QFGV - Triumph or Flop?
Moderators: adeyke, VampD3, eriqchang, Angelus3K
I thought QG5 had some great things and at same time some realy bad things. I still liked it but here is what made it fall short of a great game:
1) Return to QG3 travel system I much prefered 1, 2 and 4 where you went from screen to screen it made me get in to game much more.
2) Zommed out character anywhere outside of the city, it was realy not fun to control the tiny character.
3) Combat sucked!!! I mean realy Sucked. I mostly just carried mana pills and used frost on everything.
4) Underdeveloped Ideas, like swiming aside from traveling to atlantis you do not need it and it realy is not a usefull skill. There is no pirate treasure, sunken ship anything to make it cool.
5) I did not realy like the variety of weapons but thats personal preference.
6) And i seem to alone here but i thought thief jobs were sorely lacking as compared to 1 2 and 4. I was probably better then 3 but thats rather easy as their were no thief jobs there. But seriously break in house of shapeir is more fun and dificult to rob then the bloody bank of Silmaria. There is no hident stuff, nada. I felt more satisfaction finding the 3 silvers that rolled inside ladies couch in qg1 then I did robing that stupid bank twice.
7) I think blackjack is also responsible for dumming down the thief aspect.
1) Return to QG3 travel system I much prefered 1, 2 and 4 where you went from screen to screen it made me get in to game much more.
2) Zommed out character anywhere outside of the city, it was realy not fun to control the tiny character.
3) Combat sucked!!! I mean realy Sucked. I mostly just carried mana pills and used frost on everything.
4) Underdeveloped Ideas, like swiming aside from traveling to atlantis you do not need it and it realy is not a usefull skill. There is no pirate treasure, sunken ship anything to make it cool.
5) I did not realy like the variety of weapons but thats personal preference.
6) And i seem to alone here but i thought thief jobs were sorely lacking as compared to 1 2 and 4. I was probably better then 3 but thats rather easy as their were no thief jobs there. But seriously break in house of shapeir is more fun and dificult to rob then the bloody bank of Silmaria. There is no hident stuff, nada. I felt more satisfaction finding the 3 silvers that rolled inside ladies couch in qg1 then I did robing that stupid bank twice.
7) I think blackjack is also responsible for dumming down the thief aspect.
Last edited by Asmodian on Thu Jul 22, 2004 8:07 pm, edited 1 time in total.
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- The Heretic
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Likes vs Dislikes
Dislikes
a) Combat System - Nuff Said
b) Marriage Idea..wait read what I have to say first. The thief, got stiffed. Everyone matches with an ideal mate, but they just made someone up for the thief.
c) Pointless Spells (Nuclear Winter or whatever..etc)
d) Paladin Powers... too many, too rocked. Paladin's should be fighters with magic 'support'. Not wizards with sword. (IMHO)
Likes
a) Erana/Katrina marriage/returning.
b) Elsa from QFG1 and all the other characters returning
Bought, still glad I finished it Only went through as a Paladin/Erana & Wizard/Katrina though.
ejx982
a) Combat System - Nuff Said
b) Marriage Idea..wait read what I have to say first. The thief, got stiffed. Everyone matches with an ideal mate, but they just made someone up for the thief.
c) Pointless Spells (Nuclear Winter or whatever..etc)
d) Paladin Powers... too many, too rocked. Paladin's should be fighters with magic 'support'. Not wizards with sword. (IMHO)
Likes
a) Erana/Katrina marriage/returning.
b) Elsa from QFG1 and all the other characters returning
Bought, still glad I finished it Only went through as a Paladin/Erana & Wizard/Katrina though.
ejx982
Well, Nawar was already there in QFG2. I personally would have thought Dinarzad suited the thief better. But she certainly wouldn't be any less demanding/manipulative than Nawar, that's for sure. In fact, the two would be almost interchangable.b) Marriage Idea..wait read what I have to say first. The thief, got stiffed. Everyone matches with an ideal mate, but they just made someone up for the thief.
Meh, I thought it was cool to have those red-herring spells from previous games included, if only for novelty value. The Boom and Dragonfire spells were pretty fun to toy around with too.c) Pointless Spells (Nuclear Winter or whatever..etc)
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In QfG4, Katrina was evil in a very cool way. In QfG5, however, she has these really dumb lines where she explains how she never understood that summoning the Dark Lord would harm all those poor innocent villagers. It was enough to make me barf, restore an earlier game, and rescue Erana instead. Even if, when given flowers, she complains about how I killed the poor plants. Now why couldn't I just conjure up Johari?
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