Goodbye, Sierra.

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Erpy
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#26 Post by Erpy » Wed Jun 23, 2004 5:23 pm

Of course not. Sierra remains a registered trademark that's property of VU and the same applies to all their other intellectual property. The only result of this move is that there's no longer an office in Bellevue that belongs to "Sierra Entertainment".

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???

#27 Post by Fribbi » Wed Jun 23, 2004 6:46 pm

What about your goal? You were always trying to awake Sierra to rebuild the old Sierra classic games again. But since it is gone now, what will now happen with all this games you have created so far? Are you still going to remake more of those old Sierra classic games after this sad news? Is there any points now to work more on this?

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#28 Post by navynuke04 » Wed Jun 23, 2004 7:19 pm

The goal was to resurrect interest in Adventure Gaming. I think it was more for the fan side of it than the publisher side. If we could get enough people interested, then eventually publishers would realize that the market was still viable. Even if VU doesn't release any new aventure games, that won't prevent other publishers from doing so. At some point, we might even release one.

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#29 Post by Blackthorne519 » Wed Jun 23, 2004 7:51 pm

navynuke04 wrote:The goal was to resurrect interest in Adventure Gaming. I think it was more for the fan side of it than the publisher side. If we could get enough people interested, then eventually publishers would realize that the market was still viable.
I think the interest is only high now because, for the most part, adventure gaming is FREE. Viable sales market maybe harder to achieve. Let's face it, most people around here know a few abandonware sites, own Kazzaa and play AGS games. It's costing them the price of internet access. Selling a game in a market is way different. People might be less likely to pay for what they can or could get for free. Just my thought, though believe me, I'd love nothing more than to write and publish a game. AND make a living doing it.

Excuse me, while I retreat to the job of an adventure game maker.......

"....would you like fries with that????"
:lol

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#30 Post by Spikey » Wed Jun 23, 2004 11:29 pm

I love adventure games not because much are free or can be downloaded illegally, but just because I love adventure gaming, especially the old classic adventure gaming. I would pay for that, and from what I understand from others around here I'm not the only one.

But if people download too much (let's call them defectors) instead of buying, the company won't make a profit out of a game and won't be able to make money anymore, equals not making games anymore. A game can only take so much defectors, if everybody would defect gaming industry would probably die. Happens to many musicians as well.

Now big companies often don't care that much about downloading, cause they make too much money anyway. But it's the smaller companies die easily from piracy and that sort of things.

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#31 Post by navynuke04 » Thu Jun 24, 2004 1:14 am

http://www.adventurecompanygames.com/

This company is producing quality adventure games. I recently bought Syberia and Syberia 2 from them (both available through www.gamestop.com ). I loved the story, the graphics, and the puzzles.

I think together, both games cost me about $50.

See, there are people out there who will actually still pay money for a good adventure game. :)

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#32 Post by Blackthorne519 » Thu Jun 24, 2004 1:21 am

Yeah, Navy, I know there are people out there.

I just don't think there's enough to make it lucrative for the producers of the game.

Bt

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#33 Post by Swift » Thu Jun 24, 2004 3:12 am

My little cousin told me once that if he would buy QG 6 for his children to play if it ever comes out. :) He's only 9. Talk about long term plans.
Yup, there are people who are willing to fork out money for adventure games.

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#34 Post by Klytos » Thu Jun 24, 2004 1:37 pm

Adventure Games are like music records. Yeah, they sound better (listen to the Beatles Sgt Pepper on CD then Vinal you'll know what I mean...) and people still buy them. In fact most new albums still come out on vinal, you just have to know where to look. BUT, they're not the market they were in the 80's and they never will be again. It's sad to say but I think Al Lowe had it right when he said that Adventure Games died with the advent of idiot-friendly computers.

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This sucks.....

#35 Post by techie775 » Thu Jun 24, 2004 5:08 pm

Well it does. I know Sierra stopped making adventure games back awhile ago but still, Hero's Quest was my first adventure game and it still sucks to learn something you treasured is dead even more than it was before. I just hope some companies will pick back up on adventure games. Just out of wonder, was Simon the Sorcerer 3d any good? I really like the first two but never got the third. Is that even an adventure game?

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#36 Post by Spikey » Thu Jun 24, 2004 7:06 pm

Klitos wrote:In fact most new albums still come out on vinal, you just have to know where to look.
That's untrue. New vinyl ("albums") are only released now when there's heavy commercial interest involved.

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#37 Post by Jenkins Loo » Thu Jun 24, 2004 9:35 pm

techie775 wrote:Just out of wonder, was Simon the Sorcerer 3d any good? I really like the first two but never got the third. Is that even an adventure game?
I "feel" I wouldn't like to have due to the sudden change of graphisms. I don't like it but I never looked for a demo and try it. I like the first Simon's but I prefer... the one, still for the songs and especially the music; it was my second game I bought when I had a pc for the first time since... the death of atari ( 1992? ). For your second questions I think it is a 0% to 15% an adventure game ( many options removed, mouse doing everything for you etc... ). But, again, I didn't try.

About Sierra, I wonder how Sierra went down exactly ( Bad decisions, leaving adventures games, not many kind of graphism... or anything that could answer my question ). I already knew Sierra was "dead" but now Sierra is really dead... I hope Sierra's rights will come to a generous person who will listen the fans and helping to avoid making dangerous mistakes again.

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#38 Post by navynuke04 » Thu Jun 24, 2004 10:12 pm

Spikey wrote:
Klitos wrote:In fact most new albums still come out on vinal, you just have to know where to look.
That's untrue. New vinyl ("albums") are only released now when there's heavy commercial interest involved.
I once went to an autograph signing for a very little known artist. The lady in front of me had his album on vinyl. He was very surprised to see it on that format. She told him that they were made available for jukebox's. That's where she got her's. Apparently she owned a jukebox that only played vinyl's.

This was probably 5 years ago, of course.

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#39 Post by Spikey » Fri Jun 25, 2004 12:02 am

Odd things happen. But regular jukeboxes can't play albums. Maybe it was a promotional album, which doesn't really count since it's meant to increase the plugging, not to make a profit; especially small artists need a lot of promotion so record companies make LOTS of promo's for the plugging. For example, I have a vinylsingle of Suzanne Vega from Brazil from 1998, it's a splitsingle for a jukebox. Record companies sometimes have weird ways in distribution of such things.

EDIT: Of course me, the ultimate fan saying that Suzanne is a small artist is unacceptable. If I can't convince you, maybe this video will: Grammy awards meant something back in 1987. WATCH IT: http://www.suzannevega.com/video/meta/19880302Luka.asx

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#40 Post by ThreeHeadedMonkey » Sat Jun 26, 2004 1:13 pm

Sometimes they're also made available illegally. Happened once in 2000 with a new album 'Klaar' from Doe Maar. It was a formation from the 80's and one of the most popular from Holland ever. It was a reunion album. When they noticed fans were doing vinyl copies, they decided to bring it out on vinyl officially.

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#41 Post by Klytos » Sun Jun 27, 2004 12:52 am

I have recently purchased INXS Greatest Hits, The Beatles Let It Be Naked, Guns and Roses Greatest Hits, Prince's New One, as well as a couple of others. They generally cost me about $50 Australian to buy and besides the beatles album I don't think the others are really "huge" artists anymore.

I'm sorry, but pretty much everything still comes out on vinal. If only for nightclub DJ's etc to spin. BUT, you can still get them if you know where to look.

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#42 Post by Blummer102 » Sun Jun 27, 2004 2:15 am

Just out of wonder, was Simon the Sorcerer 3d any good? I really like the first two but never got the third. Is that even an adventure game?
I remember the Simon the Sorcerer series well, I played the first two games back when I was on an adventure game fix, looking for possible substitutes for QFG and Monkey Island. Simon 1 was nice, with awesome graphics and some funny moments...something about the British humor just didn't do it for me, though, and I kinda got the feeling that the game fell apart at the end after an otherwise impressive beginning and middle. And the ending. What the hell.

Never played that much of Simon 2; Simon was a bit too obnoxious in that one for my liking. Simon 3D I never played, but I did hear it was terrible. The 3D graphics certainly looked terrible.

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#43 Post by Broomie » Sun Jun 27, 2004 10:41 am

I can't believe I ignored this thread, we will never forget Sierra. Sierra is the reason why all of us us are here today. Sierra is the influence on most graphic adventures, for them to just close down so sudden without any warning is just appaulling behavior on behalf of Vivendi.

This year hasn't been popular for adventures at all, with the loss of Sam n Max 2 making fan's everywhere turn on LEC. Leisure Suit Larry was announced (may have been late 2003), bad thing is that Al Lowe is not involved and it isn't even an adventure game. Monkey Island 5 does not look hopeful. So many adventure game letdowns this year. But, I may have lost faith in LEC, and Sierra, but not in the adventure genre. I know that it will make a kickass return, just look at what the fans are doing. We have adventure game fans who are pulling their sleeves up and making great games just so the adventure genre doesn't die and we can still play the games.

Just look at the quality of these games, KQ9, QFG2VGA, QFI, SQ7 ect. I would rather get my wallet out then download these games. They are too professional and should be on the shelves of stores instead of on the internet. If only Vivendi could make a deal, now that would be interesting. Yet they own the rights, but doing nothing about them, where if the fan database could own the rights then there wouldn't be a problem. But I think it's clear that it would never happen.

Anyway, we will never forget Sierra, from my first adventure game till today.

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#44 Post by Spikey » Sun Jun 27, 2004 6:53 pm

Klitos wrote:I'm sorry, but pretty much everything still comes out on vinal. If only for nightclub DJ's etc to spin. BUT, you can still get them if you know where to look.
Utter nonsense. Just because you bought those doesn't mean "everything" still comes out on vinyl. You named pretty big names as well. Much doesn't come out on vinyl anymore. And trust me, I know where to look, I've spend over 1500 dollars on regular and rare items of one artist. Her albums after 1995 were not released on vinyl by A&M anymore, like many artists who were signed to that label at that time.

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#45 Post by Skyshark » Mon Jun 28, 2004 2:42 am

Klitos wrote:I have recently purchased INXS Greatest Hits, The Beatles Let It Be Naked, Guns and Roses Greatest Hits, Prince's New One, as well as a couple of others. They generally cost me about $50 Australian to buy and besides the beatles album I don't think the others are really "huge" artists anymore.

I'm sorry, but pretty much everything still comes out on vinal. If only for nightclub DJ's etc to spin. BUT, you can still get them if you know where to look.
Heh, and I thought vinyl was only used for assorted techno music for DJs to spin and mix in nightclubs. Guess you learn something new nearly everyday.

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#46 Post by Rambaldi0503 » Mon Jun 28, 2004 2:03 pm

Broomie wrote:Just look at the quality of these games, KQ9, QFG2VGA, QFI, SQ7 ect. I would rather get my wallet out then download these games. They are too professional and should be on the shelves of stores instead of on the internet.
You can write a check out to me, Broomster. :p

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#47 Post by Swift » Tue Jun 29, 2004 12:55 pm

Rambaldi0503 wrote:I wonder what Ken Williams and Al Lowe's reaction will be. I hope they'll post something at their sites.
Al Lowe's comments

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#48 Post by Fender178 » Tue Jun 29, 2004 7:11 pm

Im wondering about the copy protection stuff for games such as kq3, kq4, kq5 floppy disk version, and kq6. I wonder if its ok to give that stuff out with out getting into major trouble with Sierra since they no longer exist?

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#49 Post by adeyke » Tue Jun 29, 2004 8:14 pm

Those still belong to VU, and you still can't legally give them out. Nothing became public domain because of this event.

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#50 Post by Rambaldi0503 » Tue Jun 29, 2004 8:55 pm

Swift wrote:
Rambaldi0503 wrote:I wonder what Ken Williams and Al Lowe's reaction will be. I hope they'll post something at their sites.
Al Lowe's comments
Al should check his spelling. :p

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