QG2VGA Forgotten?
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QG2VGA Forgotten?
Does it seem to anyone else (based on their January newsletter) that their main focus right now is to release their commercial game and that QG2 has sort of been put on hold? Who remembers the February 2004 newsletter in which they said they didn't know when in 2004 it would be released, but that it would be released in 2004? Anyway, I'm just curious about the game, because every screenshot I saw of it rocked.
No, we haven't forgotten about it. A few weeks ago though, we had to take our focus off it and put our efforts into the beta phase of Al Emmo. Every now and then, we make the occasional tweak here and there in QFG2VGA, but at the same time, we want the beta phase of our commercial project to be over as soon as possible.
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Yeah, I'd say QFG2VGA is forgotten at the moment - like Erpy said, they really have to focus on the release of the commercial game, Al Emmo. I can empathize with that - Al Emmo's success and release is paramount to AGDI's continued success.
I'd say as soon as the pre-release rushing of Al Emmo dies away, QFG2VGA will be right around the corner. Like I've been saying for the past four years, I can't WAIT for QFG2VGA... I get excited more and more about it. I played the original again recently, and as I work more on my own Sierra Remake, I can appreciate the fun and work it is to remake one. I can't wait to see what they've done with it - but, heh, I guess I'll have to wait.
Patience - remember, in adventure games AND real life - good things come to those who wait.
Bt
I'd say as soon as the pre-release rushing of Al Emmo dies away, QFG2VGA will be right around the corner. Like I've been saying for the past four years, I can't WAIT for QFG2VGA... I get excited more and more about it. I played the original again recently, and as I work more on my own Sierra Remake, I can appreciate the fun and work it is to remake one. I can't wait to see what they've done with it - but, heh, I guess I'll have to wait.
Patience - remember, in adventure games AND real life - good things come to those who wait.
Bt
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Re: QG2VGA Forgotten?
It just goes to show you the danger of trusting too much in projected release time frames. There can be lots of unexpected drawbacks in game development, especially when such a small team is working on two concurrent titles. I too expected the game to be released by this time, but I can certainly understand how the development of Al Emmo and the preparation for its release has hampered (to some extent) QfG2VGA's development at the same time. The prioritization of the one over the other is to be expected when a company is working on one project that will be free, and another that is slated for commercial release. But that's no reason to rush the free project, else we'd end up with a really buggy game. And no one wants that.AGP wrote:Does it seem to anyone else (based on their January newsletter) that their main focus right now is to release their commercial game and that QG2 has sort of been put on hold? Who remembers the February 2004 newsletter in which they said they didn't know when in 2004 it would be released, but that it would be released in 2004? Anyway, I'm just curious about the game, because every screenshot I saw of it rocked.
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That's not a bad idear at all. That would be pretty easy, and fun.Relight wrote:Well, I was amused and entertained by the colours!
I like demos. A screenshot demo of QFG2VGA would be pretty cool. I mean, even if it just collected the screenshots we've already seen, that would be cool. You know, have a bit of music and have a little bit of animation.
Bt
quets for glory 2 remake
i hoep they will udate it soon i know they did another game. but i love to be able to play this one.
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Patience is only a good thing when you're waiting for the right thing . I've been wanting a QFG 2 VGA ever since I was 10 years old (maybe even more!) and I firmly believe that it is finally going to happen... and very soon, too. I've been saying this every single march of every year... I just hope it comes out this summer! Except this time, I'm pretty darn confident that it will!
Patience - remember, in adventure games AND real life - good things come to those who wait.
Personally, I think I'm going to replay the QFG series again in the meantime.
Yeah, I agree that some info on what's going on in the lives of the AGDs would be interesting about now, seeing that it's been a few months ever since the last one.
Cool. Thanks everyone. But give us a new journal, already!
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What's the reason AGD doesn't find another programmer with some free time to grind through the coding of QFG II?
I'm sure there's alot of quality programmers out there with extra free time on their hands. For example, look at the demo for a game this guy made. Like QFG II remake, he took existing games of the past, and compiled something totally new and to his custom liking:
http://www.thebestpageintheuniverse.net ... oxgame_pop
OK, on a serious note, how come you don't find someone who is willing to help? If I know coding, I'd definantly volunteer my time.
Oriel
I'm sure there's alot of quality programmers out there with extra free time on their hands. For example, look at the demo for a game this guy made. Like QFG II remake, he took existing games of the past, and compiled something totally new and to his custom liking:
http://www.thebestpageintheuniverse.net ... oxgame_pop
OK, on a serious note, how come you don't find someone who is willing to help? If I know coding, I'd definantly volunteer my time.
Oriel
If there was any new stuff to add, that might be an option, but that's no longer the case. The only remaining thing to be done is root out the more obscure/complicated bugs in there. Adding another scripter to the team basically means we'll need to spend a lot of time "training" him, making it clear where all the code for all the game elements is to be found and what can/can't be safely altered.
I'm sure there's a lot of skilled scripters around, but getting a scripter without experience with the project on the team at this particular stage might do more harm than good.
I'm sure there's a lot of skilled scripters around, but getting a scripter without experience with the project on the team at this particular stage might do more harm than good.
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quest for glory remake
yup getting the bugs out of the game is important i just wish i could play it. I already played 1 and 3.