King's Quest III+, Beta-5

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Radiant
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King's Quest III+, Beta-5

#1 Post by Radiant » Fri Sep 17, 2004 3:40 pm

Hi there,

The new beta version of KQIII+ is now available, at
http://www.liacs.nl/~psimoons/kq3b5.zip

This version has VGA screens, courtesy of Petreas Faidon (aka Zeus, aka IronMan). Yay! I hope you like them.
I haven't updated all the walkables and walk-behinds yet; please don't tell me they are wrong, I already know that.

I believe all bugs mentioned before have been fixed, but as usual feel free to doublecheck. Thanks to Dreammaster and Fluxmaster, and all the other people who helped there.
Spells now work. You can legally obtain all ingredients except amber stone, nightshade, mandrake (but those are available with Stuff Pockets) and make the spells, and you can for instance scare the shopkeeper while invisible. You can also get past all of the bad guys, except the spider, and you can't catify Manannan yet. And, several of the puzzles have had a clue or two added.

Note for any beta testers: when reporting bugs, please try to be as explicit as possible. Anything that starts with 'sometimes' is probably very hard to find for me.

(and I've started a new thread because the other one was getting too long, please lock that one?)

Enjoy everyone!
- Radiant

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...

#2 Post by deltamatrix » Fri Sep 17, 2004 4:21 pm

Cool downloading.

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#3 Post by Alias » Fri Sep 17, 2004 5:14 pm

How do you use the cheat? :o :o :o

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#4 Post by Blackthorne519 » Fri Sep 17, 2004 7:39 pm

Nice Vga Artwork, Zeus!

Bt

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...

#5 Post by deltamatrix » Fri Sep 17, 2004 9:01 pm

I found mask bugs on the stairs where the banisters used to be.

One thing, I'd like to suggest for Manannans bedroom.
This crack on the floor that Gwydion looks through. Please draw it on the background. And how do you get past the cat after leaving the basement?

Another bug I found.

The game crashed when I tried to talk to the bears when they were out. Something to do with Translation.

Also you can't talk to 'goldie'.

Something else I'd like to suggest although I don't think everyone will agree:

When the ogre kills you. Perhaps an opportunity to escape when he comes to get you would be nice.

Liked the part with the fisherman.

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#6 Post by JWar » Fri Sep 17, 2004 9:56 pm

Could you include the setup file? AGS files will only work on my laptop when I set them to 640x480

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#7 Post by ShadowAldrius » Fri Sep 17, 2004 11:59 pm

How do I get the three bears key? I'm guessing I need to find a hook somewhere? (Has the line) And is that all I need before I can return to the mountain top?

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#8 Post by Senor Matt » Sat Sep 18, 2004 12:22 am

When Mannanan zapped me into the kitchen for staying in the library too long and I was hanging upside down from the roof. The message that said "you can't do anything at the moment" at the bottom of the screen was backwards.

That's all I've seen so far, the rest seems pretty coo.l :)

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#9 Post by Zeus » Sat Sep 18, 2004 8:21 am

Blackthorne519 wrote:Nice Vga Artwork, Zeus!

Bt
thanks Bt !

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#10 Post by Radiant » Sat Sep 18, 2004 12:14 pm

Rog -> it's explained at the start of the game, read the text.

Deltamatrix -> please don't report mask bugs for this beta, I know where they are. Other bug reports are more than welcome.

Jaywar -> you can run 'kq3.exe -setup' (use the start menu, then 'run program') to duplicate this effect.

ShadowAldrius -> you don't need to do anything except get the fish oil. But you can do some other things, such as breaking into the bears'.

Senor Matt -> of course. You're upside down!

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#11 Post by ShadowAldrius » Sat Sep 18, 2004 4:54 pm

I meant on my second journey, it won't continue the plot unless I break into the bears.

Probably known Bug:

After Mordack and Mannanan finish talking, Gwy turns invinsible. And never changes back.

Also, does the plot end when Manannan is in his office, on Day...5?

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#12 Post by Alias » Sat Sep 18, 2004 5:20 pm

Radiant wrote:Rog -> it's explained at the start of the game, read the text.
I try it, but it does not work?

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#13 Post by fluxmaster » Sun Sep 19, 2004 2:48 am

First, let me say that the artwork is excellent. There is one thing, though, and that is when I am in the rooms with the stone walls, I don't have the feeling that I am in the same place as in the original game. In all the other remakes, both Sierra and fan-made, even though the graphics were enhanced, I still felt as though I were in the same place. The stone walls do have the effect of making the place look gloomy, which is all well and good, but it just makes it look too different from the original. The laboratory in the basement looks just perfect, but in that case the original was also stone.

Okay, now, on to the bug reports:

First, the download only includes the file KQ3.EXE; it does not include the file winsetup.exe, so I copied that file from a previous beta. I then made a shortcut to KQ3.EXE in my Start Menu. I started the game, but there was no sound, so I ran winsetup.exe. It told me that it could not find the file KQ III.exe, so I renamed the file KQ III.exe and ran winsetup.exe, but still no sound. I turned out that my speakers were unplugged, so I plugged them in and ran the game.

At one point I quit the game and started it again from the shortcut in my Start Menu. First I had to rename the game back to KQ3.exe, then I tried to restore a saved game. I got the message "Error: RunAGSGame: unable to load new game file." It appears that the name of the executable is stored in the saved game file, and the two must match in order for the game to be loaded. So I renamed the game back to KQ III.exe and made the shortcut point to that executable.

I logged a couple of errors, but I can't find the log file, so I don't know whether the log feature is working or not. I'll repeat them from memory.

After making the observation that lets me know how to get into the treehouse, I reach into the hole and pull the rope. I get a message that the ladder remains where it is, implying that the ladder is already down, when it clearly is not.

When I return to the Wizard, I get killed for carrying contraband when all that I am carrying is an empty jar, some fruit, and the rope. None of these are magical items.

When I try to get firewood, the tree where I had gotten it in the past is moldy.

In the intro, the wizard's hands appear to be pasted on.

Excellent job--keep up the good work.

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Re:

#14 Post by ThreeHeadedMonkey » Sun Sep 19, 2004 1:56 pm

This keeps getting better! Awesome!

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#15 Post by ShadowAldrius » Sun Sep 19, 2004 4:05 pm

When I return to the Wizard, I get killed for carrying contraband when all that I am carrying is an empty jar, some fruit, and the rope. None of these are magical items.

When I try to get firewood, the tree where I had gotten it in the past is moldy.
If it's the jar you got from his lab, then obviously you've been to his labratory, and have discovered his secret.... I guess.

The firewood is in a new location.

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#16 Post by fluxmaster » Mon Sep 20, 2004 3:34 am

ShadowAldrius wrote:If it's the jar you got from his lab, then obviously you've been to his labratory, and have discovered his secret.... I guess.
I had been carrying around the empty jar all day, with the wizard around, and he never complained before.

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Ok

#17 Post by Radiant » Mon Sep 20, 2004 12:10 pm

Fluxmaster -> noted, thanks.

The jar is taken from his lab, yes, but it should be exempt to the 'kill rule' since after all it's just a jar (the original also has Manny kill you for carrying an empty pouch, for instance)

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#18 Post by Alias » Mon Sep 20, 2004 1:49 pm

the teleport still aint work! :\

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#19 Post by Fribbi » Mon Sep 20, 2004 6:18 pm

When I drank the poison Mannanan wants me to drink I am sent to the beginning of the game and then I get a message restart, quit. Is that a error?

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#20 Post by ShadowAldrius » Mon Sep 20, 2004 9:25 pm

I thought I asked this... but am I supposed to turn invisible after Mordack and Manannan talk?

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#21 Post by dreammaster » Tue Sep 21, 2004 12:17 am

Fribbi -> No.. it's a legitimate puzzle. Realising that you're starting to disobey him, Manannan has brewed a potion to make you perpetually subsurvient to him. Obviously, this would be a bad thing to drink, which is why the game ends if you do. The trick is to figure out a way to avoid drinking the potion with Manannan catching on and killing you.

ShadowAlrius -> No, you're not meant to turn invisible. In the last beta you didn't, so it's just a bug the newest beta has introduced.

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#22 Post by Fribbi » Tue Sep 21, 2004 9:35 pm

Fribbi -> No.. it's a legitimate puzzle. Realising that you're starting to disobey him, Manannan has brewed a potion to make you perpetually subsurvient to him. Obviously, this would be a bad thing to drink, which is why the game ends if you do. The trick is to figure out a way to avoid drinking the potion with Manannan catching on and killing you.
I already know that but why was I sent to the intro screen room outside the house and get then after that the option quit/restore. In my opinion I think that is the big mistake.

I mean when I drink that poison I should just fall down and die in front of Manannan and get a death message or the option Quit/Restore instead for that action I mention before.

Now I am thinking how it could be weird and funny if you see a man or woman and they are suddenly killed in a movie and suddenly the begining of the movie are suddenly displayed again and in this time with The end credit list hehehehe.

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#23 Post by dreammaster » Tue Sep 21, 2004 11:54 pm

Well, technically it's not the beginning, as you start the game in the house. I thought the ending made perfect sense - once you've drunk the potion, it goes on about "how you love the wizard", and "have no interest in the outside world".

Given that the entire plotline up to that point had been how much you hated the wizard, and how you needed to get away from him to save your family, the ending after you drink the potion of contentfullness makes sense, IMHO - you remain his servent forever, having been permanently divested of any spirit.

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:)

#24 Post by Radiant » Wed Sep 22, 2004 10:45 am

Dreammaster is correct about that all. However it seems to confuse some people, so I guess I need to make it a bit clearer.

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#25 Post by Fribbi » Wed Sep 22, 2004 2:22 pm

Dreammaster is correct about that all. However it seems to confuse some people, so I guess I need to make it a bit clearer.
Yes because I think that would be better because how should I know he would survive after that poison.
What is really confusing me I don't know if he will die or be a alive if he drink that poison.

But if that was some kind of sleeping potion I can then understand that situation better then. But I thought Mannanan was trying to kill his slave and get rid of him by giving him that drink. :\

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