Goodbye, Sierra.
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Goodbye, Sierra.
Vivendi Games Lays Off 350, To Close Sierra Offices
Sierra was very much responsible for much of the game industry as we know it today. They were the first game company to use graphics in games.
I was sad to see the shell of what they had become once VU took over. It's not much of a difference now, but even the last remnants of Sierra are gone.
On the upside, maybe this means that Lori and Corey Cole can get the rights back to Quest for Glory.
Sierra was very much responsible for much of the game industry as we know it today. They were the first game company to use graphics in games.
I was sad to see the shell of what they had become once VU took over. It's not much of a difference now, but even the last remnants of Sierra are gone.
On the upside, maybe this means that Lori and Corey Cole can get the rights back to Quest for Glory.
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Does this means I can sell my old Sierra games on higher price now like when the real artists die? Oh sorry! Bad joke there. But my motto is this: If I see a issue, I bring you a tissue, bwahahahaha!
Oh common! Just smile and be happy folks, we still got AGDI crew to bring those game a live again here.
Oh well make my way then.....
Oh common! Just smile and be happy folks, we still got AGDI crew to bring those game a live again here.
Oh well make my way then.....
Poor, poor Sierra...
Nothing...
Last edited by Fribbi on Tue Jun 22, 2004 9:51 pm, edited 2 times in total.
Poor, poor Sierra...
....lives forever you know!
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It does if you keep it in your heart.Nothing lives forever......
I've been thinking a lot about adventure games, and just classic PC gaming in general. It was such a part of my youth, and I cherish the memories so much. I mean, let's face it, in my youth my penchant for the worlds of King's Quest didn't make me real popular in Junior High School, or school in general, but I always felt a part of something special; cause every so randomly, I'd meet someone else who played Sierra games, or LucasArts games, and we'd feel like we were part of a secret club - and what a privledge it was to be in that club.
I remember being about 10, and playing King's Quest I for hours at my cousins house on his Apple IIgs. I loved that game so much; it was so immersive. Then I found a game called "Space Quest" and I played that for hours, too. Finding the glass to break the laserbeam in the cave took me FOREVER! But winning those games, it made me feel proud. I remeber when I saw the Sierra catalog, and it announced the coming of SCI games, starting with KQIV - which I ran out and bought... I so wanted a sound card because of that game, but I didn't get one until a couple years later. I wandered all around Tamir, just so happy to play that game. I got scared by Lolotte and I was so proud of myself and my nerdery, cause I got all the Greek mythlogy refrences (The Greae Witchs/Sisters) and other stuff. I hold Space Quest III dear too, cause I got that for my 12th birthday. First game I beat on my own. Soon after, I bought my favorite game of all time, Hero's Quest..... I could go on forever, but it just remains that I loved Sierra games. I loved them. As I got older, I'd find the reissues in bargain bins, the collection series, the Anthologies. I owned them all, and sadly lost them during college. I could kick myself now. But I hold those games so dear, and I remember as a kid I really wanted to make such games. What a blessing AGS is, and communities like this are - for we, the people who hid in the masses growing up, now have a place where we can meet in massive numbers, and on a common ground. I'm so elated that I can make a game, like Quest for Infamy, and that I can play games made by AGDI, LucasFan, Screen7, Amberfisch Arts, MushroomRepublic and many, many more who continue this on, all in the name of love. The devotion and emotion put into these games just sums up the warm feeling in my heart about it all. Now, I'm sad to see Sierra past into the the mists of time, but that's where it really belongs. Locked in time, in our memories of the joy those games gave us then, and not strewing forward, stumbling in an over-produced mass market of garbage. These games today, they have no joy about them. They lack heart. I don't feel for them, and maybe it's because I've grown up - but they just don't feel as good to me. I could explain this away easily by saying I am older, and things change, but why do I get that same feeling when I play non-remakes made with AGS? Because a good game is a good game, and a good style is a good style. It's why I, at 26, can love these games as much as Broomie can, who is ten years younger than I.
Rest in peace, Sierra, but live on in our hearts.
Steve
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BT, if my heart wasn't made of stone, I would have cried.
No seriously, that was wonderful. It's so great that so many of us are trying to keep adventure games alive, and I'm so privileged to not only be a part of this wonderful community, but to be working on starting another one similar to it (yeah IA!)
No seriously, that was wonderful. It's so great that so many of us are trying to keep adventure games alive, and I'm so privileged to not only be a part of this wonderful community, but to be working on starting another one similar to it (yeah IA!)
I do my bit by introducing adventure games to cousins and friends. The (minor) price I have to pay is to sit by the phone for up to hours sometimes and be my cousins' human walkthrough, but it's priceless to hear or see them get excited through playing these games, especially when they (finally) win.
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It was dead 5 years ago, but still. Now the name is gone. At least the majority everyone in the future would know the name Sierra if it would have gone on. Oh well, I suppose all things end. But it still would have been nifty to see my grandson talking about the latest Sierra title. Not that the games would be any good (hey maybe they'd be better and people will have returned to adventres or something or create something new by then), but it still would have been cool if Sierra lived on throughout the years.
Ah well.
Goodbye, Sierra.
Ah well.
Goodbye, Sierra.
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