The Sierra VGA Background Remakes Thread

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ampm
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#401 Post by ampm » Sat May 14, 2005 3:34 pm

Here's the glowing gem screen, the other one has been done.

Image Image

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#402 Post by Klytos » Sun May 15, 2005 3:54 am

ampm, those are really good. I like the almost cartoon quality to them, something I think works really well in the Space Quest games. Any tips on how you make them?

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#403 Post by Alias » Sun May 15, 2005 12:59 pm

Make more background shadows of rocks, weeds and more rock. Great background.  ;)

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#404 Post by Constantine » Sun May 15, 2005 10:36 pm

It's really cool, you guys are doing this altho I have to say that SQ2 isn't my favorite of all the SQ games, because of the lack of variation in the background. But still I look forward in your work...wish I could help, but I don't have the talent for that...yet.
Favorite game of SQ is actually SQIV, but I guess there is no point of making a remake of that one...I only wish the sound of that game would still work cause it's not used to a recent sound blaster.

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..

#405 Post by deltamatrix » Mon May 16, 2005 3:47 pm

thats not bad although i don't like the plain blue BG. It would benefit from a cave like BG rather than just blue.

The plant life MUST be animated in the water or the scene will look very dead.

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#406 Post by ampm » Tue May 17, 2005 2:55 pm

Thanks, Klytos and Alias, I'm glad you enjoyed the backgrounds.  I agree, I like the cartoon quality for Space Quest.

The original SQ2 artwork still amazes me – it was so well done and detailed for the time.  The backgrounds created a great mood for the game, with few colors to use.    

I just used Corby's tutorial and a couple of others to make these.  Corby's tutorial is really wonderful.  It not only demonstrates how to make a Sierra-like background, but also teaches how to use Photoshop.  His method of making trees can also be used for making rocks, clouds, ground, cave walls and many other objects.  From there it's fun to experiment.

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#407 Post by Gronagor » Tue May 17, 2005 6:23 pm

Well. When all the backgrounds are done, you guys should get one of the fantastic pixel editors that's in our adventure community. His/her job would be to make all the backgrounds look alike.

For an example of pixel editors, see how AGDI's QfG2 backgrounds were changed since the originals they posted. Rumour has it they're currently making use of one or two pixel editors. It's unbelievable how much they improve on pictures... even if the picture already seem perfect!

(We've had a few at Hero6 as well. They're important to finish off a picture after the artist is done with it.)

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#408 Post by Loeky » Sat May 21, 2005 10:00 am

The new pictures are very good.
I added the new pictures on my website http://www.xs4all.nl/~loeky/sq2%20pictures.htm
Sorry I took so long before I updated the site.

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#409 Post by JLM5 » Wed Jun 22, 2005 10:44 pm

Does someone still read this thread?

Here are some paintovers I have made (after a long time since the day I last created something to SQ2VGA).

Image

Image

Image

Image

And finally, I changed the general hue a little in Bt's original background:

Image

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#410 Post by Klytos » Wed Jun 22, 2005 11:29 pm

As usual those look great.

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#411 Post by Blackthorne519 » Wed Jun 22, 2005 11:57 pm

Hehe...... look, this thread's practically delivered the basis for an SQ2VGA.... heh.  I hope someone gets around to making it.


Bt

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#412 Post by Alias » Thu Jun 23, 2005 8:23 am

Somehow I think it would look horrible if we were to make a game out of all these backgrounds. All the styles are very different, some look VGA others look better/worse and just such a big mix.

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#413 Post by Klytos » Thu Jun 23, 2005 9:41 am

Yeah, but if you poped some acid before you played, it would probably look awesome.

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#414 Post by Da_elf » Thu Jun 23, 2005 12:32 pm

providing you can find your keyboard to be able to play it. However that thing on your desk with all the letters on it keeps telling you that everythings going to be fine and it wants you to roll a joint for it since it lacks hands to do the rolling. this somehow seems to make perfect sence to you of course, so you take time out to roll the lettery device a joint.

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#415 Post by Blackthorne519 » Thu Jun 23, 2005 5:11 pm

Alias wrote:Somehow I think it would look horrible if we were to make a game out of all these backgrounds. All the styles are very different, some look VGA others look better/worse and just such a big mix.
Yeah, as a matter of fact, no one should even look at this thread!


Bt

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#416 Post by Quest For Glory Fan » Thu Jun 23, 2005 10:57 pm

I think it would look cool with all the styles also whoever made the game could blend them together I'm sure.

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#417 Post by Blackthorne519 » Fri Jun 24, 2005 12:26 am

Quest For Glory Fan wrote:I think it would look cool with all the styles also whoever made the game could blend them together I'm sure.
Or perhaps a pixel editor to bring a sense of continuity.  

Also consider that Sierra didn't have just one artist that made all the backgrounds - there ARE variations, as well within the old games themselves.


Bt

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#418 Post by Quest For Glory Fan » Wed Jul 06, 2005 5:30 am

Very true indeed bt however everyone here with the talent to create such a game has already got a project or more on their plate. IA doing 2 (or was it 3?) at once and that makes up a lot of the forums talent. I still have a QFGIV bg that TheHero wanted me to do something with. I have no idea what he wanted though  :lol .

On topic of SQIIVGA though what ever happened to kepoesoap's (SP!) remake? I looked through the archive and in 2002 AGDI cancelled there SQII VGA remake for him and his project however looking at this thread I don't think he finished. QFGII is apparently going Alpha soon. it'd be cool to seem them do SQII after using these screens. Apparently this game was the shortest of the series so it would be neat if they could pick that up again.

Heres to Hope.

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#419 Post by Alias » Wed Jul 06, 2005 4:11 pm

Blackthorne519 wrote:
Quest For Glory Fan wrote:I think it would look cool with all the styles also whoever made the game could blend them together I'm sure.
Or perhaps a pixel editor to bring a sense of continuity.  

Also consider that Sierra didn't have just one artist that made all the backgrounds - there ARE variations, as well within the old games themselves.


Bt
Not like these backgrounds.

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#420 Post by Blackthorne519 » Wed Jul 06, 2005 4:54 pm

Alias wrote:
Blackthorne519 wrote:
Quest For Glory Fan wrote:I think it would look cool with all the styles also whoever made the game could blend them together I'm sure.
Or perhaps a pixel editor to bring a sense of continuity.  

Also consider that Sierra didn't have just one artist that made all the backgrounds - there ARE variations, as well within the old games themselves.


Bt
Not like these backgrounds.
Again, Alias - thank God you're here to prevent the world from this disaster.  Yes yes.  No one should ever view these backgrounds.  You deserve a cookie for your philanthropic work in the adventure gaming community.


Bt

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#421 Post by Quest For Glory Fan » Wed Jul 06, 2005 5:54 pm

could someone just satisfy all of us and cap the damn foo!?

This should be IA's next project or AGDI! whoever finishes first. it would be cool from AGDI seeing as how it was made on their forums but IA did kinda start it...maybe a joint project? :D

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#422 Post by Broomie » Wed Jul 06, 2005 7:00 pm

I don't think AGDI would ever share a joint project, no offense to them but they're very much to themselves.

Also, this was for fun, to be honest if we did start this project, we'd redo all the backgrounds from start.

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#423 Post by Quest For Glory Fan » Wed Jul 06, 2005 7:46 pm

fine then burst my bubble

"I have a dream"
*Gun shot*

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#424 Post by Blackthorne519 » Wed Jul 06, 2005 8:18 pm

Yeah, really - this thread was merely a good way for artists to meet each other and see how VGA conversion can work.  I think it was successful in that regard.


Bt

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#425 Post by Klytos » Thu Jul 07, 2005 6:46 am

IA's next project is a remake of KQ1.

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