New character sprite
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Def Zeppelin, I've been trying to find something constructive in that last post, only to fail miserably. This is a game making forum, where directions and constructive criticism are supposed to be the focus. This is not a shooting range where people can use other members' submissions for target practice.
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Hi,
I like the picture of the old fisherman non-pixilated. However I must admit that is a bit because I like clear graphics in the first place. Pixilated or not he makes a very believable fisherman.
The only thing that could have a little improvement is the very dark beard that seems a bit of with the rest of the face. However personally it wouldn't bother me while playing the game.
Also it is easy when writing a program and/or game to get lost in the details then at a certain time there is always the risk of loosing interest. You could always enhance those little things once you have a releasable game (then you can, at any time decide to either release or continue enhancing).
The walking main character looks very good. I like the way his upper body moves with his arms.
Just my opinion, regards, Ron AF Greve.
I like the picture of the old fisherman non-pixilated. However I must admit that is a bit because I like clear graphics in the first place. Pixilated or not he makes a very believable fisherman.
The only thing that could have a little improvement is the very dark beard that seems a bit of with the rest of the face. However personally it wouldn't bother me while playing the game.
Also it is easy when writing a program and/or game to get lost in the details then at a certain time there is always the risk of loosing interest. You could always enhance those little things once you have a releasable game (then you can, at any time decide to either release or continue enhancing).
The walking main character looks very good. I like the way his upper body moves with his arms.
Just my opinion, regards, Ron AF Greve.
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One thingg that would make you're backgrounds look nicer (specially the new one) add something in the background like some hills, or something. Some foreground shadows would add some atmophere, but thats just me.
Good job, I love the portrait but I have the plain grey background? try to make it like QFG1VGA where there is a bit of the zoomed background showing. ;)
Good job, I love the portrait but I have the plain grey background? try to make it like QFG1VGA where there is a bit of the zoomed background showing. ;)
Thanks for the defending comments. I was already getting upset as I thought that nodody had any positive comments about the potrait.
Personally, I have never liked the blurring and pixelating of pictures. Regarding the potrait's background, everyone probably remembers the fact that many of the Sierra's games (excluding QFG1VGA) have just one-coloured backgrounds in the dialog pictures. Such a games are, for example, QFG3, KQ6 and KQ5. I can say the potrait of my game looks much better when testing the game in AGS.
The idea of adding shadows to the room's backround is a good idea, yet.
Personally, I have never liked the blurring and pixelating of pictures. Regarding the potrait's background, everyone probably remembers the fact that many of the Sierra's games (excluding QFG1VGA) have just one-coloured backgrounds in the dialog pictures. Such a games are, for example, QFG3, KQ6 and KQ5. I can say the potrait of my game looks much better when testing the game in AGS.
The idea of adding shadows to the room's backround is a good idea, yet.
After a long time.. I'm still continuing the development of my game project. I hope sometimes there will be a day, when it is released.
I tried to improve the dialogue picture by making it more "pixelated" like someone of you advised. I also added new borders to the potrait and altered the background. Please ignore the possible spelling or grammar errors in the text box; The final game will be completely spell-checked. Here is the improved screenshot:
I tried to improve the dialogue picture by making it more "pixelated" like someone of you advised. I also added new borders to the potrait and altered the background. Please ignore the possible spelling or grammar errors in the text box; The final game will be completely spell-checked. Here is the improved screenshot:
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Love your graphics, love your character, love your interface.
I think the cursor might look better if it was more brownish and less orange. It would probably fit better with the graphics.
I also tend to agree that the character's movement looks a little "heavy". He is a little bent forward, and also he doesn't stretch his legs forward enough, in my opinion.
Other than that, I'd love to play the game. Keep up the good work!
I think the cursor might look better if it was more brownish and less orange. It would probably fit better with the graphics.
I also tend to agree that the character's movement looks a little "heavy". He is a little bent forward, and also he doesn't stretch his legs forward enough, in my opinion.
Other than that, I'd love to play the game. Keep up the good work!
Thanks for the comments!
Now I'd be curious to hear your opinions about the two different fonts I could use in the game. So which one font is better? Font 1 or 2? The first one is actually meant for 320x200 -resolution (this game is 640x400), and the second one is drawn by me, and it is made for 640x400 -resolution.
Font 1:
Font 2:
Now I'd be curious to hear your opinions about the two different fonts I could use in the game. So which one font is better? Font 1 or 2? The first one is actually meant for 320x200 -resolution (this game is 640x400), and the second one is drawn by me, and it is made for 640x400 -resolution.
Font 1:
Font 2:
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Oh second please.
How long have you been making this game?
How long have you been making this game?
Re: ...
I'm a little embarrassed to admit this, but it has been in production about three years already. Actually, the "first" year went just by practicing the making of backgrounds and characters. For example, the first version of the lake background looked much more blurred and worse than the one you see above (if even it is the final version).deltamatrix wrote:Oh second please.
How long have you been making this game?