This forum is a place to talk about AGDI games and projects.
Moderators: adeyke, VampD3, eriqchang, Angelus3K
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Skyshark
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#1
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by Skyshark » Sun Jan 08, 2006 5:09 am
Any chance of a quick update on what's happening with QFG2VGA? Just curious as to how far things are progressing.
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Groveborn1234
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#2
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by Groveborn1234 » Sun Jan 08, 2006 6:03 am
Skyshark wrote:Any chance of a quick update on what's happening with QFG2VGA? Just curious as to how far things are progressing.
My guess is that if anything new had happened since the last update...there'd be a new update.
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Erpy
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#3
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by Erpy » Sun Jan 08, 2006 2:19 pm
From what I've seen, one of the major areas in need for bugfixing is the desert (i.e: stuff that involves with monsters appearing, chasing you, transition into combat, transition out of combat etc...) and some of the battle scenes. Both deal with large amounts of fairly complex code.
That's probably what's being focussed on right now.
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Skyshark
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#4
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by Skyshark » Mon Jan 09, 2006 11:22 am
Cool. Cheers Erpy!
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Gronagor
- Saurus Salesman
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#5
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by Gronagor » Mon Jan 09, 2006 1:19 pm
I've heard a rumor that the part that's keeping the team back at this moment is the 'expanded x-ray-glasses' function. It seems you'll be able to use the glasses on every character in the game. Weird idea, but GO AGDI TEAM!
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Betelgeuse
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#6
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by Betelgeuse » Mon Jan 09, 2006 6:08 pm
haha, i want to see what's under the dervish's beard
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Blackthorne519
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#7
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by Blackthorne519 » Tue Jan 10, 2006 3:35 am
Betelgeuse wrote:haha, i want to see what's under the dervish's beard
His cash and prizes, duh.
Bt
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Brainiac
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#8
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by Brainiac » Thu Jan 12, 2006 1:20 am
Betelgeuse wrote:haha, i want to see what's under the dervish's beard
No, you don't. Trust me. <shudder>
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Psycho_Kenshin
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#9
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by Psycho_Kenshin » Mon Mar 06, 2006 6:01 pm
Thanks for doing this great project ADGI. We'll support every project you do after this, for years to come.