MoE Remake.

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bartonjo2
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#51 Post by bartonjo2 » Mon Nov 08, 2004 12:44 am

I think moe would be pretty cool reinterpreted in vga, without the fighting it might be a decent game. THe fighting in my mind was an utter waste.

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#52 Post by Alias » Mon Nov 08, 2004 8:23 am

People can never understand why they made the game in 3D and added fighting, they couldent stay VGA forever.

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#53 Post by Gav » Mon Nov 08, 2004 9:41 am

Probably true, but I don't think the fighting was right for a KQ game.

Just a personal note - I would have been happy if they had stuck with 2d adventure games, as long as they were at high resolutions.

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#54 Post by bartonjo2 » Mon Nov 08, 2004 3:08 pm

I think most us would

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#55 Post by Blackthorne519 » Mon Nov 08, 2004 6:25 pm

NO! 320x200 4-evar!!!!!!!!!!!!!!!


:rollin

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#56 Post by Alias » Mon Nov 08, 2004 6:47 pm

Well sierra actually wanted to sell to sell a game not just make one that pleases old fans.

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#57 Post by Radiant » Mon Nov 08, 2004 9:50 pm

No, actually Sierra (like several other companies in those days) made the mistake of attempting to hop onto the 3-d bandwargon by tacking an old familiar name on a hastily-put-together engine. If they had done it right, it would have been a success and they would have created a KQIX afterwards.
Bad corporate policy, imo.

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#58 Post by Erpy » Mon Nov 08, 2004 10:29 pm

Yeah...recalibrated flight sim engines aren't really suitable for smooth gameplay to begin with.

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#59 Post by Gav » Mon Nov 08, 2004 10:29 pm

Curse of Monkey Island is a 2d high-res adventure game. I may be alone, but I definitely consider it worthy of today's gaming market.

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#60 Post by Blackthorne519 » Tue Nov 09, 2004 6:01 am

Gav wrote:Curse of Monkey Island is a 2d high-res adventure game. I may be alone, but I definitely consider it worthy of today's gaming market.
I agree.

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#61 Post by Vipt » Tue Nov 09, 2004 7:11 am

I agree as well, but I doubt today's video game consumers would give it a second thought. They look to be dazzled by state-of-the-art 3D graphics first, and don't consider gameplay until after they've bought it, which is of course too late. That's why it's important to look at game ratings in magazines and whatnot, or ask an acquaintance if they've tried the game. Unfortunately, the high-level graphics shown in screenshots on video game boxes lead to an impulse purchase, rather than a careful consideration of what the game's true worth might be.


Video game = computer game to me, in case of any confusion.

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#62 Post by Alias » Tue Nov 09, 2004 8:39 am

Vipt wrote:I agree as well, but I doubt today's video game consumers would give it a second thought. They look to be dazzled by state-of-the-art 3D graphics first, and don't consider gameplay until after they've bought it, which is of course too late. That's why it's important to look at game ratings in magazines and whatnot, or ask an acquaintance if they've tried the game. Unfortunately, the high-level graphics shown in screenshots on video game boxes lead to an impulse purchase, rather than a careful consideration of what the game's true worth might be.


Video game = computer game to me, in case of any confusion.
I agree, graphics come first and always will be. QFG5 was amazing, the graphics were good. slight 3D.

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#63 Post by Gav » Tue Nov 09, 2004 11:02 am

Although I liked QFG5, I don't think the graphics were its strong point.

Furthermore, I believe that the graphics of Curse of Monkey Island were far more attractive.

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#64 Post by Alias » Tue Nov 09, 2004 1:48 pm

QFG5 was not like KQ8 you could not look at everything, KQ8 had less apeal.

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#65 Post by AsianMusicGuy » Tue Nov 09, 2004 10:34 pm

I agree with BT Monkey Island, Is a awsome set of games.

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#66 Post by bartonjo2 » Wed Nov 10, 2004 2:40 am

I have never played monkey island Id like to though, BTW are serious about them recalibrating a flight sim engine?

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#67 Post by Erpy » Wed Nov 10, 2004 5:41 am

Yes, MOE's engine was orginally a flight sim engine.

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#68 Post by dreammaster » Wed Nov 10, 2004 8:09 am

I wonder if there's any code remnants of the original flight-sim in there that could be re-enabled. There are quite a few things in the game I wouldn't mind launching a tactical nuke at. :rollin

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#69 Post by navynuke04 » Wed Nov 10, 2004 12:05 pm

I found a clipping error when I played that enabled you to fly. Of course, gravity and other such rules didn't apply. If you stopped, you'd just float there. It's been forever since I played, but I'm pretty sure it was on a tall mountain in the snowy area.

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#70 Post by Alias » Wed Nov 10, 2004 4:31 pm

I know the name of the KQ8 engine, but was the name of the QFG5 engine?

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#71 Post by Hollister_Man » Thu Nov 11, 2004 9:09 pm

As for 3D, I'm fine with it. I enjoy 3d games like Ultima 9 and Final Fantasy 10 (both of which I felt were more like Adventure games with RPG battle)

I DO NOT enjoy games like MoE. :) They threw a box of polygons into an engine and called it a game.

That's why I felt it should be remade. I would love it if someone could hack the engine so you could write a new plot, it might be worth playing despite the poor quality of the 3d. I'd prefer a 2d game, but I wouldn't complain.

In the version I am trying to get going, it would be possible to avoid all the battles, but a sword is also available (in fact, the few puzzles there were in the original sometimes gave weapons as rewards, such as excalibur)

Can't fight progress, right?

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#72 Post by Radiant » Fri Nov 12, 2004 1:55 am

Actually for Ultima 9, the same principle applies... it was a hastily put-together 3-d hack that has very little to do with the earlier Ultima games, or their atmosphere, and that basically killed the series because of poor management decisions. Just like very few KQ fans like MOE, so do very few Ultima fans like U9.
(for instance it's far too linear for an Ultima RPG, and the controls are very bad)

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#73 Post by dreammaster » Fri Nov 12, 2004 2:21 am

Thats an understatement. I'm definitely in the hate category - I've tried starting it several times, but I always get bored with it before long and give up again. If only they hadn't been so gung-ho on making it in 3D.

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#74 Post by bartonjo2 » Fri Nov 12, 2004 8:58 pm

I tried restarting it but lost interest fast! I would maybe get into it if I could skip to the gnomish realm.

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