think it's humourous to hear people always talking about their remakes "im gonna remake space quest iv, cept im changing graphics puzzles and stuff and it will rox"
Not every game NEEDS added material - the game designers knew what they were doing when they first made these games. They sold well and are classics for a reason. It's like a bad remake of a film; it's very EASY to do. Just like a complete 1:1 remake can be bad too - look at Hitchcocks Psycho and Gus Van Sant's Psycho..... Now, subtle changes and little additions are cool, but sometimes a game doesn't require an overhaul. My personal opinion is that King's Quest III doesn't need a lot of overhauling. It was the first real plot based KQ, the puzzles were fine, and I liked it. Things that could be added to help enhance the game would be cut-scenes, close-ups and things of that nature, but drastic changes to the plot need not occur. That's just my opinion on the subject. I think everybody has varying ideas on what is right in situations like this.
Bt