First preview of QFG2 VGA in The Inventory 19

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dimidimidimi
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First preview of QFG2 VGA in The Inventory 19

#1 Post by dimidimidimi » Sat Nov 13, 2004 1:59 am

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Now the 19th issue of the monthly PDF magazine for adventure games, The Inventory, is available for download from www.theinventory.org. In the new issue you will get to read:


- The first preview of Quest for Glory 2 VGA!
- Information on our birthday party that shapes up to be the biggest online event the adventure genre has ever seen
- Preview of Keepsake, a new fantasy adventure
- The Moment of Silence Comic Part 2
- Interview with Himalaya Studios, developers of Al Emmo
- Interview with Tale of Tales, developers of 8
- Review of The Westerner
- Review of Aura
- Review tribute to The Last Express
- Bits and Bytes - Article about Digital Cameras
- The Al Lowe Show - jokes from the legendary developer



Feel free to post your comments/suggestions/complaints on the new issue. From my side I would like to thank AGDInteractive and Himalaya Studios for all the material they provided us with. Keep up the good work!

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#2 Post by Erpy » Sat Nov 13, 2004 12:54 pm

I apologize for the hassle that went with this, Dimitris.

I forwarded your mail to AGD2 immediately after getting it, and spammed his PM-box with requests to get back to me quickly, but due to a power outage (his region's rather infamous for it), he wasn't able to reply until this morning.

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dimidimidimi
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#3 Post by dimidimidimi » Sat Nov 13, 2004 1:37 pm

Don't worry about it Erpy. Anyway, it's become a tradition now for The Inventory that something will turn out to be wrong so that I will have to edit it at least a couple of times and upload it again. I had to re-edit the 17th issue 3 times and the 18th 5!!! So the 19th is relatively an easy case so far :)

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#4 Post by Spikey » Sat Nov 13, 2004 2:39 pm

This ought to be an interesting issue. Downloading....

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#5 Post by Erpy » Sat Nov 13, 2004 2:43 pm

My, that's one hell of a lot of pictures. If there's still people begging for screenshots after this article, I just go and kick them out.

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#6 Post by Vipt » Sat Nov 13, 2004 4:54 pm

I read the article, Erpy, but I still want more screenshots from QFG2VGA! Come on man, I need you to e-mail me every screenshot in existence! Please, please, please..... 8o

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#7 Post by Alias » Sat Nov 13, 2004 6:21 pm

I wish they would make them bigger I can hardly make i all out.

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#8 Post by Kurdt » Sat Nov 13, 2004 8:01 pm

I just want the whole game...

:b

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#9 Post by Vipt » Sat Nov 13, 2004 8:03 pm

Wow, you haven't posted here in a while, Kurdt.
Welcome back, or something....

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#10 Post by Fribbi » Sat Nov 13, 2004 9:44 pm

So when are you going to update the Qg2VGA screenshot page with those new screenshot pictures? :)

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#11 Post by Fribbi » Sun Nov 14, 2004 6:51 pm

Someday I will bee too in this fabolous magazine. But I think I need to profe to them I am really good as those developers in that magazine.

All I can say to this Inventory magaizine developeer if he is reading this I am trying to finish all the sprites and after that I try to work on all of the backgrounds and after that I will try my best to figure it out how I can type all the codes I need for the Leisure suit Larry 3 VGA game and yes this is my first game. But it is so easy now to create a game. But still there are so many unique codes there for me there to learn but as soon as learn on them my game will kick some asses. :smokin

BTW You can view some screenshots from the game forums in the threads "How to create a Leisure suit Larry 3 by Erpy and Fribbi".

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#12 Post by JLM5 » Mon Nov 15, 2004 6:03 pm

Vipt wrote:I read the article, Erpy, but I still want more screenshots from QFG2VGA! Come on man, I need you to e-mail me every screenshot in existence! Please, please, please..... 8o
Me too! Please, e-mail me or put to the QFG2-page every screenshot or background you have ever drawn or created to QFG2VGA! In addition, you could put as many character-animations (in GIF-format) as possible to the webpages!

Please, we can't wait for QFG2VGA! Please, do what we said or we start to cry... :cry :cry

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#13 Post by bartonjo2 » Mon Nov 15, 2004 10:25 pm

IT must be getting pretty close to release time eh?

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#14 Post by techie775 » Tue Nov 16, 2004 1:39 pm

Just wanted to say, the pictures that are new look pretty good. Just more the reason to be psyhced about this game. :D

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#15 Post by Skyshark » Tue Nov 16, 2004 4:13 pm

The cave waterfall picture was the best one, I reckon! :D

It was interesting to read about the monsters being smarter and having more varied attacks and attack patterns, as well. :)

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#16 Post by Jafar » Wed Nov 17, 2004 10:16 pm

I'm not reading that. YOU CAN'T MAKE ME! Suddenly, I don't want anything spoiled.

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#17 Post by bartonjo2 » Thu Nov 18, 2004 2:21 pm

Yeah I am waaaay psyched too. Maybe we should start a magazine so that AGDI will give us a demo as well :rollin

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screenshots, game, the moose.

#18 Post by mikhail » Fri Nov 19, 2004 7:55 am

Really, I don't want to see anymore! I mean if I got to play a 1/16th demo of the game It would ruin the first time I play it after released.
I really like how every scene looks exactly like the original scene, like it didn't change at all except more color shades. uuuh, other than alley-system touch ups, whats left to do for the game to be "complete"?

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#19 Post by Erpy » Fri Nov 19, 2004 8:43 am

Some scenes need to be implemented completely and theres literally tons of bugfixing left to do.

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