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Alias
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#1 Post by Alias » Mon Jan 17, 2005 6:01 pm

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Blackthorne519
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Re: Character Scale

#2 Post by Blackthorne519 » Mon Jan 17, 2005 6:05 pm

Rog wrote:I wanted to know how much bigger must you make sprites if you are remaking a SCI game?
Exactly the same size.

SCI has the same resolution.

AGI, however, the characters are much smaller.

Bt

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#3 Post by Alias » Mon Jan 17, 2005 6:07 pm

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Blackthorne519
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#4 Post by Blackthorne519 » Mon Jan 17, 2005 6:24 pm

Here is a picture to help give you an idea.

Image

What you might find interesting, is that one can infer that Space Quest ]I[ started out development as an AGI game, as Roger's sprite looks very AGI-ish in that game.

Bt

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sprites

#5 Post by susanb » Mon Jan 17, 2005 6:37 pm

Hey Bt, is there a chance you have the space quest sprites?

I manually got the vga roger sprites that go left, right, up and down, but I wouldn't mind the diagonal ones. Infact, I would like the original left, right, up and down ones, because they would look better.

Please be a dear and send them to me if you have them

classicremakes@webmail.co.za

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susanb
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roger wilco sprites

#6 Post by susanb » Mon Jan 17, 2005 7:28 pm

Thanks, they look great

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#7 Post by Alias » Wed Jan 19, 2005 10:35 am

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Re: sprites

#8 Post by Khaveen » Wed Jan 19, 2005 1:37 pm

susanb wrote:Hey Bt, is there a chance you have the space quest sprites?

I manually got the vga roger sprites that go left, right, up and down, but I wouldn't mind the diagonal ones. Infact, I would like the original left, right, up and down ones, because they would look better.

Please be a dear and send them to me if you have them

classicremakes@webmail.co.za
*sigh* SCI Decoder.

http://www.ifarchive.org/if-archive/pro ... agi/sd.zip

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Re: sprites

#9 Post by Alias » Wed Jan 19, 2005 6:05 pm

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#10 Post by Khaveen » Wed Jan 19, 2005 6:19 pm

Put the SDV files in your SQ4 or SQ1VGA directory and run SDV.EXE. Note the SQ4 version must be floppy, not CD (no voices and black and white cursors).

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#11 Post by Alias » Wed Jan 19, 2005 8:14 pm

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