This forum is a place to talk about AGDI games and projects.
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Alias
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#1
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by Alias » Fri Nov 12, 2004 11:27 pm
I notice that you will have to make an import and export feature, does AGS do this or did you make it from scratch? Will you share the code with us?
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Erpy
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#2
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by Erpy » Fri Nov 12, 2004 11:39 pm
I'm afraid we promised to keep these matters to ourselves.
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Alias
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#3
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by Alias » Fri Nov 12, 2004 11:49 pm
Its just because it would be goof for other projects for importing/exporting...
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Radiant
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#4
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by Radiant » Sat Nov 13, 2004 12:44 am
You can look up the file read/write functions in the AGS manual, that should help for generic importing and exporting. As for reading QfG-related character files, I'd bet the information is available on the web somewhere; also those files are only around 50 bytes in length so it can't be that hard to figure out if you really want to.
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Klytos
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#5
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by Klytos » Sat Nov 13, 2004 6:02 am
Erpy wrote:I'm afraid we promised to keep these matters to ourselves.
Makes you wonder who they're sleeping with to get this information.
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1eyedParrot
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#6
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by 1eyedParrot » Sat Nov 13, 2004 5:39 pm
Just hex edit the .sav files or disassemble them, not too difficult to figure them out.
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Radiant
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#7
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by Radiant » Sun Nov 14, 2004 12:36 am
Klitos -> wasn't there a fan who promised to be the personal love slave of whomever remade a QfG game?
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AsianMusicGuy
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#8
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by AsianMusicGuy » Sun Nov 14, 2004 3:27 am
Klitos, how could you say somthing like that
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Erpy
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#9
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by Erpy » Sun Nov 14, 2004 12:27 pm
No, it was KQ3. There may be hidden motives behind IA's project after all.
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Klytos
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#10
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by Klytos » Tue Nov 16, 2004 10:02 am
Radiant wrote:Klitos -> wasn't there a fan who promised to be the personal love slave of whomever remade a QfG game?
I donno. Sounds like a cool chick though!
The Hero wrote:Klitos, how could you say somthing like that
How could I
not say it?
Erpy wrote:No, it was KQ3. There may be hidden motives behind IA's project after all.
Damn! Found out at last!
Actually, the reason I started making KQ3 is cause I was learning how to use AGS and I know KQ3 very very well so it was a logical one to play with. After I programmed about 80% of the game, I told BlackThorne about it, and we decided to do it as a project.
And from a programming point of view, it's a pretty simple game. Unlike a QFG style game.
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Erpy
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#11
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by Erpy » Tue Nov 16, 2004 10:58 am
I don't remember the username of that particular user, but I think the assumption that this person is female may be a bit hasty. That shouldn't temper your enthusiasm though.
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Klytos
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#12
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by Klytos » Thu Nov 18, 2004 12:48 am
Erpy wrote:I don't remember the username of that particular user, but I think the assumption that this person is female may be a bit hasty. That shouldn't temper your enthusiasm though.
Oh it does though Erpy. It truely does.