Space Quest III Remake
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Space Quest III Remake
Space Quest III - The Pirates of Pestulon
The Story:
Well, we all know the story. Roger, asleep in his sleep chamber, wakes up on a garbage freighter. He has to get out of here, at least to do something! Come on, he may be a janitor, but geez. Anways, we only have a handful of screens done, but it's starting to come together.
Some screenshots:
April 6th, 2007
Well, the game is crawling along slowly. Some of the artists left the team, as well as a scripter. Our website is unfinished, and things are getting frustrating from time to time. We have almost no one on our forums, and this is rather sad. It would be nice if folk started visiting the forums more.
In other news, we've decided to go with a SQ4 style Roger, along with a SQ4-esque interface, and cursors.
Anywho, feel free to stop by our forums at:
www.squadronsixentertainment.com/forums
Last edited by Alliance on Sat Apr 07, 2007 12:48 am, edited 4 times in total.
Don't you worry, my dear Erpy! I happen to have an excellent scripter on the team named Orieac, who actually recreated the entire junk frieghter of SQ3 in AGS (it was EGA though)Erpy wrote:SQ3 always appeared to me as a total female dog to script. Stuff like the robot fight, the space battle and astro chicken. (*shudder*) You'll have some tough years ahead of you especially if you insist on working on another project on the side.
I have some an excellent bg artist, and a great sprite artist. I'm not too worried (but you ARE affiliated with a very professional team, I'll bet you know all about the bumps and curves of making games. And I'm just an amatuer anyways. )
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- Infamous Sheik of Australia
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The junk freighter is the easy part of the game, working on the complicated stuff is what makes KQ3 a bitch to script. Trust me, I've also looked into it and it wouldn't be easy.Don't you worry, my dear Erpy! I happen to have an excellent scripter on the team named Orieac, who actually recreated the entire junk frieghter of SQ3 in AGS (it was EGA though)
Astro Chicken, the Fighters towards the end of the game, the Nukem-Dukem robots. These are the complicated bits. The good thing about this game is that it is written very modular. It would be easier to script than say KQ2 because it can be easily broken down into chunks (each planet is pretty much self-contained etc).
Anyway, get going. I want to see this game, I love SQ3.
Thanks KlytosKlytos wrote:The junk freighter is the easy part of the game, working on the complicated stuff is what makes KQ3 a bitch to script. Trust me, I've also looked into it and it wouldn't be easy.Don't you worry, my dear Erpy! I happen to have an excellent scripter on the team named Orieac, who actually recreated the entire junk frieghter of SQ3 in AGS (it was EGA though)
Astro Chicken, the Fighters towards the end of the game, the Nukem-Dukem robots. These are the complicated bits. The good thing about this game is that it is written very modular. It would be easier to script than say KQ2 because it can be easily broken down into chunks (each planet is pretty much self-contained etc).
Anyway, get going. I want to see this game, I love SQ3.
I updated the thread with new stuff.
Well, while it'd be a bitacha to script, in some ways there are already road maps for you. For example, people already make RPGs in AGS, so there are references you can look up when scripting in the combat sequences. Astro Chicken and the ScumSoft Fighters is going to be hard as well, but I'm sure there's somewhere you can see arcade sequences scripted in (*cough*KQ2*cough*). What I'm saying is that it's hard, but it's doable and has been traveled before, so you don't need to quake in your boots.
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- The Master of All Things Musical
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SQ3 was apparently everyone's favourite. I didn't like it all that much. It does have a very nostalgic feel with the soundtrack and everything, but SQ2 I liked a lot better. I don't know why nobody is making SQ2. I almost feel like doing one sometime...or at least creating the soundtrack for it. I can picture a quasi-SQ1-SQ4 soundtrack goin' on there...
I was never that great at SQ2, to be honest. I got as far as the Cubix Rube puzzle, and then I was stuck because I left the Cubix Rube back in Roger's locker. In a fit of rage, I quit playing.MusicallyInspired wrote:SQ3 was apparently everyone's favourite. I didn't like it all that much. It does have a very nostalgic feel with the soundtrack and everything, but SQ2 I liked a lot better. I don't know why nobody is making SQ2. I almost feel like doing one sometime...or at least creating the soundtrack for it. I can picture a quasi-SQ1-SQ4 soundtrack goin' on there...
I might have to play it from start to finish sometime.
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- The Master of All Things Musical
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Ah yes, I hated those dead end puzzles as well (I pity the poor suckers who never picked up the piece of glass in front of the escape pod, or forgot the dehydrated water, etc in SQ1). But if you can get past that, it's a pretty good game. Most seem to say it's the boring-est Space Quest of them all, but it's got it's good points.
Yeah, for the most part it was fun. I enjoyed it quite a bit. And of course, the witty text that Mark Crowe and Scott Murphy put into that game is just beyond funny.
I especially liked after you died, and could only restore, restart, or quit, you can still choose "About" and you get this:
"This game was designed by Mark Crowe and Scott Murphy. Please don't blame them for making you die."
Or something along the lines of that.
Anyway, back on subject, the site has gone through some rennovations (like a designer journal and shout box were added, and there's some updated screenshots)
You can see them here at www.dogmadaygames.co.nr
Yes, it's still crappy Freewebs with Invisionfree forums and a free domain name. I need to get a job...
I especially liked after you died, and could only restore, restart, or quit, you can still choose "About" and you get this:
"This game was designed by Mark Crowe and Scott Murphy. Please don't blame them for making you die."
Or something along the lines of that.
Anyway, back on subject, the site has gone through some rennovations (like a designer journal and shout box were added, and there's some updated screenshots)
You can see them here at www.dogmadaygames.co.nr
Yes, it's still crappy Freewebs with Invisionfree forums and a free domain name. I need to get a job...
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- The Master of All Things Musical
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- The Master of All Things Musical
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Yep, SQ4 Roger is definitely the way to go. I wanted to tell you awhile back you should go with it, but... um... that would've revealed what game we were working on over at IA. Anyhoo... the screenshots look great and that SQ4 Roger really looks great in there. Good luck finding more artists and a new scripter! Hey, do you have some scripting knowledge yourself? No better way to learn then just jump in there!
I think that some of the scenes, especially the arcade sequences would be a bitch to script, but ultimately, a huge amount of fun! I love challenges with scripting.
I think that some of the scenes, especially the arcade sequences would be a bitch to script, but ultimately, a huge amount of fun! I love challenges with scripting.