640x400 or 320x200 resolution?
Moderators: adeyke, VampD3, eriqchang, Angelus3K
640x400 or 320x200 resolution?
Would you rather see my great, exciting upcoming game in 640x400-resolution (which I myself prefer) or in 320x200?
(Both of these screenshots are actually in 640x400, but the second picture is pixelated, and if I decide to select 320x200, the final picture in the game will look very much like this picture here.)
Actually I hope that as many as possible would vote "640x400", because it would be a step backward at this time if I'd decrease resolution to 320x200.
640x400:
320x200:
(Both of these screenshots are actually in 640x400, but the second picture is pixelated, and if I decide to select 320x200, the final picture in the game will look very much like this picture here.)
Actually I hope that as many as possible would vote "640x400", because it would be a step backward at this time if I'd decrease resolution to 320x200.
640x400:
320x200:
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NO! fight the urge to always up the resolution!
1) I think that your 320X240 res picture does not look like crap. In fact, I think it looks better than the 640X480 because it better mimics the style of classic adventure games.
2) Your sprite is better suited to the 320X200 resolution. He looks much more natural in the lower resolution picture. Furthermore, the low res version has a better feel to it. The high res picture doesn't have as much 'character' and seems much more santitized.
3) Animating low res sprites is a daunting task. When you double the resolution, that doubles the amount of pixels that you have to worry about.. Consequently, you double your workload. Every frame in an animation will have twice the detail -which is ok- but extremely time consuming.
4) The feel of your scenes remind me of the Legend of Kyrandia Games (1&2)... Go to Mobygames.com and look over the Legend of Kyrandia 1 and 2 screenshots. Look at how they did the trees, ground, and sprites.
5) All in all, I dig your stuff.
1) I think that your 320X240 res picture does not look like crap. In fact, I think it looks better than the 640X480 because it better mimics the style of classic adventure games.
2) Your sprite is better suited to the 320X200 resolution. He looks much more natural in the lower resolution picture. Furthermore, the low res version has a better feel to it. The high res picture doesn't have as much 'character' and seems much more santitized.
3) Animating low res sprites is a daunting task. When you double the resolution, that doubles the amount of pixels that you have to worry about.. Consequently, you double your workload. Every frame in an animation will have twice the detail -which is ok- but extremely time consuming.
4) The feel of your scenes remind me of the Legend of Kyrandia Games (1&2)... Go to Mobygames.com and look over the Legend of Kyrandia 1 and 2 screenshots. Look at how they did the trees, ground, and sprites.
5) All in all, I dig your stuff.
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Nice thing about lower res is that you can hide inconsistencies. In other words style problems. I know the two of you have been the only ones working on these, but everytime one works on a pic one's skills improve. Even if you're trying to prevent it, the newer screens will be better than the older screen 99% of the time. So... unless you have no problem going back and editing the older versions, I'd suggest going with 320x200...
I prefer the higher res ones, personally.
I do agree with the detractors about the time to produce them and the disk space, though.
However, the argument that high res looks less like classic adventure games does not really sway me. It's not exactly to the game's detriment to have a look that is slightly different.
I do agree with the detractors about the time to produce them and the disk space, though.
However, the argument that high res looks less like classic adventure games does not really sway me. It's not exactly to the game's detriment to have a look that is slightly different.