Sharing Code.

This forum is a place to talk about AGDI games and projects.

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Alias
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Sharing Code.

#1 Post by Alias » Fri Nov 12, 2004 11:27 pm

I notice that you will have to make an import and export feature, does AGS do this or did you make it from scratch? Will you share the code with us?

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#2 Post by Erpy » Fri Nov 12, 2004 11:39 pm

I'm afraid we promised to keep these matters to ourselves.

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#3 Post by Alias » Fri Nov 12, 2004 11:49 pm

Its just because it would be goof for other projects for importing/exporting...

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#4 Post by Radiant » Sat Nov 13, 2004 12:44 am

You can look up the file read/write functions in the AGS manual, that should help for generic importing and exporting. As for reading QfG-related character files, I'd bet the information is available on the web somewhere; also those files are only around 50 bytes in length so it can't be that hard to figure out if you really want to.

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#5 Post by Klytos » Sat Nov 13, 2004 6:02 am

Erpy wrote:I'm afraid we promised to keep these matters to ourselves.

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:rollin Makes you wonder who they're sleeping with to get this information.

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#6 Post by 1eyedParrot » Sat Nov 13, 2004 5:39 pm

Just hex edit the .sav files or disassemble them, not too difficult to figure them out.

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#7 Post by Radiant » Sun Nov 14, 2004 12:36 am

Klitos -> wasn't there a fan who promised to be the personal love slave of whomever remade a QfG game?
:)

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#8 Post by AsianMusicGuy » Sun Nov 14, 2004 3:27 am

Klitos, how could you say somthing like that :x

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#9 Post by Erpy » Sun Nov 14, 2004 12:27 pm

No, it was KQ3. There may be hidden motives behind IA's project after all. ;)

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#10 Post by Klytos » Tue Nov 16, 2004 10:02 am

Radiant wrote:Klitos -> wasn't there a fan who promised to be the personal love slave of whomever remade a QfG game?
:)
I donno. Sounds like a cool chick though! :lol
The Hero wrote:Klitos, how could you say somthing like that
How could I not say it?
Erpy wrote:No, it was KQ3. There may be hidden motives behind IA's project after all.
Damn! Found out at last! :rollin

Actually, the reason I started making KQ3 is cause I was learning how to use AGS and I know KQ3 very very well so it was a logical one to play with. After I programmed about 80% of the game, I told BlackThorne about it, and we decided to do it as a project.

And from a programming point of view, it's a pretty simple game. Unlike a QFG style game.

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#11 Post by Erpy » Tue Nov 16, 2004 10:58 am

I don't remember the username of that particular user, but I think the assumption that this person is female may be a bit hasty. That shouldn't temper your enthusiasm though.

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#12 Post by Klytos » Thu Nov 18, 2004 12:48 am

Erpy wrote:I don't remember the username of that particular user, but I think the assumption that this person is female may be a bit hasty. That shouldn't temper your enthusiasm though.
Oh it does though Erpy. It truely does.

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