All I want for Christmas is QFG II in a Beta form even :D

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Lomius
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All I want for Christmas is QFG II in a Beta form even :D

#1 Post by Lomius » Tue Dec 20, 2005 7:46 pm

Who's with me? Even  a beta. I have been waiting for this game since it was announced on the old Tierra site. Please PLEASE can I play it for Christmas.

If not oh well Merry Christmas to all you AGDers and fans.

:hat

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#2 Post by The Talking Skull » Tue Dec 20, 2005 8:30 pm

Hehe. It wont happen.  ;)


Merry Christmas Everyone!

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#3 Post by Vroomfondel » Wed Dec 21, 2005 2:38 am

Hehe. It wont happen.  
Well, then we're going to get one heck of a late X-mas present!  ;)

Merry Christmas everyone!

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#4 Post by arganite » Wed Dec 21, 2005 10:02 am

Be glad that you are even getting one :P

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#5 Post by johnb4467 » Wed Dec 21, 2005 11:11 pm

trust me, you don't want a game in beta-form. Quest for Glory 4's release was an absolute nightmare. It's much more worth-while to just hold out for a stable release.

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#6 Post by Vroomfondel » Wed Dec 21, 2005 11:19 pm

Quest for Glory 4's release was an absolute nightmare.
Aye, I'm still stuck on that one because of all the bugs in the game  >:   . No, having the game later is (almost) always better.

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#7 Post by Anonymous Game Creator 2 » Thu Dec 22, 2005 6:09 am

Here's hoping for 2006!  :D

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#8 Post by johnb4467 » Thu Dec 22, 2005 7:31 pm

Anonymous Game Creator 2 wrote:Here's hoping for 2006!  :D
Hehe, fine by me. As long as my character won't be running up into the sky on every screen (aka QG4 release 1.0), I'll be happy to wait.  ;)

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#9 Post by MusicallyInspired » Thu Dec 22, 2005 7:39 pm

Reminds me of Altered Destiny. There was one scene in that game where you could walk all over the sky as well and when you'd try to come back on land via a fall-of-the-cliff zone, you'd fall off a cliff instead lol. Good times.

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#10 Post by Blackthorne519 » Mon Dec 26, 2005 5:33 am

johnb4467 wrote:trust me, you don't want a game in beta-form. Quest for Glory 4's release was an absolute nightmare. It's much more worth-while to just hold out for a stable release.
See, this is the statement people should remember when they demand games!

I mean, I could give you KQIIIVGA right now, but it'd have more bugs than QFGIV!!!


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#11 Post by Swift » Mon Dec 26, 2005 7:34 am

12 good reasons why playing a game when it's not ready isn't very fun.

The Twelve Days of Testing

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#12 Post by MusicallyInspired » Mon Dec 26, 2005 7:48 am

HAHAHAHAHAHA That's the best thing I've ever heard in a long time!

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next update

#13 Post by Senic » Sat Dec 31, 2005 6:57 am

what do you think, will the next update be a Beta announcement?

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Re: next update

#14 Post by johnb4467 » Wed Jan 04, 2006 10:58 am

Senic wrote:what do you think, will the next update be a Beta announcement?
I don't know if it'll be an announcement of a beta or not, but I have no doubts that it'll be fairly significant. I don't think they'll have a PUBLIC beta release, if that's what you mean (and I don't think they should). It sounds like they're getting close to the end of the production line; mostly quirks to fix at this point it sounds like.

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#15 Post by ejx982 » Thu Jan 12, 2006 5:16 am

johnb4467 wrote:Quest for Glory 4's release was an absolute nightmare.
I was always curious about all these bugs, because I remember playing it on my old system, I never ran into a bug.  Of course I used the Floppy Disk version, no voices [they didn't release the CD version until later].  I finished the game as a Paladin [imported] & as a Wizard, not one flaw....

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#16 Post by Gronagor » Thu Jan 12, 2006 6:29 am

I think you've had a later version... if I remember correctly you couldn't finish QfG4 with the original release.

But still... you must have been very lucky to not encounter the other errors. Poor Lori was devastated when she learned how bugged the game still was. Sierra wanted it released immediatly, but the game was still in early beta phase.

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#17 Post by johnb4467 » Thu Jan 12, 2006 10:34 am

Gronagor wrote:I think you've had a later version... if I remember correctly you couldn't finish QfG4 with the original release.

But still... you must have been very lucky to not encounter the other errors. Poor Lori was devastated when she learned how bugged the game still was. Sierra wanted it released immediatly, but the game was still in early beta phase.
Hehe, if it would have been the initial release, they would have known quite quickly...Michael Jordan couldn't catch as much air as our hero did in QG4's initial [read: "beta"] release.

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#18 Post by ejx982 » Thu Jan 12, 2006 9:28 pm

I must have done everything correctly.. I remember playing as a Paladin, and I did get the original release because I pre-ordered from Sierra themselvse....  I remember the note from Katrina being a problem, but I found that on the right day....

Weird... I remember playing it with my CDVersion, years later I found Costco sold teh QFG4 CD version for $10, so I snagged it.  I think it was miss marked, it should still have been $35, even though I paid $40 or $50 for my Floppy Disc version... I think I had a few glitches with that CD version.

Oh well, anyways keep up the great work AGDI.  I think pretty much your work in KQVGA & KQ2VGA speak for themselves, so you have alot of expectations to live up to.  In the summer of 2005, I was looking forward to maybe testing out a Release Candiate in Summer 2006... so heres hopping.

ejx982

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#19 Post by adeyke » Thu Jan 12, 2006 11:03 pm

Some of QfG4's bugs are also related to the CPU speed.  So if you played it when it released (and thus had a slow computer), you might not have run into those problems.

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#20 Post by ejx982 » Fri Jan 13, 2006 4:11 pm

adeyke wrote:Some of QfG4's bugs are also related to the CPU speed.  So if you played it when it released (and thus had a slow computer), you might not have run into those problems.
Sweet... I can't remember if I still had my 486sx 25mhz or if I upgraded to my Pentium 133mhz.... those were the days.  Instead of DOSBox, I actually had a SoundBlaster 16....and i knew how to setup my own DOS Envifornment variables.

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#21 Post by link5186 » Sun Feb 05, 2006 6:46 am

I could easily handle an updated (debugged) QG4. Even on an old computer, it's buggy as hell (good old error 52). At least that's how the cd version is. It'd be nice to see somebody fix that up.

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#22 Post by navynuke04 » Sun Feb 05, 2006 2:04 pm


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#23 Post by Paladinlover » Sat Feb 25, 2006 6:45 pm

I think you've had a later version... if I remember correctly you couldn't finish QfG4 with the original release.

But still... you must have been very lucky to not encounter the other errors. Poor Lori was devastated when she learned how bugged the game still was. Sierra wanted it released immediatly, but the game was still in early beta phase.
Yeah, a sad problem when the company wants to release the game in time for a high spending season (like Christmas) and the whole thing winds up a fiasco. A similiar case happened with Ultima 9, when the early release was so fraught with bugs that the game was practically unplayable. After a while they did release a remastered game on the market that has at least been partially patched and gave a free copy of Ultima Online to all people who registered their copies as an apology!

QFG 4 had Error 52, which was really the only dastardly bug in the game (all others could be bypassed easily) but as computers got faster and faster, the bug became pretty much impossible to get past. Of course, DosBox came along and saved the day, much to everyone's relief. :)

Till next time stay cool  :smokin

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